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Sacred Exile




My mom needs urgent care. Any help is appreciated.




Commissioned for Spellbringers by Bawbz. Check out the project's YT channel.

26.06.22
- Uploaded

NO‎TESCREDIT
  • No need to change import paths for custom textures. You can import the entire folder (Ctrl + Shift + I) through the Import Manager.
Give credits if you use my resources in your map.

You may repost my models or incorporate them in your 3D creations, as long as you observe proper attribution by crediting me and linking to this bundle.

Magos' Model Editor
If a.) the model/s present an error regarding a ribbon emitter upon opening, or b.) the models go blank in-game after editing them in Magos', use MdlxConv to convert the uncorrupted file to mdl, edit the model as you wish, and then convert back to mdx before importing.

In-Game
If models with omnilights light up the whole map after conversion, make sure you're using version 1.04 of MdlxConv.



Contents

Sacred Exile (Model)

Sacred Verdict (Model)

Reviews
General Frank
A beautiful and impressive special effect. Amazing job!

Macielos

Hosted Project: W3E
Level 18
Joined
Jul 9, 2010
Messages
214
Not sure if it's an asset issue, but maybe you'll hint me to a solution. The effect works great when set in object editor, but it's not displayed at all when set in campaign editor. Tried it on a fresh new campaign, tried reimporting, restarting editor - nothing changes.

Versions 1.31.1 from here:
 
Not sure if it's an asset issue, but maybe you'll hint me to a solution. The effect works great when set in object editor, but it's not displayed at all when set in campaign editor. Tried it on a fresh new campaign, tried reimporting, restarting editor - nothing changes.

Versions 1.31.1 from here:
Hello. Have you tried using the Campaign Manager's Import Manager instead of the standard editor one?

What exactly is "Sacred Exile," if I may ask? Is it a Priest or Paladin ability?
It wasn't based on anything. It's completely up to your vision. :)

When those exclusive effects on your youtube channel are going to come to the public? :p
Those are not for release, unfortunately.
 

Macielos

Hosted Project: W3E
Level 18
Joined
Jul 9, 2010
Messages
214
Hello. Have you tried using the Campaign Manager's Import Manager instead of the standard editor one?
I'm obviously using the campaign one. I got the effect working. I had wrong texture paths - you got me lazy with these default texture paths and I didn't notice it's war3mapImported, not war3campImported :p.

Thanks anyway.
 
Level 1
Joined
Oct 21, 2023
Messages
1
First of all, I'm sorry for my bad English and my little understanding of the game. My question is the following: How do I make the duration of the effect last, for example, until the unit dies? I want to use it as the "Cripple" of the necromancer. of the walking dead, when I replace the file, the duration of the effect is instantaneous, it does not remain until the unit dies.

How can I manage the duration of the effect? Best regards to the entire community.
 
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