• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Runic Warrioress

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Conversion of http://www.hiveworkshop.com/forums/skins-552/runicwarrioress-blp-240541/ to starcraft II format

Permission to use the skin was given via PM, and blizzard says that using warcraft III stuff it fine in the EULA.

Import texture to "Assets/Textures"

edit: I just noticed that I need to fix some transparency issues with the armor/colthing, its on my to do list.

Keywords:
warrior, soldier, viking, runic, rune, nord, warden, iron, raven, maiev
Contents

RunicWarrioress.png (Texture)

runic_warrioress.m3 (Model)

Reviews
14:10, 15th Sep 2013 Statharas: Transparency needs fixing, and so does Team Color. Transparency is added by erasing parts of an alpha layer, Team Color is added by painting black the alpha channel.

Moderator

M

Moderator

14:10, 15th Sep 2013
Statharas: Transparency needs fixing, and so does Team Color.

Transparency is added by erasing parts of an alpha layer, Team Color is added by painting black the alpha channel.
 
Actually, if I remember correctly, Black areas are used for team color if enabled in the texture flags, and alpha areas are transparent.
Am talking about the diffuse map. Not 100% sure, it's been ages since I worked with that.

Now, to accept this, you have to add transparency to the texture, as well as team color. Also, fix the idle animations, the same animation keeps looping and is really annoying. I'd also love some normals and possibly some speculars.
 
Last edited:
Top