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SandWorm Desert 2.5

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Quests added:-Gas attack
-Programming
New buildings added:-Rocket turret
New skills for buildings:-Shoot Rocker
(costs 100 mana).
-fixed bugs
-Sensors added for human, to see worms when they are near.
Worms go under skill upgraded, they can go everywhere now under the earth!!! :)
Special thanks to: emperor_d3st
for hes advices ;)
I hope you'll enjoy your stay in planet Fatilon :)


Keywords:
Best map in this type.
Is like vampirism just allot better.
Contents

SandWorm Desert 2.5 (Map)

Reviews
03:09, 20th Jun 2008 Septimus: Good Point [+] Bad Point [-] Loading screen seem to had problem [-] The amount of gold at the beginning of the game is totally ridiculous [-] Defense turret can hit teammate, you should had set anti...

Moderator

M

Moderator

03:09, 20th Jun 2008
Septimus:

Good Point

[+]

Bad Point

[-] Loading screen seem to had problem
[-] The amount of gold at the beginning of the game is totally ridiculous
[-] Defense turret can hit teammate, you should had set anti friendly fire.
[-] Dead Man had a skill which cannot be used
[-] There is a skill in foreign language, according to hiveworkshop rules. Only english is accepted
[-] There is only 3 structure available
[-] Orc Burrow hitpoint is way too high, making the sandworm having hard time to destroy it.
[-] Timer should stop ticking if there is a cinematic
[-] Bug detected, camera doesn't reset after the cinematic end
[-] Long, boring and dull cinematic
[-] Bug detected, after the cinematic had end. If you goes down the hill it would repeat again and again
[-] Poorly done terrain
[-] The robot state that there is a turret, but I did't see any of it
[-] Sandworm only had 2 skill

Overall - 1/5
Rejected
 
Level 2
Joined
Apr 9, 2008
Messages
22
I am sorry but this map is very horrible. Con: 1. The sand worm is way to weak and easy to skill.2 There really nothing to do only two building and limitless gold. 3 The information on loading screen is stupid and has nothing do with the map. Pro 1 the sand worm is very amazing and sweet.2 The concept of the map is really good/

Work on this map Add more building and items. Maybe add gold to be found around the map instead of starting with it. Make the sand worm more uber and strong. A back story and instructions on the map instead of that useless garbage.
 
Level 17
Joined
Apr 13, 2008
Messages
1,597
Actually, me and my mate (worms, both of us) owned everyone in our first game but the problem was that humans can hide behind trees where you can NEVER get to as a worm. The last guy went into the forest in the upper right corner and never came back :p
I guess you must have seen the movie, Tremors, you might want to make this map more Tremors-like. For example, remove trolls, add wolves instead, remove the arrow animation, add gunshot instead, also, right now a human can barricade himself in a batch of bunkers and shoot indefinetly (until the worms beat down his bunkers). I think it would be better to add the bunkers a mana pool (ammunition), every shot would drain 1 mana from the pool and if the mana pool would reach 0 the bunker would be unable to shoot. If changed, the bunkers should do a little more damage. This change would make the game much much more dynamic, forcing the humans to always be on the move, thus making the game way much more fun.
The game seriously lacks buildings, items and objectives. Make some random events happen from time to time, like 5 minutes or so. Some examples:
-Make the players go to search for a ruined house where they can find a radio. The radio might be broken so they would need some parts from some other location. If they can complete the task in less than 4 minutes the rescue will come 3.5 minutes earlier. "Hilda said that Chuck was building a radio as a hobby in the past few weeks before the worm got her. Maybe if we could reach Chuck's house and update the rescue party's coordinates" or something blabla.
-You send the players to salvage a weapon cache/ruined gunshop. If they succeed before the worms collapse the building (should take long) they get a nice load of ammunition and weapons.
-You send the players to salvage the old mine for explosives (everyone likes to blow up things, right?). They find explosives (some remote bombs and some time bombs with very high aoe damage to ally and foe, building and unit) there if they manage to get there before the worms collapse the entrance of the mine.
Etc. etc.
Your map has a big potential to be a very fun map to play and these were only a few things that came to my mind in the last several minutes. If you want to hear more just write me a personal message, if not I shouldn't bother :)
Looking forward to the next version, good luck.
 
Level 5
Joined
Jan 20, 2006
Messages
34
You can eat trees and everything with worms, so Humans cant hide :D
And on the other hand i'll make that worms can go trough everything when they are under the earth.I am happy because you dont think that this map is horrible:)
So i'll update it and it will be great. ;)
 
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