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Revive System v1.7

Revive System: (made for my RPG)

When a hero dies, a grave will appear and friendly heros can rervive the dead hero.

The system is MUI


thanks to Palaslayer for his template map.

v1.2 fixed leak; improved a little bit
v1.5 add more options
v1.6 removed call create group
v1.7 removed group leak (plz use this version)

Update 31.8.14: Updated Hive description

Keywords:
MUI; revive; system; recall; callback from hell; hell gate; GUI
Contents

BioScan (Map)

Reviews
22:40, 14th Jun 2009 hvo-busterkomo: The system could be useful, but needs a bit of fixing first. Leaks a unit group. The_Reborn_Devil: The leaks have been fixed. Approved.

Moderator

M

Moderator

22:40, 14th Jun 2009
hvo-busterkomo: The system could be useful, but needs a bit of fixing first.
Leaks a unit group.

The_Reborn_Devil:
The leaks have been fixed.
Approved.
 
Level 22
Joined
Nov 14, 2008
Messages
3,256
this will be like a priviledge for ya, my last review so here we go

first of all, I dont like that you create tombstone and that you revive on the spot you die on, make it a point that is customable.

but as you said, it was created for your rpg so it can be in your way.

also you leak in the loop

  • Special Effect - Create a special effect at LeakPoint[0] using BloodSFX
also I dont get this part, pretty funny

in the revive trigger

  • Trigger - Turn off (This trigger)
  • Trigger - Turn off Revive <gen>
else I dont see any more cons with this system thought it only works for those who wants a "ress" function

but still good anyways

regards

baassee
 
Level 17
Joined
Mar 17, 2009
Messages
1,349
Well, to start with, the loop trigger is Initially On and bassee mentioned how you should turn it off...

You null global variables, don't. It doesn't affect efficiency in any way...

And replace this:
  • Unit - Kill Tombstone[LoopIndex[4]]
With:
  • Unit - Add a 0.01 second Generic expiration timer to Tombstone[LoopIndex[4]]
Simply killing keeps the unit in the map, we want to totally remove it...

It is nicely done and I like the idea :)
 
Level 8
Joined
Jul 14, 2010
Messages
235
Any easy way to make this ress friendly heroes just by reaching their grave, getting inside a certain range of the grave. I dont have room for the "Revive" ability, so it would be great if there was a way to ress heroes instantly just by reaching their corpse.

EDIT: Nevermind, I figured it out. Now I just need to find a way to make 2 Heroes fighting beside eachother not immortal :p

EDIT2: Ok this system is not MPI, but isnt it extremely difficult to have 4 players activating this at the same time?
 
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