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Russian Support Units

"Let's see Lenin beat these moves!"
-Antony Kickheelovich

This model uses an omni-skin, meaning you only have to download the skin once for all models in the Russian Pack to work.

Features
- Imperial HMG (WWI)
- Imperial HMG (WWII)
- Soviet HMG (WWII)
- Soviet sniper (WWII)
- Imperial Sniper (WWI/II)

Coming Soon
- Imperial AT
- Soviet AT

Keywords: Wrath, of, the kaiser, world, war, warfare, I, one, WWI, machine, gun, gunner, Russian, imperial, white, army, HMG, LMG, SMG, PPSH, Assault

Co Authors
- SonsofSami

Additional credit to Zess for the wheeled HMG base

Changes
- Updated Attack Animation
- Updated Walk Animation
- Updated Stand Alternate Animation (fixed)
- Fixed mouth interior on-- everyone (new texture wrap change I forgot)
Previews
Contents

Cossack Sniper (Model)

Imperial HMG (Model)

Russian HMG (Model)

Soviet HMG (Model)

Soviet Sniper (Model)

Reviews
General Frank
Works in-game, performs appropriately and is a good addition to the model section.
Level 10
Joined
Jul 13, 2016
Messages
74
Good job, but it would be great if this guy wore ammo belts wrapped around his body or something.
There is also a small bug: the tip of the right mustache is tied to the body bone, not to the head bone.
Stand animation is a bit weird: why does he hold a machine gun for the triggers, not for the bracket?



P.s.
I'm Zess, not Vess : D
 
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Level 1
Joined
Oct 28, 2018
Messages
5
creates models of WWII aircraft, the models all created by the same creator are more beautiful, because, they keep the same style. XD
 
Level 10
Joined
Jul 13, 2016
Messages
74
Well, about empire smg: in theory, it can be fedorov avtomat, but technically this is assault rifle and actually bigger part of them was created for early Red Army (1920-30), so empire assault troops (grenadiers) and expeditionary corps in France mostly use Lewis and Chauchat LMG's.
Also, empire grenadiers wear Adrian helmets, not caps.
 
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Level 10
Joined
Jul 13, 2016
Messages
74
It seems that Russia didn't have any SMGs during WWI, so-- I'm stumped on what to put in their place o-o
Well, as I said it can be LMG\Fedorov avtomat (Federov Automatic Rifle) soldier, or it can be another unique infantry unit - cossack can be used as kind of recon/sharpshooter (which is actually been - see "plastun")
Well, the most unique thing that was in eastern front of WW1 which was regularly used are special infantry and cavalry units: cossacks and women's volunteer battalions, but they did not have any special weapons - tanks and automatic firearms was imported.
In the civil war, there was similiar things: tons of unique named divisions with their own fancy uniform, but mostly with mosin rifles and some imported weapon and tanks - although there is such a funny thing as a tachanka.
 
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Level 14
Joined
Apr 30, 2018
Messages
351
Ah, the good ol' pizza gun!

I could really use some ideas for Tzarist WWI and WWII SMG soldiers.

It seems that Russia didn't have any SMGs during WWI, so-- I'm stumped on what to put in their place o-o
although the federov avtomat would be good, irl it was used more like an LMG than an assault rifle
if you want it to be realistic you could do:
Give them pistol carbines
Or
Give them a revolver/pistol & saber/spiked club
the same with all factions except germany(mp18 which you made already), austria hungary(steyr repetierpistole m1912/p16) and italy(beretta m1918) if you are gonna do these
france also had some experimental smgs and shotguns and americans should use shotguns ofc
 
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Level 10
Joined
Jul 13, 2016
Messages
74
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Level 10
Joined
Jul 13, 2016
Messages
74
Anyone have any suggestions on the uniform/hat combo I should make for the Tzarist WWI Trench-Fighter and the Tzarist WWII SMG (hypothetical)
WW1:
Adrian helmet with totenkopf, standart uniform (not the trenchcoat), Zelinsky gasmask (optional), body armor maybe (actually it was a wery rare thing so maybe it not needed)?
Color scheme of badges like this one.

WW2:
For Tsarist ww2 inspiration i highly recommend russian civil war illustrations
Kornylovtsy (Корниловцы) regiment is my favourite one color scheme and they're actually was a strike squads.
Maybe they can wear Soviet SSh-36 hemet with double-headed eagle or kinda like, because it's actually a friggin awesome mix of Adrian\Sohlberg and Soviet WW2 SSh-40 helmets, and standart soviet SMGunner uniform in your cossaks colors (more green than Khaki)
 
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Level 64
Joined
Dec 23, 2013
Messages
1,401
If the players want, they can make changes to their faction's government and ally or go to war with whoever they want

Russia will be split into two factions because it's such a big place.

Red - Bolshevik Party
Yellow - Russian Empire

If they want, they can work together, conquer each other, or expand in opposite directions and found empires of their own.
 
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Level 13
Joined
Jul 2, 2015
Messages
872
If the players want, they can make changes to their faction's government and ally or go to war with whoever they want

Russia will be split into two factions because it's such a big place.

Red - Bolshevik Party
Yellow - Russian Empire

If they want, they can work together, conquer each other, or expand in opposite directions and found empires of their own.
o and I assume Communist Russia will control the east while the Russian Empire Siberia? Is it like specific cities that each version of Russia controls? And if Russia is in 2 I assume this game starts in 1917 correct?

Also wait how would that work Tech tree wise? do both start with Russian Empire esc units but can either branch towards communist units or stay with Imperial ones?
 
Level 64
Joined
Dec 23, 2013
Messages
1,401
Map Start

The map starts in the year 1910, so everyone is neutral at the start and can form whichever alliances they want based on who-has-what
The Bolsheviks start with Volograd under their control, while the Tzar starts with Saint Petersburg and Moscow under his belt.



