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Redemption


Redemption - Book 1
Created by Whitewolf8

Campaign Info:

This follows a different timeline from the normal Warcraft lore, although, it takes place in the same universe as Tales of the Footmen.
You control three teams of people throughout the campaign, these three teams lead by Lance, the Frost Mage, Kael the Blood Mage, and Arthas the Fallen Paladin. in all there are around 12 playable heros, all with unique abilities and traits.

Features:

A multitude of different mission types, and a few side quests. (Including muffins!)
Max level is 25 (Although, you won't reach it in this campaign! I have at least 1 more campaign planned)
Some characters start with unique abilities.

Screenshots:



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Change Log:




Added:
  • Map uploaded


Credits:


Icons:
Õrphàe Sting/ Õrphàe (runeblade2) ~ bigapple90
Exorcism ~ Blizzard
Frozen Embrace (IceLance) ~ L_Lawliet
Hellfire (ANAFireBallHit) ~ Anachron
Pentagram (burningPentagram) ~ anath3ma
Holy Strike/ Spiritual Attunement (ANAHolyEnergy) ~ Anachron
Solar Beam (Sunburst3) ~ Redeemer59
Holy Wrath (Light) ~ Palaslayer
Ice Dome (CRFrostShock) ~ CRAZYRUSSIAN
Mend (CRHolyLight) ~ CRAZYRUSSIAN
Great Defense (Parry) ~ Blizzard
Holy Shock (DH_Holy_Shields) ~ CRAZYRUSSIAN
Soul Drain (DarkTrinity_v2) ~ 4eNNightmare
Lay on Hands (HolyPower) ~ NFWar
Beacon of Light (SurgeofLight) Blizzard
BTNbow ~ inhuman89

Models:
Amaducias (The Gardener) ~ -Grendel
Athena (Edit of RC_X's Kanna) ~ RazorClaw_X
Chinese Temple (Both) ~ Mr. Bob
Corrupt Light ~ Whitewolf8
Crusader ~ ????
Dark Nova ~ JetFangInferno
Arthas (Death Knight) ~ Conny Bengtsson, Shin_Orojin
Arthas (Fallen Paladin) ~ Conny Bengtsson, Shin_Orojin, Whitewolf8
Death Knight ~ Whitewolf8
Devour Aura ~ Sundance
Devotion Aura (Fallen Paladin Arthas') ~ Whitewolf8
Footman (Used for Merry) ~ ????
Footman Garithos ~ armel
GeneralAuraTargetOw ~ Whitewolf8
General Fang (Both) ~ ????, Whitewolf8
General Hero Glow ~ assasin_lord
Ghost Aura ~ Mainy
Graveyard ~ MasterHaosis
Holy Awakening ~ JetFangInferno
Ikuransaburo 'Ian' ~ Blizzard, Whitewolf8, ????
Ice Bolt ~ Weep
Kael ~ Conny Bengtsson, Whitewolf8
Little Paladin ~ Vermillion Edict
Mageslayer ~ Dmitry Rommel
Mounted Footman/Captain ~ Mephestrial
Seth (mrzy2) ~ ????
NazgulRider ~ olofmoleman
Ranger ~ Whitewolf8
Ronin ~ Callahan
Royal Captain ~ Tranquil
Lance (Shion) ~ RazorClaw_X
Shiva's Enchantment ~ JetFangInferno
Stealth ~ Daelin
Town Centre/ Build/ Decay ~ Mr. Bob
Uther ~ Conny Bengtsson, Shin_Orojin
Vampire Combatant ~ Dionesiist
Xine Units ~ Whitewolf8
Zero (Nerubian Elder) ~ -Grendel
DeathSwordProjectile ~ sPy


Special Thanks:
  • sonofjay
  • Danny
  • And everyone of the Underground and Hive communities for being awesome!


Author's notes:
A lot of model styles conflict with each other and... Quite frankly I don't care, so don't point that out, and if you do?... Well then... well done for ignoring the description.

-=-=-=-Inspirations-=-=-=-
Wanderers of Sorceria campaign series (Really a fantastic series! I recommend it!)
Ys series
Tales of series
Star Ocean series
Zelda series
Fire Emblem series
Dynasty Warriors series
Walking Dead
Mushishi
Torchwood
Flintlocke's Guide to Azeroth

Developement period~ Late 2011 - Mid 2013

Please do notify me of any bugs you encounter, if you I used a resource of yours in this and you're not credited, I'm very sorry! Please do tell me and I'll fix it soon as possible! And of course do enjoy yourself!

