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Secret Warchief 1.4

- Updated for Reforged! -
Secret Warchief: Reforged, now updated with assets to match the Reforged art style.
Players using the Classic skin will unfortunately experience missing assets for some heroes that got unique Reforged models and icons. I'm letting the original v1.4 map remain up for that reason.
Edit: I don't know why it says the map only supports 3 players, it supports up to 10 in a custom game.


Secret Warchief is a hidden identity game, along the same lines of Mafia or Town of Salem. The players are split into two factions, Horde and Alliance, where one Horde player is picked to be the Warchief. While the alliance has the majority of players, they don't know the roles of everyone else, unlike the Horde players, giving way for a game full of accusations, lies and deceits.

The game features a cinematic tutorial, explaining all the rules needed to play.

Based on the game "Secret Hitler" by Max Temkin.

- Game Setup -
At the beginning of the game, 3 players are assigned as Horde players, and the rest are assigned as Alliance. One of the Horde players is picked to be the Warchief.

Both the Alliance players and the Warchief has no information on the roles of all the other players. However, the 2 remaining Horde players knows the roles of everyone else.

- Turn Order -
The game is turn-based, where every turn consists of the following steps:
1. The title of "King" is assigned to a player.
2. The King picks another player to be his Advisor.
3. All players get to vote for or against the chosen regime.
- If at least half of the players voted against the regime, then the turn ends here.
4. The King is given 3 "Commands". These can be any combination of Alliance Commands and Horde Commands.
- Which means that it's possible to get 3 of the same type.
5. The King discards one Command, and the remaining 2 are given to the Advisor.
6. The Advisor picks one of the 2 given Commands to issue.
7. If the Advisor issued a Horde Command, then the King gets a special power, which is used.
8. The King title rotates clockwise to another player, and the next turn begins.

- Game Ends -
Alliance wins the game once a total of 5 Alliance Commands have been issued. Horde need a total of 6 Horde Commands to be issued to win.

There are also alternative ways to win:
The Alliance wins if the Warchief is killed. This is done via the powers granted to the King when Horde Commands are issued.

The Horde wins if the Warchief is voted to be the Advisor after at least 3 Horde Commands have been issued.

If you wish to get an idea of how the game plays, here is a video link to gameplay of "Secret Hitler", which Secret Warchief is based upon.


The 1.1 update is here! After playing several games online and listening to feedback, I've changed and added some things.

- Tutorial -
While I feel that a tutorial is essential for a game such as this, I noticed that new people were often confused even after watching it, and older players were annoyed by having to sit through it over and over. Now, every player gets the choice to watch the tutorial, players who don't wish to see it are instead put into a small boat-fighting minigame.

The tutorial has also been reworked to be shorter and to only convey the basic information needed to play the game in order to avoid confusion.

- AI -
While the random AI made for some memorable moments of a Horde member killing their own Warchief, it could also be frustrating to play a game with several AIs making the teams impossible to decipher. The host now has the option to select "Random Bots" or "Smart Bots". Random bots follow the original random nature of the bots, meanwhile the Smart Bots will do the following things:
- They will always issue a winning Command, if given the option.
- They will never issue a losing Command, if given the option.
- Alliance bots will always issue Alliance Commands, if given the option.
- Horde bots will never kill the Warchief or the other Horde member.
- Horde and Warchief bots will always vote Yes if the Warchief is selected to be the Advisor after 3 Horde Commands have been issued.

- Other -
During the voting phase, the window displaying which players have voted now also have icons next to the King's and the Advisor's names to make it easier to keep track of who are in the regime.

