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Region 0.37

REGION
Created by rulerofiron99

Map Info:
Build an army. Every round, your army spawns to fight either against randomised creep waves, or against another player's army. You have no direct control over your army after it spawns; your role is to build the right units in the right formation. Victory is achieved by acquiring a set number of Victory Points, gained by beating other players' armies.

Suggested players: 2-6.
Playable in single player, but not recommended (balance is for 2+ players)

*** Strictly speaking, this map is in WIP, which as per the rules is not allowed. HOWEVER: it is already in a very playable and polished state (aside from minor balance tweaks and unforeseen bugs that are to be expected), and due to its replayable nature I feel it is enough for at least being taken a look at. I have much more content planned, which I plan to update as time goes by. ***

Similar to (and drawing inspiration from):
- Legion TD
- Blood Tournament
Apparently also similar to Pokemon Defense.

Screenshots:

2ajqqyu.png

29zrng7.png



Features:
  • Unique TD-ish gameplay, combining the low-APM requirement of Tower Defense with the glorious battles of melee Warcraft.
  • Set your army in a formation to maximise its damage and survivability.
  • Seven (and counting) different races to choose from, each with its own strengths and weaknesses.
  • Use global-range spells to influence battles, improve your army, or slow down another player's progress.
  • Powerful bosses, each with special abilities designed to plow through your tanks and engage all elements of your army.
  • Randomised creep waves, ensuring that each game is different to the last.
  • Failing a level doesn't mean it's over for you; you get to fight it again next round. Although this might slow down your progress (and thus army size), you will never find yourself out of the running.
  • Many options and army styles to choose from, and designed to all be viable. Region isn't a game where the winning strategy is to simply spam a powerful unit; every build and every strategy has a counter.
  • Set custom behaviours on your units; e.g. to have them perform a tactical retreat when near death, or flank your enemy's army.
  • Multiple game modes: Survival (leak X amount of waves to lose, last player wins), Classic (as described above) and Tournament (you fight against players each round); each of which can be customised with Short/Medium/Long and Allpick/Draft/Allrandom

Planned Content and Features:
  • More races.
  • More units for each existing race.
  • More unit behaviour settings.
  • More spells.
  • Random terrain generator.

Changelog:

0.37
  • Fixed Castle not attacking air
  • Fixed Broodmother's spiders staying behind after defeat
    0.36d-e
    • Attempted another fix for the duel bug
    • Fixed various small bugs
    0.36c
    • Fixed a list of player names appearing at the start of tournament mode
    • Fixed tournament duel winners' lives displaying as 0
    • Fixed Troll Enforcer being able to upgrade to Orc Veteran
    • Fixed Human Wizard being able to upgrade to Bishop
    • Fixed Locusts dropping 3 gold (they now drop only 1)
    • Nerfed Dwarf Runecaster and Sharpshooter damage
    • Attempted a fix to duels sometimes excluding players
    0.36b
    • Nerfed troll slayer damage
    • Fixed healing ward bugging out in duels
    • Added a level 1 creep type
    • Mode selector is now automatically selected for player 1
    • Changed warcaller model
    0.36
    • Reworked creep level generator, earlier levels are in general easier
    • Added new creeps to some levels, and added level 8 and 9 creeps
    • Levels now go up to 30
    • Reblanced Dark Troll Warlord, now has medium armour
    • Fixed possessed units using food cap
    • Fixed food cap displaying incorrectly on multiboard
    • Added sounds for some game events
    • Added an anti-air attack to Dire Fiend
    • New skeleton unit: Blast Mage
    • New orc unit: Warcaller
    • Rebalanced Locust: amount 10 -> 8, hit points 50 -> 60
    • NEW RACE: Trolls, with a focus on short-ranged units and healing
    0.35
    • New Human unit - Wizard. Ranged magic user that casts Blizzard.
    • Buffed Captain (hit points)
    • Nerfed Veteran (damage)
    • Rebalanced Elf Warrior (removed evasion, reduced cost)
    • Fixed some passive abilities that had active icons
    • Fixed possessed units autocasting spells
    • Fixed possessed units being able to upgrade in battle, becoming invulnerable
    • Fixed Priests automatically healing nearby units being deployed
    0.34 - 0.34b
    • Fixed draft mode not working for players 2-6
    • Tournament mode now properly matches players in a round-robin format
    • Fixed some Nerubian units having +2 armour upgrade instead of +1
    • Forecast and Rift adjusted for Tournament mode
    • Fixed the winning army disappearing from the podium
    • Added new behaviour ability: reset all behaviours to defaults
    • Added command to disable camera automatically snapping between battle/build areas


  • Credits:

    Models:
    • Dwarven Warrior by Frankster
    • Dwarf Archmage by Sellenisko
    • Human Crossbowman by Kitabatake
    • Orc Spearman by Frankster
    • Fortress by Archianbedlam
    • Skeleton Brute by -Grendel
    • Elven Warrior (dismounted huntress) by GreyArchon
    • Nerubian Guard by Callahan
    • Troll Warrior by Lord_T
    • Troll Slayer by levigeorge1617
    • Meta Marks SFX by Daelin
    • Buff SFX by JetFangInferno
    • Caster SFX by JetFangInferno
    Icons:
    • Dwarven Warrior by Frankster
    • Elven Warrior by GreyArchon
    • Ready tick by inhuman89
    • Grid, Flank, Flee icons by Captain_Rufar
    Testing:
    • RageMother
    • Unholy_Angel
    • Kowkemon
    • Triumvirustler
    • Silvernail
    • karatechopkoala
    • The Waffle King


