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Scent of a Woman

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Scent of a Woman (Map)

Level 3
Joined
Feb 26, 2005
Messages
56
not too good, first, the penalty for death, taking off max health armor and mana, i think are a little harsh, take off experience if you have to. second, the story isnt entirely clear, who is the "proffesor" and her wraith companion, and why did the emperor come through the gates, what was he doing in there in the first place? i would make heath a little bit stronger too, he is too weak. All in all, i think this is a very weak rpg game. 3/5
 
Level 2
Joined
Mar 16, 2005
Messages
2
Heath, the amazingly handsome and clever hero's girlfriend, the beautifully sexy and gorgeous Dittany doesn't return home one day, why? Has she been kidnapped and held for ransom? Has she been in an accident? Is she dating another guy? What could be up?

He seeks out his friends Tony and Frank, for advice. From there, the game results in a bit of a mystery... What happened to Dee? What's going on at the XiSanQi English Language School? Who's the Professor? What are the strange devices that people come across? Why are students turning into mutants?



Gameplay similar to most RPGs, less fighting, more exploring, and more trying to find hidden items. Possible to complete the game in 3 quests, but is absolutely loaded with optional quests and hidden areas.

Spells completely re-worked, and are quite balanced, sometimes needing 3 hero levels just to increase the spell by one level.

Basic health is stackable (max 9), but only the main hero has an inventory.

There's an arena, but it's a tiny little side thing for gaining gold. Best way to gain gold is to sell items, but you can find lots of coins hidden behind trees and stuff.

Later in the game, if you find a secret place, you'll have a chance to buy boats - so collect wood when you get the chance.

Good luck... and let me know what you think.
God bless! Beyond_Malachi

Finally... some replies...
No, I didn't make this map while stoned (I'm a Christian, and I don't get stoned... although, I did twice or thrice when I was 19)...

Yes, I did try removing XP first... but I couldn't get it to work. I tried a simple trigger with let XP=(heroes current XP)-100 etc... etc... but it never removed XP so I gave up and pulled off stats instead.

The story wasn't completed... I first made the map too big and ran out of doodas (7400 limit), so ended up cutting the map in half. The Professor is an evil scientist who has created a mind-control device, and that's why Dittany has left her handsome boyfriend. The Professor also has a lot of other weird devices, such as the one that mutates people. I will never finish the game, so the story will never be completed.

The King has absolutely no relevance to the game. I needed a reason for the gate to open, and I was experimenting with triggers at the time (first map I've ever made). My apologies for the stupid, pointless King.

Finally, the characters in the story and the schools ARE representative of people who I've met in real life (either students, or fellow English teachers at my schools in Beijing.



If anyone would like additional, and more comprehensive reviews of my map they may check out this page: http://maps.worldofwar.net/maps.php?id=7679
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,798
Reset unit animations after they finish a triggered animation else they will just freeze unless they do something.
Abilities need better descriptions. Which are passives and stuff.
The game camera can't be placed from a bit afar as in the beginning if you reset it.
Changing names and icons of existing spells but leaving them quite the same isn't nice. Also, there are differences between the descriptions of when you learn and when you have learnt the spells.
Medicine Ward says it increases health not that it actually regenerates or restores it.
Elemental Coffee says that it gives medium speed boost. Both, only movement speed?
Sometimes, you can't see your abilities anymore.
Creatures might follow you forever and if you encounter stronger ones, it's good-bye at least until you revive but it's boring as creatures in general are far stronger than you and regeneration is thin. If you've played the Rexxar campaign, you'd know that your hero has to be stronger than the units encountered unless they are bosses or something and even then he has to be able to beat them somehow. The problem here is that the creatures get stronger very fast compared to how you evolve. It gets better a bit later but the start shouldn't be so repressive.
Units selected during cinematic mode. Also, they should be paused.
Some transmissions run too fast like the one from the self-defense trainer.
Weird that some barrels are invulnerable while others can be destroyed.
Heath text remained in the air.
Small easy manoeuverable shield has its buy title as the description. Same for the magic reduction item and the ring +1 to statistics.
I don't understand why you switched the models for the Fountain of Health and Mana.
Maybe a item carrier/backpack?
Died right after entering the city because of bandit army and after being revived, home, not in the city where the resurrection stone is, there was a dead copy of Heath. Actually the copy is alive for some time attacking the enemy and cannot be selected. Happened once again. Now there are two dead Heaths.
Helping Vienna, reward->none.
Summoning Furbolgs and Golems from items will make them attack you unless ordered to attack someone else...
When meeting Jason, I had no idea of who that guy was but Heath acted like he knew he was with Dittany somewhere...
You can use Deform for level 9 on Tracey who is level 17.
Returning to the game removes the shipyards...
Don't use black boundary in visible/playable zones as it looks bad.
You can find more than 10 secrets leading to -1 to be found :D
Haven't found Connie though :(
 

Em!

Em!

Level 24
Joined
Jan 9, 2004
Messages
635
Reset unit animations after they finish a triggered animation else they will just freeze unless they do something.
Abilities need better descriptions. Which are passives and stuff.
The game camera can't be placed from a bit afar as in the beginning if you reset it.
Changing names and icons of existing spells but leaving them quite the same isn't nice. Also, there are differences between the descriptions of when you learn and when you have learnt the spells.
Medicine Ward says it increases health not that it actually regenerates or restores it.
Elemental Coffee says that it gives medium speed boost. Both, only movement speed?
Sometimes, you can't see your abilities anymore.
Creatures might follow you forever and if you encounter stronger ones, it's good-bye at least until you revive but it's boring as creatures in general are far stronger than you and regeneration is thin. If you've played the Rexxar campaign, you'd know that your hero has to be stronger than the units encountered unless they are bosses or something and even then he has to be able to beat them somehow. The problem here is that the creatures get stronger very fast compared to how you evolve. It gets better a bit later but the start shouldn't be so repressive.
Units selected during cinematic mode. Also, they should be paused.
Some transmissions run too fast like the one from the self-defense trainer.
Weird that some barrels are invulnerable while others can be destroyed.
Heath text remained in the air.
Small easy manoeuverable shield has its buy title as the description. Same for the magic reduction item and the ring +1 to statistics.
I don't understand why you switched the models for the Fountain of Health and Mana.
Maybe a item carrier/backpack?
Died right after entering the city because of bandit army and after being revived, home, not in the city where the resurrection stone is, there was a dead copy of Heath. Actually the copy is alive for some time attacking the enemy and cannot be selected. Happened once again. Now there are two dead Heaths.
Helping Vienna, reward->none.
Summoning Furbolgs and Golems from items will make them attack you unless ordered to attack someone else...
When meeting Jason, I had no idea of who that guy was but Heath acted like he knew he was with Dittany somewhere...
You can use Deform for level 9 on Tracey who is level 17.
Returning to the game removes the shipyards...
Don't use black boundary in visible/playable zones as it looks bad.
You can find more than 10 secrets leading to -1 to be found :D
Haven't found Connie though :(

This map is since 2005 and the creator hasnt been active since that year either
 
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