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RMX Water Spell Pack V3

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This spellpack contain two abilties each are unique Leakless GUI MUI.

The map contain 5 or 6 diffrent spells with Explenation of what it does.

Feel free to comment and rate.

Changelog :

Added to reduce the increase the special effects in massive Blast .

Added new spells also all MUI GUI .

Added 2 heroes to test is they r MUI ^^ .

Fixed some bugs and leaks.

Keywords:
Knockback, water, Damage, Arrow, Speed reduction, Sucking Knockback :p, RMX, ext...
Contents

River Rush (Map)

Reviews
20:17, 20th Sep 2009 The_Reborn_Devil: Triggering looks nice, but I would recommend using Triggering Unit instead of Casting unit. Also, you should use intervals like 0.03 or 0.04 instead of 0.02. The eye-candy is nice, but maybe a bit too much...

Moderator

M

Moderator

20:17, 20th Sep 2009
The_Reborn_Devil:

Triggering looks nice, but I would recommend using Triggering Unit instead of Casting unit. Also, you should use intervals like 0.03 or 0.04 instead of 0.02.
The eye-candy is nice, but maybe a bit too much.

Anyway, spells approved.
I give these spells the rating useful.

If you got any questions or disagree with your rating then PM me.
 
Level 7
Joined
Jun 19, 2009
Messages
277
Rmx you have nothing against me making a water power hero with these abilities ? if you read my introduction and my request for a chuck norris model you will see that everybody who helps me will get a ingame thanks as text on the screen and on the loading screen
 
Level 12
Joined
Jun 28, 2008
Messages
688
  • Floating Text - Create floating text that reads (String((Damage taken))) at MapHostile with Z offset 0.00, using font size 10.00, color (100.00%, 0.00%, 100.00%), and 0.00% transparency
I know its just for the test map, but for cosmetic reasons,

  • Floating Text - Create floating text that reads (String((Integer((Damage taken))))) at MapHostile with Z offset 0.00, using font size 10.00, color (100.00%, 0.00%, 100.00%), and 0.00% transparency
Just to get rid of the '.00' at the end of every number. Less hurt on the eyes.
 

Rmx

Rmx

Level 19
Joined
Aug 27, 2007
Messages
1,164
Rmx you have nothing against me making a water power hero with these abilities ? if you read my introduction and my request for a chuck norris model you will see that everybody who helps me will get a ingame thanks as text on the screen and on the loading screen

Those spells are ment to be put out there for water heroes :p as long as you give credit .. you have my permession ..

Also when you release the map plz send me the link to play it :D

Massive thing causes lag because it includes structures in the unit group I guess. It causes the building to move and look crazy.

No this is caused by spam of effects thus increase lag ;). you could decrease the spam of effects :D
 
Level 5
Joined
Nov 14, 2009
Messages
191
Your Massive Blast just blew my friendly units and building away (the last one got knockback to the center of map) but I managed to fix it.

Nice eye-candy and spells were great 5/5 +rep
 
Last edited:
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