• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Shifting Sands

A melee map, with a bunch of shops, creeps, and six gold mines. For more info open it in your map editor. The map is not officially considered melee because doodad and destructible object properties were altered, but no unit data was changed in any way and there are only standard triggers.



2.jpg

1.jpg

3.jpg




1 Custom model was used I don't remember the author of it, so, if you made the model SandFall.MDX speak up and I will credit you.

Keywords:
melee
Contents

Shifting Sands (Map)

Reviews
Date: 2011/Oct/15 22:57:20 Vengeancekael: VM // PM: Rep Received: 0Reasons: Other: If you have any complaints or questions directed towards a moderator, make a thread here: Map Resource Moderation If you think the moderator's judging is unfair or...

Moderator

M

Moderator

hive_bigger.png

Date: 2011/Oct/15 22:57:20
Vengeancekael: VM // PM:
Rep Received: 0
Reasons:
Other:
If you have any complaints or questions directed towards a moderator, make a thread here: Map Resource Moderation
If you think the moderator's judging is unfair or you have overall complaints, make a thread here: Admin Contact
Please read the rules thoroughly: Rules


Comment: Neat terrain, looks very realistic, except for the sand fall spam, that's just silly.
And the map isn't really symmetric, making it a bit imbalanced.
 
Level 2
Joined
Sep 22, 2010
Messages
28
nice terrain played it with a friend but it was to hard for wars
there was a bug i think, my footman was thrown off to the sand and cant see and filled my food limit that was no fun but cool terrain
Edit: ahahaha sorry the footman died and got thrown
 
Last edited:
Level 15
Joined
Apr 5, 2009
Messages
969
Full Review

Review:
The Good:
(+) Great background concept
(+) Doodad emplacing and terraining is decent and tolerable
(+) Some great implementation on the environment

The Bad:
(-) Trees creates too much spaces in between another, allowing small units to hide between them.
(-) The lizard creeps are facing on opposite direction and doesn't look good
(-) You should change the harpies for early creeping site, it isn't good, because you lack ranged units to pit against them, unless your playing Night Elf.
(-) Tavern with creeps! That's baaad, anyway, it prevents an early accessibility for players.
(-) Sand decoration can get annoying due to the constant spamming of the effect
(-) Tight spaces with awfully huge rocks could make it very annoying managing units
(-) Not even a short description for the map, it only says a '3 Player Melee Map'
(-) This can't qualify as a standard melee map due to the importation and editing of certain materials. Yes, I know, you're trying to make something innovative and all but melee maps are melee maps, if you do import something, try going for an Altered melee.

My Score: 1.5/5
Like all other melee maps, this has a great potential but it should stay being a melee map.
I also suggest that you read this, How to create Melee maps by -Kobas-
 
Top