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Seek And Destroy

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Seek & Destroy


Map Description


The legend has it that Nicholas Buzan with his men once won a battle here while being heavily outnumbered. The famous quote known by all human recruits goes,"There is no escape and that is for sure, this is the end we won't take any more..."

Seek & Destroy is 12 player map suitable for 6v6 as well as 3v3v3v3.

Contains:
-13 500g base (12x) 12 500g exp(10x)
-22 green camps
-40 orange camps
- 5 red camps
- 4 Taverns
- 6 Goblin Merchants
- 4 Marketplaces
- 6 Goblin Laboratories
- 4 Mercenary Camps
- 1 Fountain of Health​


Screenshots

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Changelog

[2020-09-27]



    • Map Uploaded.



Author's Notes
My first big map, hopefully not last :plol: Tried to make it as small as possible, some areas might be a little too tight, but we will see how things play out.

Have any suggestion? Please write a comment. I am opened to any ideas. Have a nice day!
Previews
Contents

Seek And Destroy (Map)

Reviews
mafe
Well this is a great map. Not many large maps look that polished. I cant really criticize much. Just the central creep camp is somewhat over the top. Maybe you could have used a few more unusual of the many winter-style creeps, though they dont really...
Level 22
Joined
Sep 24, 2017
Messages
150
@Nudl9 that's a known bug with minimaps generated here on hive

It's too big for me to even give any feedback :D looks great though. Few questions:
- for 3v3v3v3 scenario, don't the bottom-left and top-right teams have an advantage with the safe lab/market spawns?
-for 6v6, why is it only possible to have top vs bottom and not left vs right as well?

I think the FML community will be happy to have a new map for their "team FFA" games.
 
Level 20
Joined
Nov 6, 2013
Messages
276
Check how many players are available, i don't' think it matches the amount of spawns on the map.
The minimap preview only shows 2 spawns.
Hive seems to have problems with spawns once a new patch comes out. Not sure if I can fix it somehow.
map decoration and theme look pretty! but I didn't sure about player spawn base though. It didn't showed and can't see all 12 players. Also it's weird for 12 player I didn't sure about the player suggested fit map size and design.
Thanks for the compliment. As mentioned in describtion, some areas might be too small for full 6v6 fights, but perhaps once both teams reach 100 food armies, many trees should be cut.
@Nudl9 that's a known bug with minimaps generated here on hive

It's too big for me to even give any feedback :D looks great though. Few questions:
- for 3v3v3v3 scenario, don't the bottom-left and top-right teams have an advantage with the safe lab/market spawns?
-for 6v6, why is it only possible to have top vs bottom and not left vs right as well?

I think the FML community will be happy to have a new map for their "team FFA" games.
There is bottom v top symmetry which I wanted to keep. In 3v3v3v3 scenario, both teams should be able to control same neutrals without a bigger problems, but yeah, it might happen. Not sure how strict we need to be when it comes to balance in 12 player maps.
 

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
Well this is a great map. Not many large maps look that polished.
I cant really criticize much. Just the central creep camp is somewhat over the top. Maybe you could have used a few more unusual of the many winter-style creeps, though they dont really fit into a Lordaeron style map.
What I like:
-Nice inside joke/reference with the name.
-Very few identical starting positions.
-Creeps and Items are all fine.

Maybe you can think if you can up with some feasible spawn permutations to make this also playable as a 4v4 map, for potential use in w3champions?

Map approved.
 
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