• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

TimberWolf.blp

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
A monster created by me

Give credits if use
Free to use

Keywords:
wolf, frankenstine, horrid
Contents

Sioux Tame Wolf/Painted Wolf (Texture)

Reviews
09:52, 20th Mar 2015 Misha: zero effort :/ all i see are some scribbles. next time look up tutorials on how to do fur, and then how to make it look something was painted over it

Moderator

M

Moderator

09:52, 20th Mar 2015
Misha: zero effort :/ all i see are some scribbles.
next time look up tutorials on how to do fur, and then how to make it look something was painted over it
 

Ardenian

A

Ardenian

Isn't this too simple ? As Aethas basically only add some colours ?

I think a simple re-colour does not fit the quality demand of Hive, does it ?
 
Level 21
Joined
Jul 6, 2014
Messages
6,791
Your're right.Even though its a simple skin its still interesting.However,if this is a mere recolor its not allowed
 
Level 30
Joined
Jan 31, 2010
Messages
3,551
I wish people would stop posting 5/5 and "it's good" comments to resources that are, frankly, awful.

Applying several color lines on top of a standard skin is considered freehand work, but it needs to be good freehand work. There needs to be a theme, and proper execution. This skin has neither of those, unfortunately. I strongly suggest you to take a look at some approved skins in Hive's database, and also take a look at some basic tutorials, here and outside of the site. Also, make sure to read the skin submission rules.

I won't even comment anything else, this is just a very simple addition that doesn't look good nor interesting in any way at all.
 

Kyrbi0

Arena Moderator
Level 44
Joined
Jul 29, 2008
Messages
9,487
Gaiz, I don't think you're seeing what I'm seeing... Because what I see is sheer brilliance!!

Just look. It's an amazing amalgamation of post-modernist themes; deriving elements both from the Joker of Dark Knight fame, combined with some impressionistic Picasso-esque facets... Quite a contribution!
 
Level 30
Joined
Jan 31, 2010
Messages
3,551
It seems that you can't understand what I'm trying to point out, so I went ahead and made up a very simple tutorial to make you see where you've been doing it wrong, and what can you do to make it look how it should.
1. Defining the base

186519-albums3700-picture96065.jpg


Select an area you want to work first, and color it fully and entirely in the one color that is easy to different from the other colors on the skin. I've decided to re-work the bracer on the legs only, so I went forward and colored it in a slightly pale skin color.

2. Drawing the Outlines
186519-albums3700-picture96066.jpg


This is the easiest yet the hardest step to do. Following the idea you have in your head, draw out the outlines with 1 pixel black brush, just to see and make the shapes there. I've decided that, like any bracer, this one should have a rim at the edges, and I've added a few round spikes just to fill up the too empty space in there.

3. Basic Colors

186519-albums3700-picture96067.jpg


Keep the outlines layer on top of everything, and slowly paint in the basic colors you want. I've decided to keep the skin-pale color for the bracer, and colored the rim in sharp golden color, with spikes that will be metallic, and therefore they're gray.

4. Simple Shadows

186519-albums3700-picture96068.jpg


By using a 10 to 15% opacity black brush, slowly add shadows. Now, here's the catch, it needs to look realistic. Following the common sense, the light in Warcraft skins always comes from above, meaning that anything that has something above it, will have a shadow casted on it. I've did the frontal shading system in here, which means that I've kept the light directly in the center, while shading the sides, as when I've looked at the model, the shadows will appear on sides of the wolf, and not in front, which would look wrong.

5. Light source

186519-albums3700-picture96069.jpg


Following the step above, in the end, your object should look like this. Notice that I've also added a light source, which are those whitened parts. Light source is where the light hits the object. The bracer being metallic, it means that it will reflect light in a very narrow way, and also a very bright color, almost white. For skin, for an example, the light source only applies a lighter color of the skin, never white, as it would make the skin look plastic. Metal objects tend to have a lot of contrast, and sharp contrast on top of that.