Techtrees

Their tech-trees are identical up until they reach ~1925, at which point, if the Tzar (Yellow) is still alive, his Tier II soldiers (WWII Variants) are alternate-history Tzarist soldiers with a hefty Cossack theme, while the Bolsheviks go from wearing traditional Russian uniforms to that of the USSR.


Plan

Originally, Russia was a single faction that had a neutral building in it's borders, the Bolshevik Gathering. If the year 1917 rolled by while this building was still alive, the Red Revolution would occur, the team colour would change, and the Tzar would be replaced with Trotsky or Lenin.
So Russia could either burn down the building and shoot the collaborators to stay Imperial, or they could let history take it's course.
If Russia goes Communist - They permanently lose access to the Tzar Tanks and the Cossack Elite, but they now have access to Commissars, which are summoner units which can summon ~4-6 conscripts for free per commissar as well as the T-series of tanks.


Balance

Though this current 2-Player design is somewhat clunky, I'm forced to use it because Russia would be the single-most powerful faction at the start of the game otherwise.
I am open to suggestions though.
 
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Level 13
Joined
Jul 2, 2015
Messages
872
Map Start

The map starts in the year 1910, so everyone is neutral at the start and can form whichever alliances they want based on who-has-what
The Bolsheviks start with Volograd under their control, while the Tzar starts with Saint Petersburg and Moscow under his belt.



Techtrees

Their tech-trees are identical up until they reach ~1925, at which point, if the Tzar (Yellow) is still alive, his Tier II soldiers (WWII Variants) are alternate-history Tzarist soldiers with a hefty Cossack theme, while the Bolsheviks go from wearing traditional Russian uniforms to that of the USSR.


Plan

Originally, Russia was a single faction that had a neutral building in it's borders, the Bolshevik Gathering. If the year 1917 rolled by while this building was still alive, the Red Revolution would occur, the team colour would change, and the Tzar would be replaced with Trotsky or Lenin.
So Russia could either burn down the building and shoot the collaborators to stay Imperial, or they could let history take it's course.
If Russia goes Communist - They permanently lose access to the Tzar Tanks and the Cossack Elite, but they now have access to Commissars, which are summoner units which can summon ~4-6 conscripts for free per commissar as well as the T-series of tanks.


Balance

Though this current 2-Player design is somewhat clunky, I'm forced to use it because Russia would be the single-most powerful faction at the start of the game otherwise.
I am open to suggestions though.
Very Interesting plan, I'm all in it sounds great! (Also by T-series tanks I assume other tanks as well?) Also does that mean you'll be making other Russian Empire teir 2 units?
 
Level 10
Joined
Jul 13, 2016
Messages
74
Map Start
Though this current 2-Player design is somewhat clunky, I'm forced to use it because Russia would be the single-most powerful faction at the start of the game otherwise.
I am open to suggestions though.

Well, in fact, the balance can be achieved in another way: at the time of the start of the game, Russia is just a VERY poor country that does not have access to advanced technologies, which can be reflected with the help of additional requirements for troops, buildings and their abilities (except riflemens, cossacks and cavalry).
Few technological and industrial centers (only Moscow and St. Petersburg, plus or minus two cities, depending on the scale of the map and this will be almost true), logistical problems in view of the huge distances.
You can give the player a choice between two paths of development: concentrate on starting economic centers, which will be cheaper, but will create problems in the late game (because you don't create units where it is more convenient, but redirect them from more distant places, besides the loss of one of the two centers is an extremely serious blow to your power), or choose the path of extensive economic development, creating new technological and production centers, which will result in an advantage in the late game, but will force to balance on the edge of poverty for a long time.

Thus, you either contain only a relatively large number of weak units, or a small number of advanced units.
Units that will be strong enough and cheap enough will only appear with serious investments in the economy and industry, and closer to the second half of the game.
In addition, this approach will reflect one of the main features of Russia - the constant mobilization.
As I remember our history, the main force was not the ability to outnumber the enemy by the bigger count of soldiers on the front, but abundance of reserves and ability to quickly compensate losses.

It may be worthwhile to work with upkeep mechanics: the reduction of resources from Russia begins earlier, but with the help of improvements it will constantly decrease.
Example:
1 Germany - 30% after 50 pop
2 Russia before upgrade - 30% after 30 pop
3 Russia after upgrade - 30% after 70 pop

BTW, idea of two players is fantastic and tastes like something really new.
 
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Level 10
Joined
Jul 13, 2016
Messages
74
Any suggestions for how the Russian Mob / Generic Militia unit should look?
Well, I found some references
1 2 3 4 5
For worker is boilersuit pants\apron, short sleeved shirt (teamcolored), goggles ant gloves, for militia - flat cap, pea coat. For legs may be just pants, shoes with windings, or pants tucked into boots.
Armbands as timcolor.
 
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Level 13
Joined
Jul 2, 2015
Messages
872
Well, I found some references
1 2 3 4 5
For worker is boilersuit pants\apron, short sleeved shirt (teamcolored), goggles ant gloves, for militia - flat cap, pea coat. For legs may be just pants, shoes with windings, or pants tucked into boots.
Armbands as timcolor.
Any suggestions for how the Russian Mob / Generic Militia unit should look?
Partisans?
 
Level 14
Joined
Apr 30, 2018
Messages
351
The DShk MG has some clipping in stand and walk animations between the bracket and the magazine that i couldn't fix : /
There is some mess up in the bottom back of the MG shield.
I like the new skin though, its much better.
Also, the cossack sniper looks amazing!
Edit: Wait, why is the cossack sniper dancing like that? xD
 
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