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Replaceable Banner

Replaceable Banner

A simple but practical medieval banner model designed to make use of the destructible replaceable texture override fields.
When used as a unit, the banner will be replaced with team color.

Credits must be given when utilizing this model or its textures.
You are not allowed to redistribute this model anywhere.
The model and its textures can be modified for personal use only.

Tools used:
3ds Max 5/2016
Warcraft III Art Tools
VA Tools
Photoshop CC
BLP Laboratory


How to use:
1: Create a new destructible.
2: Change the Model File and Portrait to the imported model.
3: Set the Replaceable Texture ID to 1.
4: Set the Replaceable Texture File to the texture you want to use.
5: Profit.

Custom textures must follow the 'power of two' rule for dimensions, and be of either BLP or TGA file format.
For best result, use a texture aspect ratio of 1:1 or 1:2.

Keywords:
replaceable, banner, flag, team color, destructible, doodad, modern, rad, cgsource
Contents

Replaceable Banner (Model)

Reviews
11:28, 8th May 2016 The_Silent: Same as your other flag. Looks great. If you want suggestions for improvements, look at the other moderation. Great job.

Moderator

M

Moderator

11:28, 8th May 2016
The_Silent: Same as your other flag. Looks great.
If you want suggestions for improvements, look at the other moderation. Great job.
 
My texture does not appear ingame :(
Make sure the banner has been correctly configured in the Object Editor. Read through the How to use instructions again.
Is the texture you're using in the correct format? It should be in either TGA or BLP and both dimensions must be a power of two (2, 4, 8, 16, 32, 64, 128, 256 or 512).
 
Level 6
Joined
Sep 8, 2017
Messages
62
Hum, the banner works only as a building. And the problem is that you can't add your own image with a building. When it's a destructible the model appear like a green and black box...like if it's doesn't work because I didn't import it. Well ! Help ! ^^
 
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