    Keywords:
    army builder, legion, region, army, battle, td, tower defense, tower, defense, war, tactics
Contents

Region 0.37 (Map)

Reviews
Vengeancekael Date: 2012/Aug/26 00:37:36 Comment: [Approved] Staff Contact - Rules
Level 4
Joined
Apr 7, 2009
Messages
90
played this with a friend a few rounds, its really good! =)
however -endround seems to be bugged, in duel 0 (only duels) a round bugged where an upgraded sniper didnt attack a mountainking, then he died, and no one got gold. so i -endround and suddenly my mate has won the game and got like 500gold =/. apart from the lack of units imo(per race and races but that will come i guess^^) this has a bright future if you put your head into it :)
 
Level 8
Joined
Nov 11, 2009
Messages
163
For example when you win the game the winning team disappears from the podium and a round starts after that and the camera stops in a weird angle. It should have a real victory condition triggered.
 
Level 25
Joined
Jul 10, 2006
Messages
3,315
I used a combination of GIMP, Microsoft Word (WordPad can also work), WorldEdit, and Paint.
1. Take a screenshot of the terrain in worldedit.
2. Edit the screenshot in paint, removing the ground below the cliff (just paint black).
3. Download a nice font from dafonts.com, install it to your Word, and type your title. In the newer MS Word, you can do special font effects. For this one, I used an effect that adds an inner shadow (to make it look like the text has been carved out)
4. Put both images in gimp, and use the Perspective Tool to make the text the same shape as the cliff area. Then just drag it over and you're done!
 
Level 25
Joined
Jul 10, 2006
Messages
3,315
Me and some good lads have been playing this map and we LOVE it.
No bugs and glitches so far, the castle part was downright impossible for us.

Also will you consider putting Faceless Ones as a race?

You got to the castle? I CALL BS LIES

I'll definitely include Faceless Ones, thanks for the suggestion!

The roadmap for the next races:
1. Trolls
2. Naga
3. Nature/ancients
... with Hybrid and Creep somewhere in the middle.
 
Level 25
Joined
Jul 10, 2006
Messages
3,315
The possess-upgrade is a consequence of the upgrade system, thanks for pointing that out. Fixing it now.

I haven't made any more levels after the castle... yet.

EDIT: New version up! Includes fixes, and minor balance tweaks.

I'm currently working on a new random creep generator, so it will be a while before the next version, as I'll have to retest balance several times over.

On that topic, feel free to PM me if you'd like to participate in aforementioned balancing test.
 
Last edited:
Level 2
Joined
Oct 8, 2011
Messages
9
May have found a bug. During the duel, after a person has killed the other persons creeps, the duel still doesnt end. No one has won and the game doesnt continue. The creeps of the supposed winner are standing at one side of the arena.
 
Level 25
Joined
Jul 10, 2006
Messages
3,315
May have found a bug. During the duel, after a person has killed the other persons creeps, the duel still doesnt end. No one has won and the game doesnt continue. The creeps of the supposed winner are standing at one side of the arena.

Thanks for reporting.

Could you maybe send me a replay?
Which version did you play?
Which races were involved in the duel?
 
Level 2
Joined
Oct 8, 2011
Messages
9
Thanks for reporting.

Could you maybe send me a replay?
Which version did you play?
Which races were involved in the duel?

Version 0.36e
If I'm not mistaken it was trolls vs orcs. The trolls were supposed to win.
Unfortunately I didn't save a replay.

Btw, why do units like the troll witch doctor and wizard (the two i've seen so far) sometimes walk away from the battle and afk somewhere at the edge of the arena? Is it a bug?
 
Level 25
Joined
Jul 10, 2006
Messages
3,315
Version 0.36e
If I'm not mistaken it was trolls vs orcs. The trolls were supposed to win.
Unfortunately I didn't save a replay.

Btw, why do units like the troll witch doctor and wizard (the two i've seen so far) sometimes walk away from the battle and afk somewhere at the edge of the arena? Is it a bug?

I think the duel bug might have to do with healing ward, thanks for pointing that out.

The Witch Doctor and Wizard - that's definitely also a bug, probably to do with their autocasting triggers. I'll look into it.

Thanks again for the feedback!
 
Level 2
Joined
Oct 8, 2011
Messages
9
Sure no problem. This game has become one of my favourites. Hope to see it blossom into one of the most played custom maps. Could have more spells, units per race and unit upgrades though. Awesome map. Keep up the good work
 
Level 4
Joined
May 7, 2011
Messages
96
on level 20 one of the spider eggs were left behind and transformed into a spider.. after that vanished i got boosted up to level 22 o_O
 
Level 1
Joined
Jun 13, 2008
Messages
132
The locust units are extremely weak, you should try a buff on them:
- They deal extremely low magic damage
- They have extremely low hit points
- They have so high collision size that they block themselves
- They cost so much and can be shut down with many aoe without effort
- Improvements do almost nothing on them
- They don't even apply a buff-debuff
- They can't attack golems
- They cost too much food

In conclusion, locust is weak as hell, they do need aoe resistance, magic resistance, or something, they are not worth what they cost.
 
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