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RPG Template

Alucard1944

RPG Template
Created by Alucard1944

Map Info:

This is a rpg template for people who don't want to waste too much time in making terrain on their own. At the top of the map I already made some dungeons. There is enough space for you to make the already existing dungeon bigger/smaller. Furthermore I didn't want to use more doodads than the map editor allows, so every one of you is able to decide whether you want more doodads than allowed or not.

Credits:

- Everyone in the comments
--> Especially StoPCampinGn00b

Features:

On the map you can find villages, undead villages, castles, forests, ashenvale forests, deserted spots, different dungeons. There is a river seperating different parts of the map.

Screenshots:



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Change Log:





Uploaded





- Added a new tile

- Removed a few big groups of trees

- Improved the terrain





- Removed a lot of the dark space
--> More Playable space

- Removed a few big groups of trees

- Added some buildings ( Troll Burrows, Watch Turrets, Barracks, . . .)

- Improved the terrain

- Removed the custom model (Because source is unknown)




- Added some buildings ( Gnoll/Troll Huts,...)

- Added self made buildings / bridges / other constructions

- Added 2 water falls

- Tried to make the cities a little bit different from each other

- Improved the terrain (Cliffs with miscdata.txt)

- Removed Blizzard Cliffs

- Ashenvale forest is a little bit swampy now

- Removed the big water fall (Because no vision on it)

- Removed a little bit of the dark space

- Replaced trees with other stuff (Water falls, water, buildings,...)




- Added cliffs/higher terrain to the "village - zone"

- Added another waterfall

- Moved 2 dungeons to the top of the map

- Removed some misplaced doodads

- Improved the undead dungeon

- Improved the huge mountain in the ashenvale area

- Improved the undead part of the town at the bottom left corner





Map Description Template Created by -Kobas-
Find more here: Map Description - Templates



Keywords:
Template, RPG, Village, Undead, Plague, Virus, Dungeon, River
Contents

RPG Template (Map)

Reviews
20:24, 14th Nov 2015 StoPCampinGn00b: Map improved, map approved :) Overall the map isn't lacking but average now. Top left is on the scarce side and the top of plateaus can definitely be decorate more. What looks a lot better now are the height...

Moderator

M

Moderator

20:24, 14th Nov 2015
StoPCampinGn00b: Map improved, map approved :)

Overall the map isn't lacking but average now. Top left is on the scarce side and the top of plateaus can definitely be decorate more. What looks a lot better now are the height level usage and dungeons, but the whole of the map is also decorated more.

3/5
 

Ardenian

A

Ardenian


Official Review RPG Template 1.1

Visuals - Ambience and Aesthetics

You used a good tile variation overall and the map offers different kinds of areas.
Some areas, like the southern forest, could make use of some more little doodads.
The doodads count is quite high for what you present.

The black area at the top of the map is a bit big, you could arrange the place there more efficiently.

You added some nice areas and custom doodads.
This template could be useful for users wanting to create a RPG map or a Defence/Survival one.

You miss credits for the custom resources you used.

Review Result

You did a good job with this map, Alucard 1944, even though some themes repeat themselves you can make great use of all areas of the map.
It is simple, but useful.

Try to arrange the black mass at the top in a different way, allowing to create some more little areas there.

Please add credits to your map description thread and add yourself as creator in the map properties.

I vote for Approval with a rating of 3/5 Useful after you took care of the things I wrote the lines above.
 
Level 32
Joined
Apr 2, 2013
Messages
3,953
Compared to the other templates uploaded in 2014 and '15, this is lacking. While it is useful for novice map makers that don't care about maps aesthetically, the map terrain wise is simply below average and significantly below average for templates.

The main issue you have going on is the spaces with repeated methods of filling it up. Large forests almost just consist of Lordaeron trees and a couple of shrub and rock like doodads. Cities or creep areas are the somewhat same way, lots of space and repeating basic doodads filling it up to a lesser extent. Basically doodad count is very low for a 256x256 map and the ones that are use are on the blander side. The tile usage is acceptable but it doesn't blend since you "polka-dotted" the grass with grassy dirt.

The plateaus waste a ton of space and look strange. What you can do is use miscdata.txt (play around with it first). miscdata can be found in the link below.

You'll find everything you need to know about beginner to intermediate terraining on this guide: http://www.hiveworkshop.com/forums/...e-terraining-hives-terraining-section-184427/

Map set to needs fix. Once you update it, it'll be available to the public in the pending section again. Please make sure it's a big update though.

Good luck and feel free to ask any questions, here or on the forums.
 
Level 32
Joined
Apr 2, 2013
Messages
3,953
That's a nice update and big improvement, also a big update and nice improvement ^^
The map looks much more realistic shape wise with the cliffs and coastlines fixed. It'd definitely more decorative all around.

I think that the map is almost there. Compare the area of screenshot 6 compared to the area just to the left of it. The main difference is that you made the section in screenshot 6 not a strictly one themed section. (6) has winding paths, small rivers, a waterfall, and higher variety of doodads. It's okay to have a section be more wide open, but that isn't something to stray away from better decoration. Simply use similar techniques you used for (6) that match with that section and I think you'll get a good result. Now if you do this with most or even all other sections then you'll get a great result.

Also, there is still some negligence on the dungeon areas up top. There's awkward place from the second dungeon from the left that pokes into the regular zone while there is so much space above it. If you move it up, it wouldn't poke out. The undead one seems uninspired and still very empty. Maybe try to add an actual undead / dungeon themed boundary to it and fill it up more.

All in all, you don't have to do too much for approval. You can always of course strive for more.

I'll keep this as pending - notify me when you update it.

I also attached one of my abandoned maps that has RPG terrain on it. I'm not suggesting you to copy, just to look at examples if you please. You can go all out or just take some ideas. And note that it's not up for editing without permission.
 

Attachments

  • Eternity RPG v0.5d (1).w3x
    5.1 MB · Views: 182
Level 32
Joined
Apr 2, 2013
Messages
3,953
Map improved, map approved :)

Overall the map isn't lacking but average now. Top left is on the scarce side and the top of plateaus can definitely be decorate more. What looks a lot better now are the height level usage and dungeons, but the whole of the map is also decorated more.

3/5
 
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