Map Description Template Created by -Kobas-
Find more here: Map Description - Templates


Keywords:
Footman, Footmen, Footmans, Fred, Freddy, Frederick, Campaign, Orcs, Horde, Orc, Humans, Alliance, Blackrocks, Stormwind, Azeroth, Pikachu, Elf, Elves
Contents

Redemption (Campaign)

Reviews
19:32, 28th Sep 2014 Orcnet: The campaign seems to be a little troublesome for some of the map levels and how the design of each difficulty is vague, however the build for this campaign is quite playable and somehow fit for an acceptable rate to play...

Moderator

M

Moderator

19:32, 28th Sep 2014
Orcnet: The campaign seems to be a little troublesome for some of the map levels and how the design of each difficulty is vague, however the build for this campaign is quite playable and somehow fit for an acceptable rate to play for singleplayer.
 

Deleted member 237964

D

Deleted member 237964

I hope that this will get an update and be approved soon for i enjoyed it.Storyline wasn't awesome but decet and interesting.Same goes for your inspiration by wanders of Sorceria and Shion model.I await it's approval and hope to see some new things or models in it.


Ps: Where did you found that awesome Crusader model?
 
Last edited by a moderator:
Level 28
Joined
Oct 28, 2011
Messages
4,759
Two words to describe this map my friend, Brutally Beautiful.

I consider redemption as a classic masterpiece simply because it simple, funny, very enjoyable and it doesn't try to be something special which is ironic.

What else should I say? I don't wanna be a cheesy guy here putting bunch of random craps that isn't really important because this is something that you should just enjoy playing and not criticize or something. Random anime characters? Models with art style that clash with one another? Who the fuck cares when it just add humor to the already humorously humorous map, eh?

Good job for sticking on it for all this years. A classic, no doubt.
 
Level 10
Joined
Aug 31, 2011
Messages
297
I hope that this will get an update and be approved soon for i enjoyed it.Storyline wasn't awesome but decet and interesting.Same goes for your inspiration by wanders of Sorceria and Shion model.I await it's approval and hope to see some new things or models in it.


Ps: Where did you found that awesome Crusader model?

Thanks!

I've no idea unfortunately... It's been far too long since I found it...
Feel free to grab it, though.

Two words to describe this map my friend, Brutally Beautiful.

I consider redemption as a classic masterpiece simply because it simple, funny, very enjoyable and it doesn't try to be something special which is ironic.

What else should I say? I don't wanna be a cheesy guy here putting bunch of random craps that isn't really important because this is something that you should just enjoy playing and not criticize or something. Random anime characters? Models with art style that clash with one another? Who the fuck cares when it just add humor to the already humorously humorous map, eh?

Good job for sticking on it for all this years. A classic, no doubt.

You are awesome as always Jayjay ;_;
 
Level 2
Joined
Oct 6, 2013
Messages
30
Heh....Look INtersting........gonna DOwnload And Test...Well...i will finish this map in one or 2 days....then gonna give you my review

First FeedBack:Gonna Give you earily Feedback on some Epidoses i played.......First of all about the spells...........You amazing..the spells are good and its effect do Nicely :3........well i prefer if you changed name of Lancer First spell from ''Ice Dome'' to ''Freezing Storm''..thats for now about spells..now for charactures...at Episode of Kingdom of Xine....I hate when Banshee Control Fang and make me lose the game but you are super amazing when you used Arthas,Uther,Fang,Seth,Lance,Your Characcture Model,Chaos Mage and Kael's models....thats amazing...i want at least Arthas and Uther Models..also Kaels one......i susgect to change model of Rohan...look at Campagin ''Tides of War'' to take that model and search for it....ok thats for now at models...Now For Story Line.....Nothing to Worry about...its funny and good..i liked Lance at first episdoe when he was Ignored xD..so for now i give it 10/5 at its current states...going to complete it and give you another review......BTW you shocked me at ''Defense of Dalaran'' Episdoe when showing me Veliges Betrayal (not Shown to the others yet)....and i keep finding your characture and Chaos mAge one xDD haha good good campagin