The quest log has been updated to hopefully make it easier for new players to understand the core rules.
Major changes and additions:

- New Game Modes -
Garithos and Kael joins the Alliance Council! While the original Secret Hitler board game supports 5-10 players, Secret Warchief only supported 7-8. This was a problem I felt needed to be addressed, and so 1.2 brings with it new game modes for 5-6 and 9-10 players, all of course based on the original game:

5-6 player mode: 1 Horde member + 1 Warchief. Instead of having the "Show Faction" and "Select King" special powers from the Horde Commands, instead this game mode has the "See Commands" power, given at the third issued Horde Command. This lets the current king see the next 3 Commands that will be dealt.
7-8 player mode: 2 Horde members + 1 Warchief. Same game mode as in the original mode, with no changes.
9-10 player mode: 3 Horde members + 1 Warchief. Uses the same special powers as the 7-8 player mode.

- Tutorial -
The tutorial has had a colourful makeover with new visual elements.

Also fixed a problem where players could skip the tutorial for other players (big thanks to mrsagency for helping me with this one).

- Boat Minigame -
I got the feedback that the tutorial felt a bit too long and that the boat minigame got stale fast for veteran players. After coming to the conclusion that I couldn't cut down the length of the tutorial very much, I instead decided to rework the minigame. It now includes respawning ships as well as upgrading your own ship with salvage collected from sunken enemy ships.

- Interface -
I noticed that the player interface looked a bit cluttered and rough with players having several passive abilities telling them about their player role and more, with buttons that looked like active abilities. This is especially true for Horde players in the 9-10 player mode where they'll have 4 different buttons stating their role, and who their allies are. All of these buttons have been remade to not look like active abilities, and to be more easily understood without having to hover over them. (Credits to Addy for making all of the custom icons)

The in-game text has also been changed to include player colours.

- Bots -
If "Smart Bots" are enabled, bots that use the "Show Faction" special power will now make a statement about the player they looked at. The statement may or may not be true, depending on the bot's and the looked-at-player's faction.

Fixed a bug where the bots could sometimes become unable to choose an Advisor.


- EDIT 1.2a -
Fixed a bug where having players in the 9th and 10th slot would prevent the game from starting.
New year and a new map! Well kind of, after 2½ years, I decided to revisit this map and give it an update in part due to the recent WC3 patches breaking a few things.

Major changes and additions:

- New role: SI:7 Agent -
I wanted to give a new spin on the game and have added my own optional addition to it; The SI:7 agent. When enabled by the host, at the start when roles are being assigned, one alliance player is assigned the role of the SI:7 agent. This player may reveal themselves at any time to be the agent, confirming to everyone else they they are 100% guaranteed Alliance. However, from this point on, the player may no longer be voted to be the advisor.
I hope this small addition adds a fresh new twist on the matches, without taking the spirit out of the original game.

- More host options -
At the start of the game, the host may now additionally enable two new options:

The Logbook allows players easily to view a summery of what has happened on previous turns when enabled. No more lying about what Commands you issued on turn 2, Brian!

Is Brian not shutting up about how he's not a Horde even after you killed him? Now you can mute him! At the start of the game, the host may now select the option to mute players once they die.

- Restart functionality -
Once a match is over, you can now restart the game without having to rehost a new session by simply having everyone in the game type "-restart". Or you can leave, and the rest will go on playing without you, Brian.

- Quality of life and interface stuff -
A few things on the interface side of things have been changed to make things easier to navigate for the host when selecting options or keeping track on who voted for what in the voting phase of the game.

- Dragons and Dreadlords and Naga oh my! -
Explains itself, really. Why were those bubbles in the water there anyway?

- EDIT 1.3a -
Resolved a bug that caused the bots to stop working if a player left the game.
With the addition of the restart functionality of 1.3, several bugs slipped through the cracks. Eventually I sat down to try and fix them, but the more I fixed the more I found, so I figured while I was solving these bugs I might just make it a proper update to the map and add a bit more content.

