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Sheer Cold V.0.01

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This spell is GUI my goal was after a count of attacks the enemy gets frozen and gets damaged per second

Level1 - Cooldown 30
Level2 - Cooldown 27
Level3 - Cooldown 26

The triggers are easy to change and this spell is simple :D my first upload lemme see what you guys think
Credits to - ScArLeT ORPG,Chewii and Pharoah_

  • Sheer Cold Init
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Sheer Cold
    • Actions
      • Set SC_Caster = (Casting unit)
      • Set SC_Target = (Target unit of ability being cast)
      • Trigger - Turn on Sheer Cold Attack <gen>
  • Sheer Cold Attack
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • ((Attacking unit) has buff Sheer Cold ) Equal to True
      • (Attacking unit) Equal to SC_Target
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • SC_Attacks Less than or equal to 4.00
        • Then - Actions
          • Set SC_Attacks = (SC_Attacks + 1.00)
        • Else - Actions
          • Set SC_Loc = (Position of SC_Target)
          • Unit - Create 1 SC_Dummy for (Owner of SC_Caster) at SC_Loc facing Default building facing degrees
          • Set SC_Dummy = (Last created unit)
          • Unit - Add Storm Bolt to SC_Dummy
          • Unit - Add a 2.00 second Generic expiration timer to SC_Dummy
          • Unit - Order SC_Dummy to Human Mountain King - Storm Bolt SC_Target
          • Set SC_Attacks = 0.00
          • Unit - Remove Sheer Cold buff from SC_Dummy
          • Custom script: call RemoveLocation (udg_SC_Loc)
          • Trigger - Turn off (This trigger)
          • Trigger - Turn on Sheer Cold Damage <gen>
          • Wait 5.00 seconds
          • Trigger - Turn off Sheer Cold Damage <gen>
  • Sheer Cold Damage
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • Unit - Cause SC_Caster to damage SC_Target, dealing 10.00 damage of attack type Spells and damage type Normal


V.0.01 - First Release
Contents

Sheer Cold V.0.01 (Map)

Reviews
12th Dec 2015 IcemanBo: Too long time as NeedsFix. Rejected. 12:23, 23rd Jul 2010 TriggerHappy: Needs to be MUI to be approved.

Moderator

M

Moderator

12th Dec 2015
IcemanBo: Too long time as NeedsFix. Rejected.

12:23, 23rd Jul 2010
TriggerHappy:

Needs to be MUI to be approved.
 
Level 7
Joined
Dec 19, 2009
Messages
249
most of the things are already said so I'll just add things that miss.
First , you should use a damage detection ( the One know as GDD) it's more efficient and the one that you currently use is abuseable (w/e it's called).
There's some link to help you:
Leaks: http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=27242
MUI: http://www.hiveworkshop.com/forums/trigger-gui-editor-tutorials-279/dynamic-values-storage-121558/
Alternative Choice: http://www.hiveworkshop.com/forums/trigger-gui-editor-tutorials-279/hashtables-mui-133407/
GDD: http://www.thehelper.net/forums/showthread.php?t=137957
 
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