Second FeedBack: well in first Feedback i didn't tell you that Model that you used is Greatest of all models...Well its good after all...At Campagin where arthas Remember his Past its totally Great but i ahve Question....At this First he remembers How Evil he used to be when he had to Kill 1000 Human....2nd was his Battle againest Someone 1 vs 1....well i though i had to kill him so i used Cheat since i dont know other way......i failed so i restarted and i never came to fight him again.....whats Problem????.........:vw_wtf: :goblin_jawdrop:....i like at Episdoe that where a Ranger Finds Doom Guard that named him Ian....Well at Place where that in the Final Batle that Crazy Hero Rushed Into Enemy Lines without Thinking xDDDDDDD hahaahah
 
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Level 10
Joined
Aug 31, 2011
Messages
297
First FeedBack:Gonna Give you earily Feedback on some Epidoses i played.......First of all about the spells...........You amazing..the spells are good and its effect do Nicely :3........well i prefer if you changed name of Lancer First spell from ''Ice Dome'' to ''Freezing Storm''
For now I don't think I will, but for the second part I'm going to pretty much completely change hero stuff up, so maybe then!

..thats for now about spells..now for charactures...at Episode of Kingdom of Xine....I hate when Banshee Control Fang and make me lose the game
Oh my... I forgot that could happen. XD
I may remove Banshee Possession for that map...

but you are super amazing when you used Arthas,Uther,Fang,Seth,Lance,Your Characcture Model,Chaos Mage and Kael's models....thats amazing...i want at least Arthas and Uther Models..also Kaels one......
I can PM you the models if you want~

well i though i had to kill him so i used Cheat since i dont know other way......i failed so i restarted and i never came to fight him again.....whats Problem????
I dunno actually o_O
 
Level 2
Joined
Oct 6, 2013
Messages
30
For now I don't think I will, but for the second part I'm going to pretty much completely change hero stuff up, so maybe then!

well that will good

Oh my... I forgot that could happen. XD
I may remove Banshee Possession for that map...

thats will do the trick in fixing this map :goblin_good_job:

I can PM you the models if you want~

that will be fine :D :vw_love: :ogre_love:

I dunno actually o_O

:goblin_jawdrop: if so then...
well its maybe bug so i recommend you to fix it
 

Deleted member 237964

D

Deleted member 237964

Sorry for the double post but there is one more thing.Could i get a Shion model? Or...a link to download?
 
Level 28
Joined
Apr 6, 2010
Messages
3,105
Chapter 2 needs work before it's really playable.

* Units turn around and go back towards base at random. Miasmus in particular starts patrolling the area just outside the sidequest girl.
* Death Guards sent to the Human encampment turn around and wait at the home base once the encampment is destroyed.
* Your side doesn't get siege weapons, the orc towers aren't passable.
* No legit way of buying items.
* The orc hero seems to respawn every other attack wave, far too fast when it takes a great deal of firepower to take him down.

* It's possible to kill the muffin guy before you get the quest ("kill" being a strong word, he goes down from the aura in seconds).
 
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Level 10
Joined
Aug 31, 2011
Messages
297
Hmm. Arthas screenshot, it reminds me very much of Wanderers of Sorceria, the map with Yue Fang.. am I right? :)

Yep! That's one of the places where the WoS inspiration comes in!



Ooh, critique. Thanks!
Chapter 2 needs work before it's really playable.

* Units turn around and go back towards base at random. Miasmus in particular starts patrolling the area just outside the sidequest girl.
* Death Guards sent to the Human encampment turn around and wait at the home base once the encampment is destroyed.
Huh... Odd... That's definitely something that needs fixing.

* Your side doesn't get siege weapons, the orc towers aren't passable.
I'll need to think of how I can implement them properly then.

* No legit way of buying items.
Items aren't supposed to be buyable, they're there to look pretty... If you'd rather though I'll just remove them.

* The orc hero seems to respawn every other attack wave, far too fast when it takes a great deal of firepower to take him down.
I remember that being a problem... I'll get to that.

* It's possible to kill the muffin guy before you get the quest ("kill" being a strong word, he goes down from the aura in seconds).
The whole quest is basically an inside joke between a friend and I, it's supposed to be frustrating as hell. If you want to me tone the difficulty of it down a bit I will, though.