- Warchief Mastermind -
As with the SI:7 Agent addition of the 1.3 update, this is a new optional game mode that the host may enable at the start of the game. Playing with Warchief Mastermind enabled will, as the name implies, give more information to the Warchief player; all Horde members will be known to the Warchief, but the Horde members themselves won't know who the Warchief is. In testing, this game mode demanded quite a different playstyle from the Warchief and the accompanying Horde members in order to win, and so I hope that adding this game mode will put a welcome spin to the traditional formula.

- More Characters -
Daelin and Illidan joins the alliance council! Why? ... Honestly, I really just felt like filling out those two empty spots in the town hall. Wait, if Illidan is here, does that mean that Maiev is around too?

- Bug fixes! -
As mentioned above, this update works out a lot of bugs that were introduced in the previous update. Several bugs, such as a gamebreaking one related to the voting phase after the game had been reset, have been fixed.

- 1.4a update -
Fixed a bug that caused leaving players to not be replaced by bots after restarting the game. Credits to copthat for helping me with the bug.

If you have any feedback or notice any bugs about the map, then feel free to let me know!

Please ask me before releasing any edited versions of the map.
Previews
Contents

Secret Warchief 1.4 (Map)

Secret Warchief: Reforged (Map)

Level 12
Joined
Feb 5, 2008
Messages
228
It's a very simple but very fun (and addictive) game. I've really enjoyed it every time I've played it, and the loading screen is simply wonderful, but you might want to consider working on the AI a bit. While I liked the randomness in many cases, as it makes it difficult to figure out who is on each team, there are some issues with it. For instance, in the last game I played, a Horde computer killed their own Warchief and won the game for the Alliance, which is hilarious but kinda unfortunate for gameplay. You should be able to make a pretty simple boolean that checks what team a player and his intended target (whether it be selecting an advisor, the next king, or killing someone) are on and prevent the computer from doing something utterly stupid like, again, shooting their own Warchief.

All in all, I really enjoyed this and hope you keep updating it!
 
Level 5
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Jul 12, 2016
Messages
59
Thank you for the feedback! The AI situation is certainly something that I'm looking to improve, as I've had my own fair share of games ending abruptly due to AI behaviour. I'm working on and off with an update, and hopefully it should be done by the end of next week.
 
Level 2
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Sep 9, 2015
Messages
19
Description makes me feel this will be amazing. :wgrin: One question where are screenshots :vw_sad:Man you totally need to add some screenshots.
 
Level 4
Joined
Feb 18, 2011
Messages
62
Very nice map,simple yet so fkin good.
It has no bugs(at least in my 9-10 games,I haven't encountered any) but I would like to suggest something crucial.

When king selects advisor,after 3-4 seconds a player cannot see who is to become an advisor,so I suggest making it obvious:thumbs_up:

Once again,great map,playing non-stop!!
 
Level 5
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Jul 12, 2016
Messages
59
Currently, both the advisor and the king have a buff which is displayed to all players, and is shown by an effect above their heads. But I do agree though, and I'll be adding something to make it more obvious who is the king and the advisor during the voting step. Thanks for the feedback!
 
Level 23
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Oct 12, 2008
Messages
1,783
An adaptation of the board game Secret Hitler.
You could have easily ported the all the mechanics along with the names/themes etc. without thought.
However, you went out of your way to make this adaptation theme appropriate (ie. Warcraft) and I like that.

Overall the map is well presented, the tutorial is nicely animated.
The game itself uses many visual elements on the map to display information in a very intuitive fashion.

Minor Issues
- Would be nice if that was a turn end/begins message. (I realized the game doesn't inform you when other player are done with their turns.)
- The lifebar size on some of the display elements (such as the farms/scout towers) could be smaller

TLDR Version
- Secret Hitler board-game adapted to Warcraft
- AI fully featured, animated tutorial
~ Map Approved


full
Personal seal of approval; really enjoyed playing this map
 
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Level 1
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May 4, 2014
Messages
5
uhm sorry to ask,have you asked DrunkenDirt of his permission to edit his map?(although good changes)
I have sent the map file and how I have done them for the author to refer for his next version.

