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Round Shield

An ancient shield - inspired by both Greek and Viking iterations of the same idea.

As always, no need to ask permission to do small model edits like scaling, rotation, and translation; though be sure and follow Hive guidelines by giving me credit if you use the model in your map.

Thanks for looking, and let me know what ya think!

UPDATE 5/10/13 - NOW INCLUDES A RIGHT-HAND VERSION AS THE PORTRAIT MODEL! CAPS!

Keywords:
Viking, Greek, Hoplite, Shield, Buckler, Targe
Contents

Round Shield (Model)

Round Shield (Model)

Reviews
Misha 10th May 2013 Moderator's Review: it works like a charm, but.. could you maybe add in the version for the other arm as well, so i can get it a rating it deserves :P

Moderator

M

Moderator


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Misha
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10th May 2013
Moderator's Review:

it works like a charm, but.. could you maybe add in the version for the other arm as well, so i can get it a rating it deserves :p
 
This does look pretty good, but I wish it was made with in-game textures. It could easily have been made using in-game textures and would turn out looking almost exactly the same; possibly even better since the texture used is a bit lower quality than what you used to do (for lower file size, I know)

The file size is absolutely colossal for a simple model like this, making it completely unusable.

I'm going to have to give it a 2/5.

I feel really bad about giving such a low rating to Red, but it seems like the quality's dropping. Not only is it a huge file size, but at the same time, if I were to rate solely on quality and ignore file size, it'd still only be getting a 3/5, which is a lot lower than what I'm used to giving to Red.
 
Last edited:

Red

Red

Level 26
Joined
Dec 10, 2008
Messages
156
I feel really bad about giving such a low rating to Red, but it seems like the quality's dropping. Not only is it a huge file size, but at the same time, if I were to rate solely on quality and ignore file size, it'd still only be getting a 3/5, which is a lot lower than what I'm used to giving to Red.

Sorry to hear ya didn't like this one so much, but I do appreciate the honesty. These attachments are about as low of file size as I can get them with custom textures without dropping noticeably on the quality end, and in that regard I've improved quite a bit since the days of 300kb rifles with 512x512 textures.

The way I look at it is - there's literally hundreds of sword, shield, axe and mace attachments here on hive that use in-game textures that would definitely be the wiser choice for someone looking to conserve space on their multiplayer map; I just cater to the other crowd whose more interested in HD single player maps.

And yes, these models are totally just an excuse to do some old school texturing without having to worry about normal and specular maps.
 
Sorry to hear ya didn't like this one so much, but I do appreciate the honesty. These attachments are about as low of file size as I can get them with custom textures without dropping noticeably on the quality end, and in that regard I've improved quite a bit since the days of 300kb rifles with 512x512 textures.

The way I look at it is - there's literally hundreds of sword, shield, axe and mace attachments here on hive that use in-game textures that would definitely be the wiser choice for someone looking to conserve space on their multiplayer map; I just cater to the other crowd whose more interested in HD single player maps.

And yes, these models are totally just an excuse to do some old school texturing without having to worry about normal and specular maps.

I understand; you're addicted to making textures. I just say if you're going to use custom textures, you might as well go all the way and use textures that look better than in-game ones, like the way you used to. If I'm going to import extra file size, it might as well have the quality that normally comes with it. When given a choice between a 10kb and 50kb of equal quality (since you use smaller textures now), choice is obvious for most: 10kb. When given a choice between 10kb and 100kb with an incredible texture (like what you used to do), the choice depends on the purpose; 10kb for multiplayer maps with a ton of imports, 100kb for single player and multiplayer maps with limited imports.

Or you could start working with another person like I've seen you do a bit before, and make complex custom units where the model's file size is high enough that a high quality texture comparatively isn't tipping it too far; then the texture's file size is less of a big deal. Especially since units are generally given a lot more room for acceptable file size. At least, I generally give them more room.
 
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