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Rod of Necromancy

An attachment made like the icon for the named item.

UPDATE: Switched the skull texture and changed the particle emitters.

I finally fixed the internal name, though I wondered for quite long time how exactly to do it. I also tagged the particles to Model Space.

Keywords:
staff, wand, rod, necromancy, dark, undead, evil, fel, warlock, skull
Contents

Rod of Necromancy (Model)

Reviews
10:39, 15th Mar 2009 Dan van Ohllus: You need to do the following things before I'll consider it approved: - Change the model's header name to something else than Texture. - Make sure that the particles are set to "Model Space" so the effects stay...

Moderator

M

Moderator

10:39, 15th Mar 2009
Dan van Ohllus:
You need to do the following things before I'll consider it approved:
- Change the model's header name to something else than Texture.
- Make sure that the particles are set to "Model Space" so the effects stay on the rod. This can be fixed in Node Manager via Magos Model Editor.

EDIT:
Changes made. Approved.
I can also add that the effects give a nice touch to the staff/rod.
 
Level 26
Joined
Jun 15, 2006
Messages
2,651
the idea is good as long as the quality does not suffer and this technique does not work for every icon.

+ at the end it is even more chalanging to get the same effect without using the reference as the texture ^.^
 
Level 5
Joined
Sep 29, 2008
Messages
171
I like it, but could you post a picture of it in a units hand for size comparison?
 
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