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Sasquatch Worker

A worker for the sasquatch/wild beasts/forest dwellers race.
Please give credit if you use this.

I'm on a worker spree. I know how useful workers can be for creating custom races, and the more variety of worker models for different races which currently don't have a worker model, the more variety of possible custom races.
Tell me if you need a worker model for some race, and I'll see if I can make it. Just check first if a worker model for that race doesn't already exist.

Edit 1: Added footprints to Walk Gold and Lumber.
Edit 2: Fixed the model.
Contents

SasquatchWorker (Model)

SasquatchWorker_portrait (Model)

Reviews
General Frank
"Approved for usefulness" Good job.

Deleted member 237964

D

Deleted member 237964

Change the unit's "Art - Tinting Colors" values to the ones of the normal Mud Golem in the Object Editor in World Editor. Mud Golem is just a recoloured version of Rock Golem.

Yup.You're probably right.I'm just lazy,but thanks anyway.Maybe one day we'll see Golem Custom race.
 
Level 15
Joined
Sep 6, 2015
Messages
576
Yup.You're probably right.I'm just lazy,but thanks anyway.Maybe one day we'll see Golem Custom race.
The only problem would be that then even the gold sack and lumber would change colour. I can send you a recolour of this Rock Golem Worker model using geoset animations, but I can't post it anywhere since it isn't my model.
 

Deleted member 237964

D

Deleted member 237964

The only problem would be that then even the gold sack and lumber would change colour. I can send you a recolour of this Rock Golem Worker model using geoset animations, but I can't post it anywhere since it isn't my model.

The only editing i do is for my own fun.Go ahead,send it! I most likely will never post it anywhere.
 

Shar Dundred

Community Moderator
Level 72
Joined
May 6, 2009
Messages
5,869
I like your worker units, as you already stated, more different kinds of workers can give so much potential.

About suggesting more worker types... I haven't seen a spider or nerubian one yet. Couldn't find one after searching either.
Might that be something for ya?
Nerubian might be more useful since you can use it for both living and undead by replacing the texture.
 
Last edited:
Level 15
Joined
Sep 6, 2015
Messages
576
The only editing i do is for my own fun.Go ahead,send it! I most likely will never post it anywhere.
I guess I can post it here in the comments, if someone else needs too, and the author hasn't been online for ages. Here it is in the attachment, two versions: one fully mud, and the other one has mud body and rock head and spikes.
I like your worker units, as you already stated, more different kinds of workers can give so much potential.

About suggesting more worker types... I haven't seen a spider or nerubian one yet. Couldn't find one after searching either.
Might that be something for ya?
Nerubian might be more useful since you can use it for both living and undead by replacing the texture.
Nerubian exists, here it is: Nerubian Worker. And Spider exists too: SpiderBlack.

Edit: Oops, I interchanged the names of the Golem Worker model files. Fixed.
Edit 2: Screenshots of GolemWorkerMud and GolemWorkerMudRock:

Screenshot_5.png
Screenshot_6.png
 

Attachments

  • GolemWorkerMud.mdx
    71.8 KB · Views: 105
  • GolemWorkerMudRock.mdx
    71.8 KB · Views: 82
Last edited:

Kyrbi0

Arena Moderator
Level 45
Joined
Jul 29, 2008
Messages
9,492
I thought this was becoming a thing... I cannot Rep you enough, man. This is a singularly-excellent way to spend your time; enabling countless modders to make pretty much whatever race imaginable. Workers are truly one of the simplest but most essential parts of any race.

That being said, I will continue to encourage you to 'take things up a notch' and/or 'get imaginative'; I mean it'd be "fine" if Ghouls carried gold, or the Human Footman was reworked to carry lumber & such... But how much more interesting/impressive is it when a faction's worker actually looks like a worker (scrawny, weak, servile, menial, simple, etc), rather than looking just like all the other warriors/mages/etc? Even moreso when it's a unique, but appropriate alternative (i.e. Wisps for the Night Elves, rather than "generic Night Elf laborers").

