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Sag's Day In Zombieville V1.02

You find yourself lost in a town at the start of a zombie infection, you must gather weapons for protection and survive to find a way out.

Map is editor protected.

Version 1.02 is made easier from the start to make it better for first time players, but made harder at the end.
Contents

Sag's Day In Zombieville V1.02 (Map)

Reviews
19:21, 1st Mar 2009, by Rui This map has potential. Yet, there are still changes to be made. The zombie hero is nearly useless, and the items are too overpowered, as well as the majority of the hero skills. Currently, my rating is 2/5 (Lacking), but...

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19:21, 1st Mar 2009, by Rui
This map has potential. Yet, there are still changes to be made. The zombie hero is nearly useless, and the items are too overpowered, as well as the majority of the hero skills. Currently, my rating is 2/5 (Lacking), but like I said, it has potential, and I'm approving it.
 
Level 3
Joined
Jul 26, 2007
Messages
58
Hmm, well the map is fun but since the zombies started to spawn too fast,
I could not beat this.
Having an infinite amount of times to resurrect
Was a good feature, keep it up.
 
Level 40
Joined
Dec 14, 2005
Messages
10,532
The game started off fairly slowly, with your hero zombie (I was the zombie) much weaker than any of the creeps. players could kill you easily, so the only way to level up was to slowly kill civilians.

Player skills were far more effective than your own, and the items were completely rigged. Grenades, for example, killed my level 21 zombie instantly, and the players could afford an infinite supply of them.

Objectives were confusing, and the humans took about half an hour to find out where the radio was and what they were supposed to do.

Having no way to win, playing the zombie was fairly boring, as well as discouraging due to fast moving players with range, rigged grenades, and rigged medpacks.

The terrain was okay, effective for the game but not particularly pleasing to the eye. Scripting and object editor work was minimal.

Overall, I rate this map a 1/5. It has some potential if you put a lot of work into it, but nothing more than effectively a complete redo of the map will make it good.
 

Rui

Rui

Level 41
Joined
Jan 7, 2005
Messages
7,550
This map is "Sag's Day In Zombieville", by SAG, and this is my review for version 1.02.
You control a villager, you possess only your hands at the beginning, but you quickly find guns which give the ability to shoot down your enemies – the zombies. These spawn at random places, every once in a while. Your hero possesses various abilities that allow you to either increase his regeneration, movement speed, attack rate, etc. His mana is his ammunition. The zombies also possess a player-controlled hero, but it uses his hands only.
The map has a set of objectives that have to be accomplished, and with each objective achieved, more dangerous zombies will spawn.

Now, the balance between the villager heroes and the zombie hero is very... bad. The humans outrun the zombie hero by far. I leveled my hero's movement speed increase skill up to level 4, and he was faster than the zombie hero, who possessed his at level 10.
It's pretty easy for him to get killed, since the hero can constantly shoot the zombie, who will get injured over time, and eventually perish.
Summarizing, he can't really catch anyone unless he's a lot of levels above his prey.

Next, the items. Grenades are really... destructive, tools. We're talking about things that can kill lots of zombies in an area, nearly instantly, including the zombie hero. A pack of 10 [charges] is available at the shop for 250 gold, and at a time I had 2000.
Still on the items, there are lots of medical kits dropped all over the place. They are Stone of Health-based items that regenerate 1 HP a second, and can be consumed for 500 health, when your hero barely does it to 150 HP after level 10.

I'd remove the gold coins, reduce the number of charges on the grenades (as well as removing the ones in-game by default) and increase their cost drastically, as well as buff the zombie hero.
I understand that the strategy of the zombie hero is not to be able to determinate that a hero will die as soon as the chase begins, but instead to catch them while they're out of ammo or solo'ing a number of zombies, but I still believe it's possible to make him a little more useful and fun to play.
I would also remove or greatly reduce the movement speed increase ability for the human heroes, as well as nerf the attack speed rate increase one slightly. The dodge could also be changed to a little bigger dodge chance at level 1, and then slightly increases over level, up to 25% or something.


This is a somewhat fun map, and I believe it has potential. Currently, my rating is 2/5 (Lacking), but I'm approving it already, in hope that you'll improve it.

{EDIT}
Since the author did not select categories or types, I have, in his place.

{EDIT 2}
By the way, the imported music was also a plus, but I can't say the same for the unit sounds constantly looping.
 
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Level 23
Joined
Nov 29, 2006
Messages
2,482
Wellwell, what can I say? Here is my review.

What I liked about your map is that the background sound was brilliant. I was really tense and kept the theme up in a high level and you could really feel the appearance of the evil. Also, it variated neatly without any serious problems (except that you should lower the sound volume on those zombie roars. They got very annoying). The gameplay was okay as well, but very common. You are haunted and so on, but additionally, key missions to solve on the way. Tho, I would like to point out - these was the only thing which was positive enough in my opinion for the map.

Perhaps it took a long time to do the terrain, but I am not pleased with it. Use more tile variations, replace ugly dirt cliffs (really, I dont blaim you because it is Blizzards fault, but they look horrible), add height differences on the ground so that everything isnt flat... Also, I would like more doodad/destructible work. The objects used were not really matching with the terrain, and imported ones could make it so much better.

Its a shame the map lacks object editor work. Everything is not that advanced here, and shops etc could really use other models. This map should preferrably be happy with more imported materials (max filesize is 4mb, and you got 1.5, you can squeeze in alot more here). Also, more custom items and abilities would be nice.

The AI spawning is too random (both civilians and zombies). They kept spawning on cliffs, getting stuck and useless. The user which is playing as a zombie had no objective. What is the point for him to stay in game if he cant win? Just for killing? ... And he was very very underpowered. He could not either buy any items at all since he had no inventory. And grenades shoopdawhoop pwnt him, several times with 1 or 2 single throws. Really, keep in mind to make it more balanced as well!

The map has potential, but I would like to see it better. Music is not enough...
I'll give you 2/5 right now, and the status "reviewed".
 
Level 2
Joined
Aug 17, 2008
Messages
14
I give it 4/5

this game was fun and creepy (yes im a pussy) and the musik made me thing some pop up shit was going to come up so it was good.
the Hunter was ok and it cached me of gaurd so he was a cool change.
the gargoil was lazy.
i give it 4/5
I liked it :thumbs_up:
but, hvat do i know :)


Click here to level up my card!
 
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