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RESIDENT EVIL 1.5

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Resident Evil 1.5 is a single-player map based on an electronic game Capcom's Resident Evil. The map follows a single story however that binds with the original Resident Evil franchise, Resident Evil 1.5 of the events take place five hours before Leon Scott Kennedy arriving in Raccoon City for his first day of work at the R.P.D. Resident Evil 1.5 features classical sound track of the oldest games in the Resident Evil franchise, as sound track of Resident Evil 1, Resident Evil 2, Resident Evil 3 and Resident Evil 4, which will be played especially for each region. You will control Leon Scott Kennedy and started the game with only a 9MM and 15 bullets, you will discover the true creator of the G-Virus and why surveys were made of inhuman ways. Resident Evil 1.5 is approximately 45 minutes long, will have parts of the game you will stand not knowing what to do, and will find that the map is buggy but the map DOES NOT HAVE ANY BUG (I have tested all), just investigate further all areas and pay close attention on the cards and messages that you find throughout the map because you only managed to understand the story if you carefully read all messages. Good luck !
Resident Evil 1.5 is a survival map where you must discover the strange events in a nearby forest in Raccoon City.

- Look for items around the scenario, the only way to find essential items for your survival is looking for.
- Check the items you find to know what they are for.
- Save ammo, they are hard to be found.
- Avoid taking too much damage, First Aids will not show all the time.
- Use the ability "Investigate" near bookshelves, tables or anything else can be items.

This video is from an OLD version
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- THE STORY -
5 hours before Leon Scott Kennedy arrived in Raccoon City and started the events of Resident Evil 2, Leon had to undergo a forest where Umbrella had a kind of "hotel" where hikers and tourists spent the night. And in this "hotel", Yan Mekler does experiments using a virus called T-Virus in the guests, would be a great idea to test the virus ... if Yan Mekler was not crazy ... he created a virus better than T- Virus, but was not given permission to test it on the guests, Umbrella does not give this permission and that activates the fury of Yan Mekler, and then the disaster happens ...

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Special Thanks:

I thank all listed below for helping me on the map or have helped in skins, icons or models.
Uncle Fester
GeneralThor
Huinipachutli
The Weird Human
Eubz
JB_McKnight
Sin'dorei300
Hexus
Trollschnitzel
The_Silent
KelThuzad
The Weird Human
alreadyused
Chen
darkdeathknight
Gallin
Kitabatake
Zap
WILL THE ALMIGHTY
ANdROnIQ
stonneash
Mike
bisnar13
imforfun
Tranquil
Scythy Dervish
RED BARON
Geries
The World Is Flat
WhiteDeath
HappyTauren
Chaosium
SantoRayo[iP]
Gormadoc
Polar_Bear
Trollschnitzel
Hybred
skrab
Zombie

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I had already tried to post this map a few years ago, but it was rejected because it had some bugs and critical flaws, I tried to tidy up at the time but I was left without a computer and it messed everything up. So 2 years later I was able to perfect the map and fix the bugs, now it is clean and nothing else hinders the progress of the player during the game. I remember I had worked hard to create this map and now I'm finally posting (again). Thank you for your attention ! Galles loves you all !

Keywords:
World Editor, Resident, Evil, Leon, Scott, Kennedy, Terror, Single, Player, Biohazard, Survivor.
Contents

RESIDENT EVIL 1.5 (Map)

Reviews
deepstrasz
1. I suggest placing the ability icons in the order of the hotkeys. 2. I guess the suspense is broken quite fast with encountering the infected in the first house. 3. You can't fight the dogs without them hitting you which means you're forced to use a...
Level 2
Joined
Mar 2, 2016
Messages
15
I loved this map! It's so cool to play RE again on Warcraft. But, as always, need to improve some things...

Well, I thought at the start of the game that when the cam stopped moving, I would hear: "Rezident Evaaail!" -- But no :/ I would like if there's an audio you could use:)

And when Leon investigate something, like the body at the beggining of the game, the cam could focus on the body on the floor. I think that would be a good idea because when I went to investigate, I ended up seeing the next room. And that was a terrible spoiler. ^~^

