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Sally Whitemane

This bundle is marked as pending. It has not been reviewed by a staff member yet.
This was originally a commissioned model for @minikony , but after he got the file and refused to pay, I decide to share this one on Hive, hope you like her.
Contents

Sally Whitemane (Model)

Sally Whitemane Portrait (Model)

Level 9
Joined
Oct 10, 2020
Messages
281
I feel like she can use a cloth piece hanging down in the front waist down in between the legs like she has on the backside. Other than that this is a great addition to the already existing scarlet crusade units. I haven’t got around to it but I always wanted to create a defend the base kind of map with the scarlet crusade fending off swarms of scourge on a timer. If I knew more about triggers and cinematic’s I would try to create a campaign based on the creation of the scarlet crusade and their early crusades against the Undead.
 

Ardenaso

HD Model Reviewer
Level 33
Joined
Jun 22, 2013
Messages
1,814
Isn't it from the Sorceress's model? Anyway, as you mentioned, original model has clothes that could cover its imperfections. But unfortunately, Sally Whitemane has little clothes to do so, thus all flaws are visible.
ah I mean Jaina's leg animation bones, the sorceress legs will indeed look like those

btw @vindorei I think you should make her materials double sided
 
Level 13
Joined
Sep 29, 2015
Messages
75
greetings, the model is very good. I understand how people think the legs are an issue. to explain jaina model is unique as its not a solid body the legs are separated from the chest which gives the off feeling when the armor gets taken off. I think that could be fixed by increasing the leg height as the upper body looks much "taller" than the lower half, as women generally have longer legs. and maybe reduce the belt size abit.
 
Level 9
Joined
Oct 10, 2020
Messages
281
greetings, the model is very good. I understand how people think the legs are an issue. to explain jaina model is unique as its not a solid body the legs are separated from the chest which gives the off feeling when the armor gets taken off. I think that could be fixed by increasing the leg height as the upper body looks much "taller" than the lower half, as women generally have longer legs. and maybe reduce the belt size abit.
After examining it I thought the same to myself that the legs could be a little longer to match the upper-body. I noticed on the stand 3 animation the little crystal on the staff shoots up above the staff as she raises it but other than that this is a fantastic model and well done despite the issues.
 
Level 3
Joined
Mar 11, 2014
Messages
26
When I used this model on my map I crushed it and now I can't open my map :'(

I tested my map and it worked, but then I saved it with a unit on the map with this model, closed the editor and tried to open it again, it loaded everything and the editor closed quickly with no alert or error notice detected.
 
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