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Silver Coast

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Silver Coast
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Map Description:
A melee map for six players, using Sunken Ruins tileset. By feedback it has simple layout but the execution is great. The ocean blocks computers from using ships, however there is Goblin Laboratories on each side which allows also computers to attack. Very neat terrain and map overall, moderators rating Highly Recommended.

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Bigger size images can be found in my album. Icons by Blizzard.
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Change Log
• Uploaded
• Update I

- Adden new doodads
- Added more environment
• Update II
- Added 5 more creep camps
- Edited item drops
- Made creep camps at sea wider
- Replaced tavern with fountain of health
• Update II
- Updated to Last Version
• Update II
- Added 2 Goblin Laboratories

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Information
• Creep Camps
- 12 Green Camps
- 10 Orange Camps
- 9 Red Camps
• Neutral Buildings
- 6 Gold Mines
- 4 Goblin Merchants
- 2 Goblin Laboratories
- 8 Shipyards
- 1 Fountain of Health

Keywords:
Sunken Ruins, Melee, Remixer, Shore, Beach, Coast, Fountain, Sea, Ship, Zeppelin
Contents

Silver Coast (Map)

Reviews
Vengeancekael - [Contact] Date: 2012/Jun/09 01:45:42 Comment: [Approved] Really neat melee map with a unique style. Resource Moderation - Rules Vengeancekael - [Contact] Date: 2012/Jun/08 19:14:25 Comment: [Rejected] The map looks...

Moderator

M

Moderator

Vengeancekael - [Contact]
Date: 2012/Jun/09 01:45:42

Comment: [Approved]
Really neat melee map with a unique style.

Resource Moderation - Rules

Vengeancekael - [Contact]
Date: 2012/Jun/08 19:14:25

Comment: [Rejected]
The map looks quite good!
It looks like a hell lot of fun, however there are a few things you need to change:
Replace some of the green camps (preferably the ones in front of blue's and yellow's starting points), there are way too many green ones right now.
Also the tavern seems useless, since you have to buy a ship to get it and then be able to buy your hero.
Either place a tavern at each side or add a pathway to it.
Widen the area around the red camps as well, so you can deposit your units without being attacked right away.
Also remove those ring of protection item drops and give em random item drops.

Resource Moderation - Rules
 
Level 28
Joined
Oct 28, 2011
Messages
4,759
Reserved for a review.

GOOD:
  • Map layout is pretty simple but the execution is really great, good environment, very detailed good use of sunken cliff.
  • Item good seems fine
  • Enough resources.
  • Good use of tile variation.

BAD:
  • Well even though you use the tiles quite good, once again you missed to put grass/flowers/shrubs on many places making it look empty.
  • I'm not a fan of no-extension melee map, a no-extension melee map have many disadvantages.

Rating: 3/5

Suggestions:
  • Try to add some grass/flowers it will make your terrain more beautiful
  • Adding some wild animals and bird props will also be nice.
 

Remixer

Map Reviewer
Level 31
Joined
Feb 19, 2011
Messages
1,954
Oh, sonofjay you are my hero. Now just realized that forgot totally neutral creeps! Thank you. Check also Crystal Track. Re-created it 100% =)

sonofjay said:
I'm not a fan of no-extension melee map, a no-extension melee map have many disadvantages.

What you mean by that? You mean TFT extension? Sunken Ruins comes with TFT? Or could you explain what you mean?

Edit: Map updated!
 
Last edited:
Level 15
Joined
Apr 5, 2009
Messages
969
Full Review Emerges

First off, I really want to say you're getting better at making melee maps. Anyway, the environment and tiles feels fresh, robust set of creeps and so on. Also, its a 3v3 game so its actually pretty good, a bit too simple on the vertical layout of the entire map, and once again the boundaries are really cramping the overall map, like I said on my previous reviews, its really awkward to see when all trees are cutoff and there are more trees in the back that are unreachable and black. I suggest a remedy though, try removing the trees within boundary and replace it with water, should use 'Lower' tool from the terrain pallete and try to create shores all around both sides, creating more island feel. This same goes to the left and right sides of the map, if the map felt too small, remind you that you can extend the boundaries at the 'Map Size and Camera Bounds'

Also, there's an inflexibility, the all around deep water make AIs camp the entire way this is pretty minor but I really prefer a playable AI for a match. Goblin Shipyards are very ideal choice but ultimately inferior against Goblin Laboratory, Goblin Zeppelins > Transport Ship, shipyards are overflowing the entire map, it could've been more useful like market place or even a goldmine I guess. I would also suggest making shallow water pathing within the map, this way, players can navigate even without the use of transport, it creates more elemental strategies, reduces linearity, and finally it allows AI to step into play.

Lastly, I find the environment slightly-overbearing but that's just me. Change the Suggested players from 6 to 3v3. ;)
To sum it up, its a neat and ultra symmetric melee map for anyone who's looking for one.
3/5 for now, really good job creating a 3v3 map.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
This looks fiendishly familiar with one of your newer maps. However, this one has two Goblin Merchants on each side and still four Goblin Shipyards on each shore.
Well, the thing with this is that players can use both a Transport Ship and a Zeppelin at the same time.
It's also pretty hard to fight the creeps on the islands where few units fit. But that's included in the map's difficulty.
 

Remixer

Map Reviewer
Level 31
Joined
Feb 19, 2011
Messages
1,954
This looks fiendishly familiar with one of your newer maps. However, this one has two Goblin Merchants on each side and still four Goblin Shipyards on each shore.
Well, the thing with this is that players can use both a Transport Ship and a Zeppelin at the same time.
It's also pretty hard to fight the creeps on the islands where few units fit. But that's included in the map's difficulty.

Indeed, I assume you are referring to Elder Lands, it was supposed to be reworked version of this map (as I think this one looks really flat and pale) but in the progress it changed so much and I decided to call it a new map.
 
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