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RPGSkeletonWarrior

A skeletal warrior modified for RPG styled maps.

-Completely unarmed
-New animations
-Compatible with attachments made for the human villager
-Usable as both a hero and a normal unit.
-Both left-handed and right-handed shields will attach as left-handed shields if the correct attachment point is used.
-Attack One Melee animations.
-Attack Two Bow Animations.


Melee Weapon: Weapon, Right
Bow Weapon: Weapon, Left
Right Handed Shield: Sprite, Right
Left Handed Shield: Sprite, Left
Gauntlets: Hand
Boots: Foot
Armor: Chest
Helmet: Head


10/16/2010
-Removed an useless extra blank animation
-Added head attachment reference
-Re-added Decay Anim
-Replaced death sword and shield with attachment points.
-Fix the Decay Anim again.
10/18/2010
-Shoulder spikes removed
-Shoulders scaled down
-Shield attachment point changed
-New screenshot
10/25/2010
-Re-added Portrait model.
10/31/2010
-Added anims for Bow usage.


Keywords:
rpg, skeleton, undead, defend, spin, attachment, right handed, equipable
Contents

RPGSkeletonWarrior (Model)

RPGSkeletonWarrior (Model)

Reviews
21:25, 18th Oct 2010 anarchianbedlam: looks good, could be useful, works ingame. approved.

Moderator

M

Moderator

21:25, 18th Oct 2010
anarchianbedlam: looks good, could be useful, works ingame.

approved.
 
Level 6
Joined
Jan 6, 2009
Messages
15
animations

Erm you might want to look at the death animation, as well as the dissipate. they still have weapons.

I had done something similar to this, but i removed the shoulder spikes and re-skinned the boots they look bad in my opinion.

Edit: o and if you use the SkeletonMage skin you can get team colour on the shoulder pads. That is if you wanted to.
i have uploaded a pic of what i attempted on to my album if you wanted to see what it turned out like.
 
Level 9
Joined
Jan 12, 2010
Messages
454
I'm will consider removing the spikes if enough people find them annoying.

I think you should add more spikes not remove them, prehaps make them bigger and add a row of three on each shoulder, like the beastmaster's.

Overall hes kinda plain but we have so many "unholy" weapons its nice to have an matching unit to wield them. lol :grin:

You might wanna think about updating your screenshot to show him wearing armor and wielding weapons too.

I give him a 3.5/5 but he needs some work. :thumbs_up:

Regards,

Jake
 
Last edited:
Level 8
Joined
Mar 15, 2007
Messages
230
You should also add "origin" (the base of the model) and "overhead" (right above the model's head) attachment points. You might want to do something about those huge pauldrins too. A great start to a model though.
 
Level 13
Joined
Mar 13, 2010
Messages
1,172
Yeah it needs attachment points of origin and overhead, for buffs and auras. This model could be very useful, and I like the whole idea. Good job.
 
Level 19
Joined
Jul 12, 2010
Messages
1,713
very nice model man !! 5/5 + approve :D
the "Attack Walk Stand Spin Defend" animation is funny lol
maybe the purpose of that animation is to be used in a spell like bladestorm? :p
also it would be good to add team colour on his shoulders and im not quite sure about the spikes...
what if somebody wants to add an armour on the skeleton?
anyway keep up the good work man ;p
 
Level 9
Joined
Jan 12, 2010
Messages
454
Good Idea, I'll just have to find a few sets I like...

I have a few suggestions for good attachments:

chilla_killa's Haunted Sword:
http://www.hiveworkshop.com/forums/models-530/haunted-sword-chilla_killa-179965/

HappyTauren's Obsidian Shield: (The one in the bottom left hand corner)
http://www.hiveworkshop.com/forums/models-530/obsidian-shield-59475/

Kitabatake's Demon Armor:

http://www.hiveworkshop.com/forums/models-530/demon-armor-92483/

Sunchips' Horde Commander Boots:

http://www.hiveworkshop.com/forums/models-530/horde-commander-boot-sunchips-177901/

Goolygot's Obsidian Helm & Snow Gauntlets

http://www.hiveworkshop.com/forums/models-530/obsidian-helm-173780/

http://www.hiveworkshop.com/forums/models-530/snow-gauntlets-180712/


All of these look good, atleast in my opinnion. :grin:

Regards,

Jake
 
Are you using the included RPGSkeleton_Portrait.mdx or just the RPGSkeleton.mdx only? I never added any camera to the main model and if you were not using the portrait model that would explain the problems you are experiancing.

downloaded it, there is no portrait model included... maybe you forgot?
 
Level 6
Joined
Aug 30, 2005
Messages
161
4/5

Suggestions:

- add bow/crossbow animations
- add two handed weapon animation


This model is great and the only reason i am not using it is because i was planning on using it along with the villager model, but the villager model has animations that the skeleton doesn't, making the skeleton a bit lacking.

Girlfriend: Cute villager model, what can it do?
Me: It can equip different weapons and armors and what not.
Girlfriend: Awesome! and whats that behind him?
Me: A Skeleton villager type of unit.
Girlfriend: Wicked! Can it do the same as the villager?
Me: Almost, expect it lacks animations to hold bows or two-handed weapons
Girlfriend: Sounds like skeletons suck, i want to use the villager!
 
Level 6
Joined
Aug 30, 2005
Messages
161
Changed by rating to 5/5. The model is now versatile, but of course theres room for improvement which is always good. My suggestion is keep in mind what type of skeleton rpg model you want it to become. If you main for a fantasy rpg model, animations such as
bow, crossbow, one hand attack, two hand attack (useful for two-handed swords and hammers), unarmed attack (useful for a monk class), are very, very, useful however animations such as a dualgun wielding might add unnecessary animations. Perhaps the most logical thing would be to make a different model that supports basic melee animations and ranged animations for guns and the lot.
 
Level 1
Joined
Oct 16, 2010
Messages
4
Does anyone know how to make agood saving code ? I'm thinking of creating a good large rpg map.
Only problem is I don't know how to make a save code (that saves hero levels, items, gold, lumber).

If anyone knows plz mail me on [email protected] so we can talk about it. Ty.
 
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