• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

RuneClock

A rotating effect.
Each spin of dial lasts 10 seconds.

Has 3 animations
Stand - Spins the dial
Stand Alternate - Spins backwards
Death - Hides the model

You may change the animation names to whatever suits your need.

Changelog
- Fixed the dial rotating wrongly
- The dial now starts at the top of the clock
- Added a indicator to show where the animation ends
- Added an alternate animation

Keywords:
Clock, Effect, Time, Hourglass, Blue, Glyph, Rune, Timer
Contents

RuneClock (Model)

Reviews
Misha 8th Sep 2013 Moderator's Review: cool and useful rune :) I approve (btw fix internal name)

Moderator

M

Moderator


88b8c096c14d2181b2e61de7191420f7_67524.png
separator.gif
Misha
separator.gif
8th Sep 2013
Moderator's Review:

cool and useful rune :) I approve
(btw fix internal name)
 
Oh that might come in super handy for me, although it would be great if you could add an additional animation where the arrow turns clockwise, since, y'know, it's a clock. Also having the stand animation be invisible and the upgrade be the visible one is kinda awkward. It would be best if the stand 1/2/3 etc be the visible ones and the death animation to be a fade out.
 
Level 23
Joined
Oct 12, 2008
Messages
1,783
Oh that might come in super handy for me, although it would be great if you could add an additional animation where the arrow turns clockwise, since, y'know, it's a clock. Also having the stand animation be invisible and the upgrade be the visible one is kinda awkward. It would be best if the stand 1/2/3 etc be the visible ones and the death animation to be a fade out.

That's why I added the last line stating that users may edit the animations without giving credit. The number of uses of this model is huge, hence I didn't want constraint its uses by such.
Also, Im quite sure the dial turns clockwise ingame.

Welp, I just realised it does infact turn anticlockwise. This wil be fixed asap.


Very useful model, although animations should be fixed

Whats the issue?
 
Level 16
Joined
Aug 7, 2009
Messages
1,403
Welp, I just realised it does infact turn anticlockwise. This wil be fixed asap.

Well, people could always set the dummy unit's timescale to -1 to fix this issue :) (Given it has an individual dummy unit type with this as a base model, and not a generic dummy unit to whom the effects are attached via triggers - GUI users tend to go with the first solution, so yea).
 
That's why I added the last line stating that users may edit the animations without giving credit. The number of uses of this model is huge, hence I didn't want constraint its uses by such.
Well not everybody knows how to change animation names (even if it's simple). The logic is that the default animations should be intuitive (although easy to understand, the current setup isn't since it needs instructions), and any changes people want to make from there will depend on what they want/need.

You should keep the anticlockwise movement as a separate animation - this could be very useful if someone wants to make a reverse-time kind of spell, (eg: old to young/reset stats to what it was 10 seconds ago/etc).
 
Level 23
Joined
Oct 12, 2008
Messages
1,783
Well not everybody knows how to change animation names (even if it's simple). The logic is that the default animations should be intuitive (although easy to understand, the current setup isn't since it needs instructions), and any changes people want to make from there will depend on what they want/need.

You should keep the anticlockwise movement as a separate animation - this could be very useful if someone wants to make a reverse-time kind of spell, (eg: old to young/reset stats to what it was 10 seconds ago/etc).

Noted, changes have been made.
 
Level 14
Joined
Jul 12, 2011
Messages
1,370
Think I have saw it in a version of Angel Arena. If you have played the map, in the snowny part the is a Human townhall tier 1. There is this aura in a giant scale rotating at its origin....
GOTCHA!!
I may haven't found the right on but when I typed at google images angel arena allstars i scrolled down a bit and then this!
Can be found here too.
 
Level 16
Joined
Jul 16, 2007
Messages
1,371
Well, if its too similar to an already existing effect then feel free to reject this.

Actually I noticed that only the spiral and the idea is the same, but definitely the execution is different, you see your model has a different circle, and only one spiral. Also suits well as a unit aura. While the other, suits better as a spell/effect.
So, I don't think it will be rejected, even if it were the same thing, different people made it.
:ogre_haosis:
 
Top