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Shaman Legend

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Shaman Legend
9 gold mines
3 goblin merchants
1 goblin laboratory
1 tavern

3 red camps
13 orange camps
8 green camps
1v1 random spawns macro map

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Contents

Shaman Legend (Map)

Reviews
mafe
Hooray a review, and only 4 months late! Actually this is a high quality map. 3-player maps are rare, and tbh I dont think 3-player-FFA is a thing in wc3 (and even if it was, the map would probably be not have enough creeps/resources). So I'm looking...

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
Hooray a review, and only 4 months late!
Actually this is a high quality map. 3-player maps are rare, and tbh I dont think 3-player-FFA is a thing in wc3 (and even if it was, the map would probably be not have enough creeps/resources). So I'm looking at this as a 1v1 map.
1. The tileset is unique and unlike anything I can remember. Is it based on something in particular? There is a lot of attention to detail all around the map.
2. Creeps and items are all balanced. The layout is simple and easy to understand.
3. At the same time, I dont see why why all expansions should have the same creeps. There could be some variety.
4. The starting position creeps lack antiair defense and could be abused by mass air relatively early on.
5. Due to rocks, taking the 3-3-3 quilboars with AoW-creeping is less convenient for teal than for blue.
6. Not sure if the shadow area in the bottom left part of the map is really necessary. Makes the minimap look a little weird to me.
7. The forest trolls with their shiny green skin look a little out of place with the color palette of the map. Maybe dark trolls instead, even though they also dont fit perfectly?
8. The middle area with just a single lab is nice.

Map approved.
 
Level 13
Joined
May 18, 2019
Messages
101
Thanks for review! I thought about north america wilds when making this tileset. Expo creeps could vary more. Maybe just reskin trolls to purple. I'm not so sure about this map with shops being so close together. Rework needed maybe.
 
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