Thanks again, though! I'll get to these... Whenever I update the thing next, won't be for a long time though, sadly.
 
Level 28
Joined
Apr 6, 2010
Messages
3,105
Is it completable without killing him? The one time I started the quest before finding him Veigue's boys took him out. Then she got angry, but the quest was marked complete.

General: Cutscenes not skippable.

Level 2:
* Way too many flyers for a level with one anti-air unit.
* Again, too many towers, not enough units that can take them out.

Level 3:
* The Gardener is far too hard to spot, especially among all the extra units he summons. I only managed to kill him because he wandered into a village, ensuring he was the only thing to beat up.

Level 4:
* Knights and Guard towers (tooltip calls them High Elven, unit is called Xine Tower) cost lumber.

Level 5:
* Dire Bunny killable before the quest.
* Solar Beam's spell still says "Bear".
* WOW trees block vision in several areas.

Secret Level:
* Isa gets summons and a heal... how exactly are you supposed to beat that when you're facing dragons first thing?
* Bug: The Continue/Quit prompt disappeared after winning, leaving me in the game screen.

Level 6:
* Autocast not disabled on the lifedrain spell (which costs mana, but doesn't drain life).
* No quest given for the first part.
* Undead waves don't spawn at the same time as the humans.
* Minimap remains disabled in the second part.
* Caravan stops moving when it reaches the southwest corner, I had to cheat to end the level.
* The entirety of the flashbacks would work far better as the first level of the campaign (along with one explaining why Uther is still up and about).

Level 7:
* The Xine AI repeatedly starts construction then tells the builder to go do something else, later sending peasants to finish the job.
* Miasmus' poison cloud kills both heroes in seconds.
* Miasmus and Abominations come in far too quickly after the death knights (who will already have killed Xine's hero at that point).
 
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Level 1
Joined
May 19, 2013
Messages
4
Is this map still in progress? From cleavinghammer's last post it seems like the game needs some serious fix to make a enjoyable play
 
Level 1
Joined
Jun 29, 2012
Messages
2
Ok, I just had to give you my review of this. Note that this is only what i think:

1st. I do understand now that it takes place in an alternative wc-universe. but if you dont read the (short) description here, the start is very confusing: the cutscenes are very awkward and bad written. They are supposed to fill you in with information to what is going on. Why did kael decide to go with tyrande? Who is that ranger? Why is Arthas here if it is supposed to be after the events of the Frozen Throne?

2nd: the first map is just... bad. for example: "an auto-cast healing wave, go figure" its so unnecessary and it makes you feel like you didnt take this serious. AND, do you know how annoying it is the hear a spaming healing wave? The workers have the portrait of human workers, and its just so small. you could atleast have made it bigger and have some exploration on it.

The second map was a bit better. A bit. The hero is SO BORING! so weak at the levels 1-3. and if he is a frost mage. why does he cast a shadow projectile? why is his model an acolyte? WHY DOES HE HAVE GLASSES? its small errors that hinders the feeling of the campaign. His ice spell was really cool though. too bad its hotkey is "i" which is an awkward position on the keyboard.
Also: why the annoying, low quality music?
At the end i noticed.. Did you steal the map from the blood elf campaign from frozen throne?

At the third map i just couldnt take it. The environment was too bad and the models just made me cringe. BUT, they all had fun spells, and i enjoyed that atleast.

Take this how you want it. it just made me feel alot playing this and i wanted to share it.
 
Level 2
Joined
Sep 19, 2014
Messages
22
I enjoyed every single map that I played cuz it was awsome, especially when u open the campaign, u jus get the Tales of the Abyss theme tune. Thank you! Also, u could do a campaign with anime chars like do a SAO campaign or something. ^^
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,806
Well, this was awkward.

interlude:
-the map looks like they are somewhere out of any world. Where did they meet anyway?