I shall remove those unofficial versions after the author publishes the official 1.2 due to his request.
 
Last edited:
Level 4
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Feb 18, 2011
Messages
62
I have sent the map file and how I have done them for the author to refer for his next version.

I shall remove those unofficial versions after the author publishes the official 1.2 due to his request.

Ah its going a bit of extreme to suggest something that way,but its helpful and since you are willing to remove them if he wants,I doubt he will have a problem after 1.8.2(but you can always pm him)
 
Level 1
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Ah its going a bit of extreme to suggest something that way,but its helpful and since you are willing to remove them if he wants,I doubt he will have a problem after 1.8.2(but you can always pm him)
What do you mean by "he will have a problem after 1.8.2"?
 
Level 5
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Messages
59
I feel like I should chime in here.

uhm sorry to ask,have you asked DrunkenDirt of his permission to edit his map?(although good changes)

To answer thorlar's question; no, mrsagency didn't ask for permission before editing the map. I contacted him over pm after his first unofficial update and he has since been a great help for the upcoming 1.2 update by providing suggestions, help and feedback.

Close to all of the changes made in the unofficial versions so far are things that I've either already addressed to the 1.2 update, plan to address (I have a handy list for planning), or things that I've considered changing or adding but decided against it. Until 1.2 is released (which should be before or during this next coming weekend) I don't mind the unofficial versions, however I asked mrsagency to take them down once the official 1.2 version is released. Partly because, as mentioned, he didn't ask for permission before editing and because I'd prefer for there to be only one 1.2 version, but also because most of the changes will have become redundant by that point.

As for editing unofficial 1.3 versions in the future, I will be addressing that when the 1.2 version comes out.
 
Level 1
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Messages
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I feel like I should chime in here.



To answer thorlar's question; no, mrsagency didn't ask for permission before editing the map. I contacted him over pm after his first unofficial update and he has since been a great help for the upcoming 1.2 update by providing suggestions, help and feedback.

Close to all of the changes made in the unofficial versions so far are things that I've either already addressed to the 1.2 update, plan to address (I have a handy list for planning), or things that I've considered changing or adding but decided against it. Until 1.2 is released (which should be before or during this next coming weekend) I don't mind the unofficial versions, however I asked mrsagency to take them down once the official 1.2 version is released. Partly because, as mentioned, he didn't ask for permission before editing and because I'd prefer for there to be only one 1.2 version, but also because most of the changes will have become redundant by that point.

As for editing unofficial 1.3 versions in the future, I will be addressing that when the 1.2 version comes out.
Sorry about not asking permissions, certainly I will do it before any releasing.
 
Level 1
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Sep 12, 2015
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2
Having something of an issue with 1.2. Game keeps getting stuck after people vote on show or skip tutorial. Only proceeds to the tutorial after someone leaves or is kicked.

Yes everyone finished voting, got everyone to talk.

8 players in game both times, picked 7-8 player mode.
First game we had 2 open slots, 2nd we had them closed, no difference.
Tried 8 people and 9-10 player with bots, still got hung up.
 
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Level 1
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May 4, 2014
Messages
5
Having something of an issue with 1.2. Game keeps getting stuck after people vote on show or skip tutorial. Only proceeds to the tutorial after someone leaves or is kicked.

Yes everyone finished voting, got everyone to talk.

8 players in game both times, picked 7-8 player mode.
First game we had 2 open slots, 2nd we had them closed, no difference.
Tried 8 people and 9-10 player with bots, still got hung up.
Found the bug, I will let the author know so he can fix it in the next version.
To avoid the problem now, do not use Player Light Blue and Dark Green for the game.
 
Level 1
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Messages
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Permitted by DrunkenDirt, may be removed due to requests.

