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Runic TD v1.5a

Runic TD


Introduction


Runic TD is a mazing TD where you can create and combine runes.
There are 6 standard rune types which have all their own research what is needed
to build and upgrade them.
Runes can be upgraded at research level 4, 9 and 15.
You will get 1 research point each round and start with 3 points at the beginning.

Combining


To combine runes you need two runes of the same upgrade level.
Runes must already be upgraded once to combine them
(upgrade for research level 4).
Combined runes can also be upgraded, with the same result as combining
upgraded runes.
There are also some combinations, that can be combined again to create a new
rune!
You can see all possible combinations ingame.

Features


This TD has 3 Modes (Standard, Race and Survival)
with 6 difficulties.
In standard and race mode, you have to fight against 40 Waves of Enemies,
of which each 6th level is air, and each 10th a boss level (so 30 is an air boss!).
In survival mode, there will be no bosses.
There is also a random mode, where all researches will be random.


Credits:

Icons by:

Darkfang,
CRAZYRUSSIAN,
Anachron,
KelThuzad,
Mr.Goblin,
SkirK, and
WILLTHEALMIGHTY.
Please rate and comment.


v1.1

-Fixed spelling of some words
-Fixed infernal food bug
-Added a new rune combination
v1.22

-Added a random research mode
-Flying enemies are now targeted as air units
-Ka runes are now only air attacking runes
-Increased HP of air units a bit
-AoE of Rampage and Cold Winter changed to 700
-Rampage has now 2 levels
-Corrected some tooltips
v1.22b

-Fixed Infernal bugs of EsOth upgrades
-Corrected AoE of EsOth
-Trading Ressources in Allies Window disabled
v1.25

-Added a new Triple Rune
-Upgrades of EsKa Rune are now autocasting
-Changed attack speed increase of Cold Winter
-Changed damage increase of Rampage
-EsTo runes now have a lower stun chance
-Changed model of EsKa runes
v1.3

-Added a new Hexagram
-EsKaTo tooltip fixed
-Rampage damage increase fixed
-KaOth can now attack air
v1.3a

-Fixed Memory Leaks
v1.5

- Fixed Hexagram EsKaraElToth
- Modified round texts
- This map is no longer protected
v1.5

- Fixed Inventory Problems
- The game starts now correctly if
there is no red player


Keywords:
Runes, TD, Maze
Contents

Runic TD v1.5a (Map)

Reviews
23:19, 31st Jul 2010 ap0calypse: Approved
Level 2
Joined
Jul 13, 2009
Messages
22
I beat it yesterday on the easist mode there is, looks like a promising map. I didn't know about the "refresh emtpy rune" thingy (forgot its name) until really late, but it's really helpful for all those empty slots you get from combining. ^^ I dont remember finding any bugs, but I do remember leaking a bunch of mobs in the earlier levels but buying lives is really really cheap - esp. in early levels where gold is well, useless pretty much. Oh right, one thing: Life is spell liVes when there's more than one, whereas your descrip. says liFes instead.

Fun map overall, reminds me of Gem td but it's still pretty far from that map. Good work.
 
Level 3
Joined
Jun 27, 2009
Messages
25
first time i tried it i had a bug, the "food" became 67/50 and i couldn't construct any towers. I had the poisons / fire and oth runes and lots of towers that spawn minions.
I tried it again with different tower and i could finish the game. Some runes are used more often for runewords then others, i hope you'll add more combination. Also the upgraded version of the runes looks too much like the unupgraded one.
its a nice map
 
Level 6
Joined
Feb 27, 2008
Messages
222
ok, it is a fun game and i really like the combinations mechanics and stuff. However i have some complaints...

at the end, there is only one tower which deals reasonable damage and is reasonable to get it. That is the hexagram. So in the end, it is all about getting attack speed towers, hexagrams and slow. I think you should get more ultimate towers.

Otherwise, great game, gets a 5/5 :)
 
Level 4
Joined
Aug 30, 2009
Messages
70
Thanks for all the feedback :cgrin:

I will going on improving the map and there will be some new towers soon,and also some ultimates.
But ultimates need different researches so you can't get two researches on max
to get the highest upgrade of 2-rune-combinations which can be powerful, too.

i found a bug in the last version (not in .99)

a snake attack my tower at the beginning of my maze (after first air lvl), here a screenshot :
Maybe you placed the tower while the snake was in it?
Normally creeps should not attack towers and i don't know why they should else and it doesn't look like they are blocked by towers in your screen.
 
