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(RPG_Evil) Goblin - Many Animations

Quite simply, a goblin version of the Necromancer from Diablo 2.

Has a fairly large number of animations for different types of weapons.
Tags include:
One - Axes/Maces\Hammers
Two - Swords/Shortstaves
Three - Daggers/Small weaponry
Four - Two-handed weaponry
Five - Crossbows
Six - Bows
Seven - Spears/Javelins
Gold - Polearms

Feel free to edit this model as much as you like, but remember to credit me!

EDIT:
Added a cloak-like set of clothing
Fixed the death animation
Removed unnecessary geoset animations and global sequences

Keywords:
Goblin, Hero, RPG, Necromancer, Diablo, Warcraft,
Contents

(RPG_Evil) Goblin - Many Animations (Model)

(RPG_Evil) Goblin - Many Animations (Model)

Reviews
21:39, 11th Apr 2010 anarchianbedlam: When tested in world editor and in a map, the model did not show up ingame. When viewed in magos, the animations need work. Death animation slides around and dips underground. Tighten them up. When changes are...

Moderator

M

Moderator

21:39, 11th Apr 2010
anarchianbedlam: When tested in world editor and in a map, the model did not show up ingame. When viewed in magos, the animations need work. Death animation slides around and dips underground. Tighten them up. When changes are made, model will be looked at again.

Status: Rejected until updated

5th May 2010
Model changes are done, model approvable.
 

Wox

Wox

Level 3
Joined
Apr 11, 2010
Messages
41
if you wanted to present this goblin like some goblin mage its ok, but in most cases goblins clothes are not so colorful. and there is one more thing that looks strange to me;its size. i think the torzo is rather to big for goblin, if you could just resize the model only through vertical ax (y i think) i think it could look much better. but all in all very nice model. gj
 
I am sorry man, yes, it has a lot of animations, but they are badly made.

Most of them are stiff and look bad, most of the multiples of each look pretty well the same to me, and I don't think you could tell the difference ingame.

As for the model itself, the head needs work, it is badly wrapped, and does not really resemble a goblin.
The rest of the body looks decent.

That's all I have to say.
 
Level 6
Joined
Mar 6, 2009
Messages
195
He needs longer ears, and a thinner, yet longer, nose.

Small details such as the nose doesn't matter in the heat of a game. All goblins can't look the same, either. I think this fellows face is really good for being not so common, making it fit the magical class. Overall in a modeling view, I think the hair in the portrait and on the model could use some additional detailing, or maybe some horsetail or whatever, just a bit of work there. Rest looks descent enough, well done. I have no opinions about the animation.
 
Level 22
Joined
Jul 25, 2009
Messages
3,091
Let's get some actual feedback, hm? Or maybe, just maybe, let's see you prove you can do better before trying to downright insult my work.

Perhaps, or maybe just maybe you should calm down? It's called critisism :razz: I think you may have a slight temper problem learn to control it, it would be a shame to see a modeler who created so much get banned for flaming.

The model looks very bad because of the quality of the skin or the wrap
The head looks very unusual and not in a good way
the chest looks very fake the mussles just look like badly wrapped black lines on green skin

I didn't check to see if custom textures were used but if they were not maybe you should try and use them have someone make it a custom skin. Also scale the head down a tad.
 
Level 4
Joined
Feb 18, 2011
Messages
48
Eww, this model look so ugly. his neck is so thick his head looks like a digglet or something. and why is he showing his abs? isnt that like... the FIRST thing that armor should cover? so he doesnt get a stomach shishkabob? and the shoulders

I really like all teh animations but i think that the mesh needs work to make him look like a goblin.
 
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