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Assassin2.blp

My last skins are a few years back but today i thought i have to do one, that´s what happens. Think it makes the the model more usefull. Can be used as whatever you want^^. Thx to 67chrome who made a ward skin to so i had the chance to look where i can place the blackzones to optimes filsize. I hope someone gets use of this, have fun :)

edit: little more shading, arm shoulder darker so they fit to the cape, one metall thingi on face deletet cause it was ugly, whitezones on capeendings deleted, filesize go down from 97 to 67 :) hope you enjoy!
edit2: change ear and closed eye, i change them to recolered sorcress parts cause 67chrome dont want me to use his earskin. but that doesnt matters there are no big changings and i think the skin looks even good after the change :). (no i will not skin a ear by myself cause its realy realy boring!)

Keywords:
Female,Shadow,Caster,Sorcress,Situ,evil,elf
Contents

Shadowdancer (Texture)

Reviews
19:30, 8th Jun 2012 67chrome: Overall this looks pretty good and largely approve-able, the only parts I'm not a fan of are the ears and hood, which seem to be re-colors of my skin >:( Do your own work in those areas and I'll approve this ;) If...

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Moderator

19:30, 8th Jun 2012
67chrome: Overall this looks pretty good and largely approve-able, the only parts I'm not a fan of are the ears and hood, which seem to be re-colors of my skin :mad:

Do your own work in those areas and I'll approve this ;)

If you want to update it a little beyond that the face could use a little more work, for the purposes of viewing it in WC3 viewer I'd recommend viewing it on any model except the warden/assassin that has the same wrap (villager female, Janna, sorceress). The eyes are probably the easiest part to work with on the face if you choose to do so, and a little extra work there can go a long way in defining a skin.

Update by Kwaliti:

You've made the changes 67chrome requested. This has been pending approval for far too long. It's largely approvable in this state, but I would focus a bit more on the legs. Too much detail is lost from the game perspective because they're all small, making the legs much lighter instead. Try getting some larger and more distinct shapes going on for example.
 
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