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Rise of the Ancients

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Description

Goal

Features

Credits

Author's Note

Changelog

After the failure of Illidan's goal of dispatching the demons, Burning Legions continue to conquer the land of Azeroth. Until they reach on the land of Moon Glade, the place of full of fallen ancients.
Defenders:
You must survive in 45 minutes or slay all the Demons Commander and Minions.
Demons:
You must slay all Defenders hero.
NOTE: Don't let yourself be killed espcially for Demons.
HINT: You must capture the buildings first with circles ;)
The game features includes:
RPG System by @The_Witcher
Capture System by @Tasyen
and more to come...
All I want to give thanks to those authors that I use their resources:
System:
The_Witcher = RPG System
Tasyen = Capturing System
Weep = GDD (Floating Damage System)
Models:
Hanza-Ru, Kitabatake, Buster, takajenji, Gottfrei
Special Mention:
Thanks to Born²Modificate for his Realtexture Expansion Pack and thanks for the author of TheUltimateTerrainingMap for the models I used. And to the Hiveworkshop for resources, tutorials, and for the contest.
P.S. If you didn't listed on Credits please PM me at Hiveworkshop.
> If you find any Bugs or Glitches you can contact me here.
> I'm open for your suggestion for future update (if there will be XD)
> This map is not yet fully completed, I focused more on the gameplay first before other features to come.
> This map is UNPROTECTED, which means you can open this map freely and by the way don't edit anything on triggers if your not yet experienced, it may cause the gameplay broke.
> *UPDATE: The map can be played in version 1.26 up*
> P.S. Sorry for my Bad English :D

(08/24/2019)
Fixed Bugs, Glitches, and added more secrets items and more....
*Coming Soon more info's UPDATE*
(07/09/2019)
initial release
(07/10/2019)
*UPDATE: Map can be played in version 1.26 up*

Previews
Contents

Rise of the Ancients (Map)

Reviews
deepstrasz
If you could make the camera not so harsh on the human players during their stroll through forests and multi doodad zones, that would very much improve gameplay quality. Based on contest reviews: Abelhawk's Mini-Mapping Contest #15 - Results...
Level 2
Joined
Oct 27, 2010
Messages
23
its a shame that there is no option to use normal view, which is how warcraft is meant to be played
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
If you could make the camera not so harsh on the human players during their stroll through forests and multi doodad zones, that would very much improve gameplay quality.

Based on contest reviews: Abelhawk's Mini-Mapping Contest #15 - Results

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

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