Whatever, I was never good playing RE, so I died in the start 2 times XD But everything's okay, I'll keep practicing:infl_thumbs_up:
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
1. I suggest placing the ability icons in the order of the hotkeys.
2. I guess the suspense is broken quite fast with encountering the infected in the first house.
3. You can't fight the dogs without them hitting you which means you're forced to use a bandage every time.
4. The hero is selected during cinematic mode. Actually you could just use disable user control and stop unit or even better just pause the unit instead of enabling cinematic mode.
5. The gameplay is kind of linear.
6. Not sure if intended or not but after I took the +50 permabonus HP and fought the weird blue teamcoloured creature which hit me once, my HP started regenerating, slowly but I guess it should have instead required a bandage and dropped. I used the +50 bandage before taking the +50HP addon and was not hit until facing the miniboss. (seemed cliche to meet it right after reaching and exiting the last room of the house but I guess it called for a claustrophobic gamplay piece). Yep, next dog that hit me still didn't make me bleed just dealt damage and I still regenerated.
7. You can reset the camera to the normal game view by pressing DELETE; don't know if intended. I guess so since you'd have a real hard time trying to shoot anything.
8. Would be easier to read dialogues as transmissions instead of on screen text which could be missed; you culd at least colour the name before the text (eg: Leon: bla bla bla.). Or instead of using floating text, you could make game text so it would remain in the log/files for later reading in case you forget something.
9. A bit counterintuitive that you have to write a word near a small doodad for the dude and gal to appear. Figured it eventually.
10. Such a cheesingly cliche story. Well.
11. Aya shoots the infected through the door. Splendid woman! Also good at shooting while you run. They don't attack her. It's easy to just get away because the enemies will return to their initial spot while Aya shoots them. You can also send her to shoot while you wait.
12. Some places of the map like in the mines need better walls/hiding not to see the blank spaces/out places.
13. You should fix the shooting point animation for Aya. Now the bullet comes somewhere from behind her.
14. Move Aya and Kick change places after loading the game.
15. Cinematic scenes cannot be skipped.
16. It's getting even funnier, the mindless trapping the mindful... and with your arms.
17. There's an error with the second level in the dungeon. When it's shut the door is shut.
18. Should he be able to get you to him through the closed gates?

Overall, a good map which needs little tweaking for the boss fights, especially.

Approved
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Level 1
Joined
Apr 9, 2019
Messages
4
Great map! Just that I dont know what to do after you meet Aya in the mansion, I go down the elevator, kill zombies then nothing :/
 
Level 5
Joined
May 23, 2015
Messages
142
Great map! Just that I dont know what to do after you meet Aya in the mansion, I go down the elevator, kill zombies then nothing :/
I'm also stuck there, went up and down the elevator but could find nothing.

Then I went back the road manage to move in the corner of the map (where you probably not supposed to go) walked a lot in nothingness then found a random Fly Zombie, killed him with help of a granade, then there was a ping and the blond girl showed in her portrait, the ping where u find her at the vault door. Run there thinking something happened and... nothing.

Hate to use walthrougs but dont know if Im missing something or if its a bug. Please help.
 
Level 10
Joined
Jun 1, 2012
Messages
121
Great map! Just that I dont know what to do after you meet Aya in the mansion, I go down the elevator, kill zombies then nothing :/

I'm also stuck there, went up and down the elevator but could find nothing.

Then I went back the road manage to move in the corner of the map (where you probably not supposed to go) walked a lot in nothingness then found a random Fly Zombie, killed him with help of a granade, then there was a ping and the blond girl showed in her portrait, the ping where u find her at the vault door. Run there thinking something happened and... nothing.

Hate to use walthrougs but dont know if Im missing something or if its a bug. Please help.

Hello, sorry for the delay in answering you guys, but here I am.

Here's a SPOILER: To move forward you should take a reading file that is in the hallway room where you have a computer, read that file and you will see the word "million" written in red, then you should go up the elevator and write the word "million" while facing the safe in the room where there are several beds.

Sorry for the English, I'm Brazilian HUE HUE
 
Level 5
Joined
May 23, 2015
Messages
142
Well thanks for the answer, I had no way to know that small thing at the wall was a vault, I actually tried to do stuff with it but guess never had the password in my inventory as bag is hard to manage.

The game looks great, finished the go after Aya ending, but very frustrating how you got to ration your bullets, keeps too much pressure, but well its like the real Res games I guess.

Very good looking and nice models, hope you do another this detailed, maybe with some rpg elements, hate that zombie maps in Bnet allways got the Space Marine model, kills the immersion a lot.

(also in the under construction part I decide to skip the south part, too many enemies and decided to get out of there, also envy Aya with her infinit bullets gun, I danced around her a few times to get enemies killed)
 
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