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Shattered Exile

Shattered Exile (v2.02)

Hello hiveworkshop,

here is the map I've been working on over the last weeks. It is a four player melee map, however it is intended for 1v1.
It features 4 golin laboratories, 2 shop, 2 merc camps (cityscape variation) and the inevitable central tavern. Roughly each quarter of the map has a slightly different visual design, including trees, prevalent doodads and (going with the story of having some left-behind magic around the map) colored runes.

Any feedback would be greatly appreciated ;)

Notes on version 1.17:
The map now has enforced cross spawns. If the players spawn northwest vs southeast, the remaining starting positions will drop a lvl 6 permanent item (rings +5 excluded). In southwest vs northeast, the remaining starting positions drop a lvl 5 permanent item (and have different creeps from the starting positions where the lvl 6 items drop).


Update on 7.1.2019 (v 1.01):
-Removed unused custom doodads from data.
-Set game data to standard, as the map is now properly classifed as melee map.
-Corrected typo in file name.

Update on 13.9.2020 (v 2.0):
-Major overall rework.
-Submission for Hive Cup 2020: Melee Mapping Contest #6

Update on 23.10.2020 (v 2.02):
Updates based on the feedback of the contest, in particular by @SayuriTenshi and @Knecht :
-Removed excessive use of some doodads like runes, fountains etc all around the map.
-Swapped some trees for other trees of other variation.
-Changed creeps at mercs from dark wizards/war golems to regular wizards/outlaws combination.
-Reword creeps at NE/SW starting locations.
-Changed itemdrops at NW/SE starting location from lvl 6 permanent /lvl 2 powerup to lvl 4 charged/lvl 3 permanent.
-Changed the creep at camp directly north of the tavern, in particular to remove frost nova from the camp.
-Changed location of some critters and removed two critters overall.

Update on 11.03.2021 (v 2.05)
-Redesigned middle: Made the area more open.
-Changed creep camp north of tavern. The new creeps now drop a lvl 4 permanent item + lvl 2 powerup.

Update on 16.07.2021 (v 2.06)
-Powerup at mercs drops from a different creep.
-Blue/Purple starting positions: Replaced granite golem with Overlord, lvl 3 permanent changed to lvl 2 powerup (lvl 4 charged unchanged), which also drops from a different creep now.
-At the other starting positions, the items are now also dropped from two creeps instead of one.
-Merc camps slightly moved outwards, creep positions slightly changed.
-Changed middle creeps ..... again. There also now drop two lvl 2 powerups instead of one.
-At the green wizard/bandit spot, the lvl 1 powerup now drops from a different creep.
-Updated ingame description.

Thanks to all the people who gave me feedback on this map. I would not be able to name each of them individually, so I'd just like to thank everyone on the melee mapping discord!
Contents

Shattered Exile 2.06 (Map)

Reviews
deepstrasz
Approved. Has what it needs to be a good melee map. =================== Always check/recheck the Map Submission Rules! (Map Submission Rules) These will help make a better description: Description Guide - Melee Maps Description Guide - Maps Map...
Level 22
Joined
Feb 19, 2015
Messages
891
Let me to be first.
It should be said, that i really like the idea and minimap symmetry, good job here. I think I even will try to use it in some Altered Melee (with your permissions of course).
But it would be great if you will pay more attention to the tiles. In such concept you can really made a lot of things with it.
 

Deleted member 238589

D

Deleted member 238589

Excellent work, I hope to see more from you.
 

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
Let me to be first.
It should be said, that i really like the idea and minimap symmetry, good job here. I think I even will try to use it in some Altered Melee (with your permissions of course).
But it would be great if you will pay more attention to the tiles. In such concept you can really made a lot of things with it.
Thanks. Actually, I didnt intend to make the minimap look this way, it was just a lucky coincidence from using different kinds of trees. Do you want to use the symmery-idea or the map itself? In either case I dont mind.
Regarding the tiles, you are correct that the tiles are the same in each part of the map. I havent thought of varying them; but I guess I will have a look now ;)
Excellent work, I hope to see more from you.
Thank you. I have some older maps around, maybe I will share them, but I'm not that happy with most of them and probably wouldnt update them anymore.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
Approved.

Has what it needs to be a good melee map.

===================

Always check/recheck the Map Submission Rules! (Map Submission Rules)

These will help make a better description:


A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.

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