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Renaissance Pikeman

This bundle is marked as lacking. It fails to meet the standard requirements and may only have minor use.
I don't know what century though. Don't complain about the length of the pikes please, they are going to stay long. Also, I suck at animating models so please don't be too hard on me.

As usual, have fun with it! You are free to use my models in your maps, as long as you credit me when you upload your map. You are also free to edit it for your own purposes, but if you want to upload it please let me know :).

*ERROR NOTE*
I am aware the model does not currently has the guts geoset when it dies. It was removed because of a strange bug that occured when this unit walks over guts geosets. For some reason guts keep sticking to their feet and it follows them around, even if those guts belong to another unit. Guts will be added again in the future when I know what causes the problem. As far as I know it still occurs, but if someone knows how to fix this, let me know.
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Pikeman_Portrait (Model)

Renaissance Pikeman (Model)

Reviews
General Frank
Please add a proper corpse mesh to the model. While you are at it please fix the minor bugs with the help of this tool Sanity Test | HIVE
Level 64
Joined
Dec 23, 2013
Messages
1,401
That has happened to me a ton of times in the past

There are 2 things that cause it
1 - Geoset Animation, the Gutz were not explicitely commanded to be invisible in every animation except decay
2 - Bone Binding, without being bound to it's own special "gutz" bone, the mesh will bind itself to the nearest appropriately named bone, even one on another model entirely
 
Level 13
Joined
Jul 12, 2018
Messages
509
The anims really aren't bad at all in my opinion, and it's a cool useful model. A few parts of the model look a little too flat and wide though and would look better if they were more evenly tubular imo, specifically the upper arms and the stick part of the pike.
 
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