Level 1
Joined
Oct 11, 2009
Messages
7
Difficulty is a little bit on the high side?Mob hp scales up rather quickly and random mode basically = suicide since you need 4 upgrades before you could actually do something, would prefer if the upgrades allowed step by step increment of the effectiveness of the said runes. Also gold ends being largely used for buying extra life, would've preffered if the gold was spent on developing your maze/towers/research.

Overall descent map, could use some balancing and additional runewords, well nothing else to be said that hasn't already been said.
 
Level 2
Joined
Aug 3, 2009
Messages
12
comments about v1.25:
  • major bug: damage aura from ShaElTorath is providing 15x damage and not 15% bonus damage. runic hexagram for example, is receiving +13215 bonus damage.
  • speed aura from EsKaraOth does not provide itself with the aura. not that the damage from that tower is very significant, but it would be more accurate to let that aura go to everything in 700 range. likewise, ShaElTorath does not receive its own damage aura.
  • EsKaTo does not show a proper tooltip for the armor reduction. to be exact, its tooltip changes to gibberish after every cast.
  • KaOth does not attack air. is this intentional? if yes, it needs to have a warning in its description.
  • the tooltip for the Ka rune upgrade needs to be edited for spacing.

keep up the good work :) i enjoy this map for the wide variety of combinations!
 
Last edited:
Level 2
Joined
Aug 3, 2009
Messages
12
v1.13a solved that bug that happened at the start of the game when it wouldn't start (or at least I havent encountered it yet) which is great!

I found a few things so far:
  • Ka Rune deals 196-198 dmg and pwns air :)
  • Others can see my builder's inventory (Player Red), but I can't see theirs
  • The hexagram with Carrion Nova has the remove rune button

I've been hosting the map a lot and come across repeated noobish complaints. Many of them do not figure out to upgrade El and spend all their lumber for the round. And those that do don't manage to build attacking towers in time for the mobs to arrive. Maybe you can give a text warning or try the following:
  • Text warning: Each round begins immediately once you spend ALL your lumber.
  • For the first round, give a time gap for them to build glyphs and upgrade

There's always a player who just waits forever thinking the mobs are stuck
 
Last edited:
Level 2
Joined
Aug 3, 2009
Messages
12
wow, it's astounding how fast youve updated the map after i posted :)

i just tried v1.5
i think the problem with the inventory is that the other players just dont have the items haha
it's the same for 1.3a and 1.5, no items
 
Level 2
Joined
Aug 3, 2009
Messages
12
for a looong time i kept wondering why i never had any consistency in $ from game to game of runic td. some games id have loads of cash left over while others i could barely upgrade or recover any glyphs. it was just now after viewing a replay that i realized kills made by the runic hexagram's 1% instant death do not receive bounty.

is that tradeoff a game feature?
  • carrion swarm stopped gaining mana :(
  • can you make it so my towers cant attack through the walls that separate players?
 
Last edited:
Level 2
Joined
Aug 3, 2009
Messages
12
Carrion Swarm gets 1 mana for each unit it kills.
darn it :) ill miss seeing 6 of those going off at once like fireworks

I think this is impossible :(
the one map i can think of that does this is sprout TD by Zoator (US East). player space is divided into wedges just like runic TD however, particles and tower AI is directed only to things within the given wedge. i don't know how it's done unfortunately, only that it's possible :)

when should we be expecting more rune combos? like ShaTo, OthElTo, or maybe a hexagram with Sharath :cute:

also, is there a reason you kept out a hotkey for building el glyphs?
 
Level 2
Joined
Jul 13, 2009
Messages
22
Played a bit in the new version, and yes it is possible to add a black-wall-thing to block off the play areas, and it would be nice to have.

One bug when I played is if you wait and let it auto-choose the mode (race, survival, ..) and click one of them kinda at the same time, you'll end up with some very fucked up mode. When I played both me and my friend got swarmed by waves at all kind of weird times, and it seems like both mode got enabled at the same time.

It would also be nice with some better balanced towers, as it is now the only good one between the 2x4 rune towers is the one with chain lightning, the one with bounce can also do well, but some of the others are just way beyond useless and crap. Like the one with infernals, gees that one stinks big time.

Also, why do you HAVE to buy El rune at level 1? I get that you need to get it to build your mazing blocks etc, but it seems unfair that people going for an El+? combo can get theirs earlier than the rest.
 
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