Secret Warchief Unofficial 1.2a

Bugfixes

  • Fixed bug where the Light Blue and Dark Green players bug the game from continuing
Additions
  • All tooltips are recoded and recolored minorly
  • King is rotated after a few seconds the regime is hunged
  • Tutorial's Animation rescheduled, (some)reanimated and repositioned
  • "Custom Options" Text are colored to differentiate from the white text above

  • Hidden the Armour icon for some units
  • Hidden the HP bar for all units (except for boats)
  • Added Shadows for some units (previously missing)
  • Fixed Heroes animation duration
  • Allowed the hero's portrait to animate when the hero talks
  • Unit Types are shown at the bottom of the unit's name

  • Added some new abilities for multi-purpose uses
  • Reworked Abilities Hotkeys to Z, X and C
  • Some units are added tooltip "abilities" for easier learning the game

  • Description changed for Gold and Lumber
  • Utilized Food Cap as Horde/Alliance (Trigger: "Game Setup/Count Alive")
  • Disabled the sound when a hero is sold from Town Hall
  • Auto selecting the Town Hall for players not picking a hero after 8 seconds
  • Increased the amount of Gold to 100 for buying a hero (Nobody wants a salary of 1 Gold)
  • Increased the amount of Lumber to 10 for salvaging ships (More lumber for upgrading the ship)
  • Added Character Bio with specific characteristics

  • Disabled the gold reward for destroying a ship
  • Boat plays a levelled up effect when it's upgraded/respawned (Used the Boat Status ability)
  • Imported some icons and sounds for abilities and unit sounds
An Easter Egg is added to the game, try to hunt for it. (Hint: More than Ryan...)

Secret Warchief Unofficial 1.2b

Bugfixes

  • Fixed bug where the ships are unable to damage the enemy ships.
 

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Last edited:
Level 5
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Messages
59
Permitted by DrunkenDirt, may be removed due to requests.

Secret Warchief Unofficial 1.2a

Bugfixes (Author will include the bugfixes in the official version too)

  • Fixed bug where the Light Blue and Dark Green players bug the game from continuing
Additions
  • All tooltips are recoded and recolored minorly
  • King is rotated after a few seconds the regime is hunged
  • Tutorial's Animation rescheduled, (some)reanimated and repositioned
  • "Custom Options" Text are colored to differentiate from the white text above

  • Hidden the Armour icon for some units
  • Hidden the HP bar for all units (except for boats)
  • Added Shadows for some units (previously missing)
  • Fixed Heroes animation duration
  • Allowed the hero's portrait to animate when the hero talks
  • Unit Types are shown at the bottom of the unit's name

  • Added some new abilities for multi-purpose uses
  • Reworked Abilities Hotkeys to Z, X and C
  • Some units are added tooltip "abilities" for easier learning the game

  • Description changed for Gold and Lumber
  • Utilized Food Cap as Horde/Alliance (Trigger: "Game Setup/Count Alive")
  • Disabled the sound when a hero is sold from Town Hall
  • Auto selecting the Town Hall for players not picking a hero after 8 seconds
  • Increased the amount of Gold to 100 for buying a hero (Nobody wants a salary of 1 Gold)
  • Increased the amount of Lumber to 10 for salvaging ships (More lumber for upgrading the ship)
  • Added Character Bio with specific characteristics

  • Disabled the gold reward for destroying a ship
  • Boat plays a levelled up effect when it's upgraded/respawned (Used the Boat Status ability)
  • Imported some icons and sounds for abilities and unit sounds
An Easter Egg is added to the game, try to hunt for it. (Hint: More than Ryan...)

Secret Warchief Unofficial 1.2b

Bugfixes (Author will include the bugfixes in the official version too)

  • Fixed bug where the ships are unable to damage the enemy ships.

Just adding in that yes, I did permit this update.
 
Level 2
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Feb 21, 2019
Messages
7
Hey DrunkenDirt, love the map. I echo the earlier comments, i love your adaptation from pre WW2 Germany to the world of Warcraft.

