• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Shama1

  • Like
Reactions: HuanJuan
###########################################################################
README

Auteur :Clotaire

Date : 31:05:03

Type de model : Arme [] | Equipement [] | Unité [x] | Bâtiment []

Source : http://www.metalplanet.org

Type d'animation: Birth [] | Death [] | Decay [] | Spell [] | Walk [] | Attack [] | Stand [] | Stand Victory []

Chemin du BLP : Textures\Shama1.blp

MDL : Présent [] | Absent []

Commentaire : Un shaman en version plus diabolique

############################################################################
MODE D EMPLOIE

ARME OU EQUIPEMENT :bouclier99,fauc

Si vous voulez attacher le model à une unité, il suffi d'ajouter cette action : copier les fichier du zip, dans le dossier comtenant votre map et
installer avec WinMPQ

UNITE :

Outils nécessaires :
- UMS 3.6 ou supérieur
- Winmpq

Sous l'éditeur UMS :
- Ouvrir l'éditeur d'unité
- Pour modifier le model de l'unité choisit, il suffit de changer le chemin du MDX dans la ligne Model
- Le chemin du nouveau MDX est arbitraire, il doit quand même partir du répertoire racine de Warcraft 3,
Exemple : Units\model\monmodel.mdx
- Une fois ce changement fait, enregistrez la map.

Sous Winmpq :
- Ouvrez la map dernièrement enregistrée
- Déplacez simplement en faisant cliquer/glisser le MDX et le BLP correspondant au model
- A ce moment Winmpq vous demandera un chemin, entrez le même chemin mis dans l'éditeur
Gardons le même exemple : Units\model\
NE METTEZ PAS LE NOM DU FICHIER DANS LE CHEMIN

#############################################################################

. : : http://www.metalplanet.org : : .

Keywords:
demon shaman red corrupted
Contents

Shama1 (Model)

Reviews
» Wolverabid « Date: 8th of October, 2007 Approval status: Approved Rating: (10) Outstanding! Main points: [x] The model is stable and functions properly in Warcraft III. [x] The model displays properly in Warcraft3 Viewer. [x] Outstanding...

Moderator

M

Moderator

» Wolverabid «

Date: 8th of October, 2007
Approval status: Approved
Rating: (10) Outstanding!

Main points:
[x] The model is stable and functions properly in Warcraft III.
[x] The model displays properly in Warcraft3 Viewer.
[x] Outstanding model: highly recommended.
 

ram

ram

Level 2
Joined
Jun 10, 2009
Messages
13
works for me. id like to see one that looks like a yellow labrador color.
 
Level 3
Joined
Aug 21, 2009
Messages
73
This model doesn't work for me in WE i tryed Textures\Shama1.blp and Shama1.blp AND war3mapimported\Shama1.blp
No +Rep from me :/
 
Last edited:
Level 3
Joined
Oct 31, 2010
Messages
32
idk if this happens to anyone else but when I add hero glow (using this model as a hero for a map) it floats above the shaman's head. Same thing happens with auras, go right above his head.... I did origin so its not that. Anyone else have this problem?


Edit:

I talked with one of my friends who said can fix this using blender. Does the poster mind if I tweak the model to fix the origin placement?
 
Last edited:

Deleted member 177737

D

Deleted member 177737

idk if this happens to anyone else but when I add hero glow (using this model as a hero for a map) it floats above the shaman's head. Same thing happens with auras, go right above his head.... I did origin so its not that. Anyone else have this problem?


Edit:

I talked with one of my friends who said can fix this using blender. Does the poster mind if I tweak the model to fix the origin placement?

I doubt the poster even comes here anymore, it was posted in '04.
 
Top