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Sherbrook Hills

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One king once said: ,,Who controls Sherbrook, controls the East." That is a reason why many heroes are coming to the Sherbrook Hills to take Sherbrook for themselves. But they must hurry because winter is coming . . .

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Sherbrook Hills is an 4 player melee map, suitable for 1v1, 2v2 or FFA

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[2016-09-19]

  • Map uploaded


[2018-08-08]
  • Totally reworked the map from scratch
  • I've tried to make it competitively viable, while keeping the original theme

[2019-01-05]
  • Fixed starting location creep camps item drops in case of 1v1 game

[2020-02-25]
  • Minor terrain adjustments
  • The map has been optimized with Reforged World Editor
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Big thanks to Filmting/Keito. Their maps were a great inspiration and only because of theirs masterpieces, I am back into the mapping.

Have any suggestion? Please write a comment. I am opened to any ideas. Have a nice day!


This map was played in 2v2 Ugri's Challenge.
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Contents

Sherbrooke Hills (Map)

Level 26
Joined
Oct 2, 2011
Messages
2,482
I like your work!
Good that you included screenshots from the beginning now. Personally I like to have an overview aswell, but it is not required.

-16000 gold mines is a bit too much. A maximum expansion should be maximum 12500 in my experience, and that is if it it is very exposed. 6000 is more normal for most gold mines, and I'd say that would be more fittng for the first expansions. It is up to you though.
-Creep drops are good.
-The map might be a little cramped at places, which will make fights troublesome, but it is totally ok for a melee map, just something they will have to take into consideration.
-The waygate opens up for interesting plays.

The terrain is good looking. The mist effect is very fitting, and the cliffs and trees placement makes the map look kinda cozy and natural.

Try experimenting with the Higher/lower tool next time! :)

Approved.
 
Level 29
Joined
May 21, 2013
Messages
1,635
2018.08.08

I've completly reworked the map, as it wasn't on par with my others maps.

I don´t know how it was the old version. This one is very good to me.

Sugestions:

1) A plus: Add base goldmine guards for 1vs1 play.

2) I would try to add a couple of orange creeps level 11-13 defending nothing in the water areas looting level 2 items (charged or permanent). To have more creep options.

3) I think the creeps of the goblin markets should loot charged level 3 items. (permanent level 2 seems low for a level 15 creep).

nice eviroment

5/5
 
Level 20
Joined
Nov 6, 2013
Messages
276
1) A plus: Add base goldmine guards for 1vs1 play.

2) I would try to add a couple of orange creeps level 11-13 defending nothing in the water areas looting level 2 items (charged or permanent). To have more creep options.

3) I think the creeps of the goblin markets should loot charged level 3 items. (permanent level 2 seems low for a level 15 creep

Will do, totaly forgot about spawn creep camps :D
 
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