For this guy, I'd suggest slimming him down (less bulky), shorten his claws & cut off his horns, make his face a little more 'dopey' (less "crazed wild beast" eyes), and perhaps give him some rags or something to wear. Would go a long way for this one.

~~~

Anyway, keep on keeping on! Looking forward to more!

Alok said:
Nerubian exists, here it is: Nerubian Worker.
Yeah.... No offense to Matis, but a lot of his Nerubian models suffer from really jankety, jerky animations. Even if you literally yoinked one of the creep Nerubians from the MPQs & worked your "gold/lumber" magic (no web-carrying, no mesh/texture changes for diversity, no other mods), that would be better.

(or, in line with my earlier suggestion of "unique but appropriate alternatives"... I've always planned out a Nerubian race that was dependent on massive carved stone Golems that crafted all their great architecture. I mean, why would we think those spindly-legged crawling creep-zoids have any ability to carry/shape heavy stone?? Nonsense. But a giant (spider?) Golem, with rock-crafting hands & resource pouches... Now *that's* an idea. ;D)
 
Level 15
Joined
Sep 6, 2015
Messages
576
A Samurai Worker Or Japanese Worker?
Tell me on which model you want to base it on. Then I have to ask the model creator for a permission to edit it, if he has been online in the last six months, since there are no Samurai or Japanese models in Warcraft 3 base game.
I thought this was becoming a thing... I cannot Rep you enough, man. This is a singularly-excellent way to spend your time; enabling countless modders to make pretty much whatever race imaginable. Workers are truly one of the simplest but most essential parts of any race.

That being said, I will continue to encourage you to 'take things up a notch' and/or 'get imaginative'; I mean it'd be "fine" if Ghouls carried gold, or the Human Footman was reworked to carry lumber & such... But how much more interesting/impressive is it when a faction's worker actually looks like a worker (scrawny, weak, servile, menial, simple, etc), rather than looking just like all the other warriors/mages/etc? Even moreso when it's a unique, but appropriate alternative (i.e. Wisps for the Night Elves, rather than "generic Night Elf laborers").

For this guy, I'd suggest slimming him down (less bulky), shorten his claws & cut off his horns, make his face a little more 'dopey' (less "crazed wild beast" eyes), and perhaps give him some rags or something to wear. Would go a long way for this one.

~~~

Anyway, keep on keeping on! Looking forward to more!


Yeah.... No offense to Matis, but a lot of his Nerubian models suffer from really jankety, jerky animations. Even if you literally yoinked one of the creep Nerubians from the MPQs & worked your "gold/lumber" magic (no web-carrying, no mesh/texture changes for diversity, no other mods), that would be better.

(or, in line with my earlier suggestion of "unique but appropriate alternatives"... I've always planned out a Nerubian race that was dependent on massive carved stone Golems that crafted all their great architecture. I mean, why would we think those spindly-legged crawling creep-zoids have any ability to carry/shape heavy stone?? Nonsense. But a giant (spider?) Golem, with rock-crafting hands & resource pouches... Now *that's* an idea. ;D)
I'll try to make workers more servile, I just need to come up with some ideas which accoutrements to befit them. Would be nice if there were any model parts from any of the models in Warcraft 3 that I could recycle and edit to add them to the models, like some tools, items, clothes, etc. befitting a worker.
I can create a nerubian worker in no time, if there are no problems, and for the "spider golem" worker, I'm not sure how that will work out, but I'll try to come up with some aberration, maybe using spider or nerubian legs retextured with the Rock Golem texture, and on top of them the Rock Golem torso, arms and head, all with mesh edits to make them fit with each other a little bit better. I guess that would look rather funny.
 
Level 5
Joined
Jun 13, 2015
Messages
129
Oh my, a worker modeller. As many of the other comments stated already workers are the most underrated model, so props to you! (Not all heroes wear capes :) )
P.S. Skeleton pirate worker?
 
Level 15
Joined
Sep 6, 2015
Messages
576
Oh my, a worker modeller. As many of the other comments stated already workers are the most underrated model, so props to you! (Not all heroes wear capes :) )
P.S. Skeleton pirate worker?
I had in plan to create a skeleton worker, I guess I can fit him the hat from Proudmoore.
Edit: Skeleton Worker already exists: Skeletal Peasant. I'll fit him the hat and send the model to you.
Edit 2: Here it is in the attachment, Skeleton Pirate Worker model and its portrait model.
Pictures:

Screenshot_4.png
Screenshot_3.png
 

Attachments

  • SkeletonPeasantPirate.mdx
    101.3 KB · Views: 117
  • SkeletonPeasantPirate_portrait.mdx
    25 KB · Views: 72
Last edited:

Deleted member 237964

D

Deleted member 237964

I guess I can post it here in the comments, if someone else needs too, and the author hasn't been online for ages. Here it is in the attachment, two versions: one fully mud, and the other one has mud body and rock head and spikes.

Nerubian exists, here it is: Nerubian Worker. And Spider exists too: SpiderBlack.

Edit: Oops, I interchanged the names of the Golem Worker model files. Fixed.
Edit 2: Screenshots of GolemWorkerMud and GolemWorkerMudRock:

View attachment 263625 View attachment 263626


Peasant death animation is dissapointing but hey! It's still very useful model,thank you very much!
 
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