Love the newly cleaned up version. However, it seems there is a new bug. The comps dont vote, so u get stuck waiting for the bots to vote. ;/
 

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Level 5
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Jul 12, 2016
Messages
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Hey DrunkenDirt, love the map. I echo the earlier comments, i love your adaptation from pre WW2 Germany to the world of Warcraft.

Love the newly cleaned up version. However, it seems there is a new bug. The comps dont vote, so u get stuck waiting for the bots to vote. ;/

I've uploaded a new version of the map where the bug has been resolved. Thank you for letting me know! Feel free to message me if you find any more bugs, I always want to keep my maps as bug-free as possible.
 
Level 2
Joined
Feb 21, 2019
Messages
7
I've uploaded a new version of the map where the bug has been resolved. Thank you for letting me know! Feel free to message me if you find any more bugs, I always want to keep my maps as bug-free as possible.

Wow, awesome response time! Thanks again for the awesome map :)
 
Level 1
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Jul 10, 2019
Messages
4
hello!i am a translator in China,you know what makes me to translate this map is the interesting and the amazing idea of this map,nd i am eager to share the interesting to our Chinese WAR3 players,so i
apply for the Right to Translation presumptuously,if you agree, please contact me in E-mail. My email is [email protected] i will wait for until you contact me. I won't publish or translate this map to any WAR3 platform unauthorized. Thank for your reading and thank for your this amusing map.
 
Level 2
Joined
Feb 21, 2019
Messages
7
Hey Drunkendirt,

The error that i previously mentioned with the comps not voting (after a player leaves), has been resolved for round 1 only.
If you all agree to -restart, the bug comes back if someone leaves in the second round.
The comps dont vote, so u get stuck waiting for the bots to vote.
Is there a way to transfer across the fix to the restarted subsequent rounds?

Also do u have a paypal and are u allowed to accept $?

Cheers, copthat
 
Level 5
Joined
Jul 12, 2016
Messages
59
Hey Drunkendirt,

The error that i previously mentioned with the comps not voting (after a player leaves), has been resolved for round 1 only.
If you all agree to -restart, the bug comes back if someone leaves in the second round.
The comps dont vote, so u get stuck waiting for the bots to vote.
Is there a way to transfer across the fix to the restarted subsequent rounds?

Also do u have a paypal and are u allowed to accept $?

Cheers, copthat

Hey!
Thanks for letting me know about the bug and for the help over DM. I've updated both the Classic and the RF versions of the map with the bug fixed.

Concerning Paypal, thank you for the offer, but I'm not comfortable taking money for the map since it's basically a straight rip of Secret Hitler. I'm really happy to hear that you're enjoying the map though, the best way to support it is to keep playing and letting me know if you find anything else wrong with it :thumbs_up:

As for the discord server, go nuts! You have my full support to advertise it to your heart's content!
 
Level 12
Joined
Jan 4, 2014
Messages
543
Amazing game, I've played this for multiple hours with my friends over the last year+. A very good port of the "Secret Hitler" game. I absolutely love it!
If I were to give a minor criticism, it's that often times players didn't notice that it was the voting phase or who the next king/advisor would be. I'd suggest maybe making the indicators more apparent in the game or around the heroes.
 
Level 5
Joined
Jul 12, 2016
Messages
59
Amazing game, I've played this for multiple hours with my friends over the last year+. A very good port of the "Secret Hitler" game. I absolutely love it!
If I were to give a minor criticism, it's that often times players didn't notice that it was the voting phase or who the next king/advisor would be. I'd suggest maybe making the indicators more apparent in the game or around the heroes.
Thanks for the feedback!
I've been on a downturn of map making since the release of RF, so at the moment I'm not looking to update the map other than to iron out any bugs that crop up. I've a growing list of features I do want to add though, if I eventually get back into it, I'll absolutely look into adding something to the voting phase to make it more obvious!
 

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