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Roof Snow (Gable + Flat)

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I think it's about time to get snowy (Still no snow in bulgaria :S), and everything should be covered in snow, roofs included!

Here are included the Gable and Flat shapes of snow.
-Pyramid + Cone: [http://www.hiveworkshop.com/forums/models-530/roof-snow-pyramid-cone-246492/]Link[/url]
-Dome (Pile): Link

It might be a bit tricky to use these doodads. If you have any trouble, you should see a doodad manipulation tutorial (See point D.) You can use it with my Snow Pile model for better results (Like in the screenshot above)

With these little doodads you can "Snowify" Almost any building!
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v1.1 (1.5.2014) - Fixed some lighting issues.
v1.0 (1.4.2014) - Uploaded

Enjoy, have fun and Merry Christmas and Happy New Year (A bit late though lol :D)

Keywords:
Roof, Snow, Ice, Cold, Frozen, Freeze, Fallen Snow, Snowman, Top, Christmas, Winter, New Year, Northrend, Icecrown, EVERYDAY I'M SHOVELIN'!
Contents

Roof Snow (Gable + Flat) (Model)

Roof Snow (Gable + Flat) (Model)

Reviews
19:31, 5th Feb 2014 MiniMage: Creative and useful for snow terrains. Approved.

Moderator

M

Moderator

19:31, 5th Feb 2014
MiniMage: Creative and useful for snow terrains. Approved.
 
Level 13
Joined
Mar 6, 2008
Messages
852
This is similar to the sword and stone project exept that this uses extra models instead of textures?

It is not compareable.
The project is a doodad pack which has multiple textures for models so that you can change them to a snowish one if it is snowing for example.

Blood Ravens stuff are seperate models one can use in combination with the existing models in Warcraft 3.
 
Oh, so it's textures. If you ask me, alternate textures take up too much space, that's why i'm making models, which take 4kb. Thus i like how thick the snow is, whereas on textures you can't make it thick.
By the way, i'm working on some more roof snow shapes :)
I might even make a snow&ice pack sometime later.

EDIT: okay, uploaded the new one
Man, you are genius. Create another one with leaves.
You can do that yourself by changing the texture path to
Code:
TerrainArt\Ashenvale\Ashen_Leaves.blp
 
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Deleted member 212788

D

Deleted member 212788

Oh, so it's textures. If you ask me, alternate textures take up too much space, that's why i'm making models, which take 4kb. Thus i like how thick the snow is, whereas on textures you can't make it thick.

While I do agree about the thickness, the textures are by no means heavy on file size - they're about 64 kb and the snow one is shared by all the models in the pack - some 20 or more, including the LQ ones. Also, it allows for smoother transitions and like the creator put it "dynamic snowfall". Yet, these are very useful indeed. Keep up the good work, can't wait to see more of them :)
 
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