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Scarlet Crusade Captain

Scarlet Crusade Captain, is a simple change of regular Warcraft 3 Reforged captain model. I think that in future I will make more Scralet Crusade units and who knows, may be we will see campaign about them with reforged graphic:peasant-smile:

You can support me by Patreon. You can check here why I ask for this support.

changed shield emblem and removed lordaeron emblem from belt skirt
Previews
Contents

Icons (Icon)

Scarlet Crusade Captain (Model)

Scralet Crusade Captain Portrait (Model)

Reviews
Barorque
Approved. Works as intended and looks cool :infl_thumbs_up:
Very nice and useful Scarlet crusade army model!

Small changes required for approval:
  • Please change the name of portrait file to work ingame without having the users to rename it, so remove the "_MY" from Scarlet_Crusade_Captain_Portrait_MY.mdx
  • Since you have a lot of large ORMs, please resize them to half of the original (2048x2048 to 1024x1024 for example)
 
Very nice and useful Scarlet crusade army model!

Small changes required for approval:
  • Please change the name of portrait file to work ingame without having the users to rename it, so remove the "_MY" from Scarlet_Crusade_Captain_Portrait_MY.mdx
  • Since you have a lot of large ORMs, please resize them to half of the original (2048x2048 to 1024x1024 for example)
fixed and archer too
 
Level 2
Joined
Mar 17, 2020
Messages
9
pls help, when i try to import in asset manager i have an issue:
both models (portrait and main) have
"The following files need these exact import locations in the Import Manager:

  • Scarlet_Crusade_Captain_Main_Diffuse.dds => Scarlet_Crusade_Captain_Main_Diffuse.dds"
so i cant add dds for portrait after i imported one for main model. i think i did something wrong, pls help me.
123.png

btw, which line in object editor(units) is for portrait model?
 
pls help, when i try to import in asset manager i have an issue:
both models (portrait and main) have
"The following files need these exact import locations in the Import Manager:

  • Scarlet_Crusade_Captain_Main_Diffuse.dds => Scarlet_Crusade_Captain_Main_Diffuse.dds"
so i cant add dds for portrait after i imported one for main model. i think i did something wrong, pls help me.View attachment 398365
btw, which line in object editor(units) is for portrait model?
Both models Main and Portrait use same texture in this case, if you have it in your map it will be used by both (and you don't need to import it twice).
You can almost use this error to check if you already have this texture in the map. Because some models use same texture many times it's all fine.

For your second question, portrait is used automatically, you don't need to assign anything.
If a model is called let's say SomeModel.mdx it will use the model SomeModel_Portrait.mdx as its portrait, in fact it has to be the exact name plus the _Portrait to work.
 
Last edited:
Level 2
Joined
Mar 17, 2020
Messages
9
Both models Main and Portrait use same texture in this case, if you have it in your map it will be used by both (and you don't need to import it twice).
You can almost use this error to check if you already have this texture in the map. Because some models use same texture many times it's all fine.

For your second question, portrait is used automatically, you don't need to assign anything.
If a model is called let's say SomeModel.mdx it will use the model SomeModel_Portrait.mdx as its model, in fact it has to be the exact name plus the _Portrait to work.
thank you so much!
 
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