6. Shadows, shadows, shadows, light source, shadows

186519-albums3700-picture96070.jpg


Repeat the steps until you get something like this. This is shading and a light source doing, nearly finished.

7. Tuning it up

Add whatever finishing touches you want to add.

186519-albums3700-picture96071.jpg


8. Repeat

186519-albums3700-picture96072.png


This is how our bracer looks like now, applied on model. Notice that there's a mistake done, where I've drew the bracer over the front feet, resulting it in to stretch a little. It shouldn't, and it should be fixed. Also notice that the whole bracer is a little too bright, so I should fix that too. This step is the most important one, whenever you do something, like drawing the base, always switch to preview how it will look like, to avoid the errors like I got.
There you go. I hope you understood my 10 minutes work, and that it will help you to understand why your skin isn't of acceptable quality.
I'd also suggest you to switch to GIMP or Photoshop, as you can't do anything with Paint, really.
 
Level 4
Joined
Jan 12, 2014
Messages
128
It seems that you can't understand what I'm trying to point out, so I went ahead and made up a very simple tutorial to make you see where you've been doing it wrong, and what can you do to make it look how it should.
1. Defining the base

186519-albums3700-picture96065.jpg


Select an area you want to work first, and color it fully and entirely in the one color that is easy to different from the other colors on the skin. I've decided to re-work the bracer on the legs only, so I went forward and colored it in a slightly pale skin color.

2. Drawing the Outlines
186519-albums3700-picture96066.jpg


This is the easiest yet the hardest step to do. Following the idea you have in your head, draw out the outlines with 1 pixel black brush, just to see and make the shapes there. I've decided that, like any bracer, this one should have a rim at the edges, and I've added a few round spikes just to fill up the too empty space in there.

3. Basic Colors

186519-albums3700-picture96067.jpg


Keep the outlines layer on top of everything, and slowly paint in the basic colors you want. I've decided to keep the skin-pale color for the bracer, and colored the rim in sharp golden color, with spikes that will be metallic, and therefore they're gray.

4. Simple Shadows

186519-albums3700-picture96068.jpg


By using a 10 to 15% opacity black brush, slowly add shadows. Now, here's the catch, it needs to look realistic. Following the common sense, the light in Warcraft skins always comes from above, meaning that anything that has something above it, will have a shadow casted on it. I've did the frontal shading system in here, which means that I've kept the light directly in the center, while shading the sides, as when I've looked at the model, the shadows will appear on sides of the wolf, and not in front, which would look wrong.

5. Light source

186519-albums3700-picture96069.jpg


Following the step above, in the end, your object should look like this. Notice that I've also added a light source, which are those whitened parts. Light source is where the light hits the object. The bracer being metallic, it means that it will reflect light in a very narrow way, and also a very bright color, almost white. For skin, for an example, the light source only applies a lighter color of the skin, never white, as it would make the skin look plastic. Metal objects tend to have a lot of contrast, and sharp contrast on top of that.

6. Shadows, shadows, shadows, light source, shadows

186519-albums3700-picture96070.jpg


Repeat the steps until you get something like this. This is shading and a light source doing, nearly finished.

7. Tuning it up

Add whatever finishing touches you want to add.

186519-albums3700-picture96071.jpg


8. Repeat

186519-albums3700-picture96072.png


This is how our bracer looks like now, applied on model. Notice that there's a mistake done, where I've drew the bracer over the front feet, resulting it in to stretch a little. It shouldn't, and it should be fixed. Also notice that the whole bracer is a little too bright, so I should fix that too. This step is the most important one, whenever you do something, like drawing the base, always switch to preview how it will look like, to avoid the errors like I got.
There you go. I hope you understood my 10 minutes work, and that it will help you to understand why your skin isn't of acceptable quality.
I'd also suggest you to switch to GIMP or Photoshop, as you can't do anything with Paint, really.

Dunno how about the author of this submission, but I will find your tutorial usefull (even through not in WC3), it's just short, easy to understand and visualised :)
 
Top