lev1:
-mission description: nobody sent Tyrande anywhere. She sent herself to be precise
-Kael's Fire Blast needs a better description with levels and all
-what's the difference between Searing Arrows (Tyrande) and Athena's Solar Arrows apart from damage and mana values?
-the priest's Healing Wave does not have a proper description (number of HP healed)
-I've destroyed the crates, nothing appeared. How do you put the Workers on them? They don't have an ability to gather resources... I used greedisgood
-so, the undead just spawn out of the water?
-what's with those creepy fellows in the west?
-the end cinematic has a glitch in that the cinematic mode ends after the victory message is given

lev2:
-this type of mission needs a lot of optional and/or main quests
-well, the red Peasant was already at 3/4 of his life and with one hit and that Degeneration Aura... Actually I'm not sure if it was Lance or the allied troops that killed him...
-there should be some gold inside those barrels and crates to make use for buying items and/or upgrades for units
-Miasmus remained stopped somewhere middle way to the green orc base but for a short period of time [minute(s)]. Won't say the same for a Ghoul though. Miasmus also has a thing for returning from the middle of the map to lil' bit far north and so on
-one particular Necromancer was still visiting the human base after it was destroyed. After, a Banshee was curious too. Worse is that two Banshees and one Necromancer routinely visited the elf base after its destruction
-the Revenant stops spawning to attack after the human base is eliminated but does only to defend. At long last, after so many minutes, did it move to attack

lev3:
-the heroes don't start with full mana
-why is Falric so small compared to the other two?
-Uther has some spells with QWERTY hotkeys but the other don't...
-the Crusader's (Addams) spells are not very different than Falric's. Two Command Auras are useless as they don't stack
-Priests have blonde hair icons but they actually have a brownish colour
-what's the point of Lumber if upgrades rarely need it?
-there were still a lot of Gargoyles in the green base but some buildings' destruction triggered the end cinematic
-the undead was not all eliminated. There was still an orange base that didn't even move a muscle unless to defend itself

lev4:
-why isn't Fang a hero? She has a glow...
-when pressing ESC to choose whom to defend, there are names that don't match the heroes' names. Well at least there's the Locations button. They are not well placed though. Trying to defend a base sending troops through the button commands, especially the northern base, is almost impossible
-armies can't be retreated choosing another location...
-wasn't the Gardener killed in level 2 (Lance's)? He is pretty much invincible with undead troops constantly coming unless he is accidentally surrounded
-enemy units give no bounty
-player owned units are yellow as the allies
-why/how did Miasmus suddenly appear on/near the Gardener after the latter was defeated?

lev5:
-in the description it says: upgrade to High Elven Tower but its name while upgrading and after completion is Xine Tower
-this isn't a level. It's a waste. The undead rarely attack and only through the southwest. The gray base's troops do not even move
-there are three heroes in the left upper corner of the map...
-Fang barely knows Lance but Rhonin doesn't also?

lev6:
-the Priest does not heal Athena
-the Ursa do not continue to attack the base after some Ziggurats are destroyed and return to the cage space
-what's with the Rangers in the woods? I thought Athena was supposed to scout. Don't tell me they all couldn't return because the enemy blocked their way back
-Dennis seems to have seen through Athena's stealth
-the Main Quest update is stupid in that undead killed anywhere on the map will add to the count. What about those I've killed until then? Either include them too or just make it so that only the undead north of Dennis count
-Multishot does not have 700 range as Athena
-it ended at 20 not 21 kills

lev7:
-make him (Arthas) shut up (stop sending transmissions; at least leave it as just text) so I can see the Hit Points
-there's no quest in the Quest Log
-Sir Leon came in alone and only after 10 or so seconds did the army appear
-attacks are mostly alike and illogical (what kind of siege is this with sending platoons with reprises?)
-the door can be repaired with no problems (no resources needed; the Acolyte can barely be killed) and the Meat Wagons are invulnerable
-it takes way too long to finish
-Arthas' Frenzy Aura regenerates the Gate and/or the Gate regenerates on its own...
-Addams wasn't even in Sir Matthew sight and the latter started talking about him being there. It would have been more interesting if the new found allies would become allied and not player owned units
-holy flat terrain!
-a visible minimap wouldn't be a bad idea
-suddenly the undead Arthas is weaker and has a new spell!
-so there was another undead army, greater than the Scourge? Maxwell knew about it seeing into the future? Who if not Arthas would control it as the Lich King?
-all heroes are Strength based
-undead heroes standing in the middle of the road like ambulant vendors
-the caravan is never in danger

lev8:
-for an Agility hero, Fang sure attacks "fast"... and she's yellow like the allies
-shortly after the game starts, Miasmus attacks with a horror force and Raiden doesn't even blink unless the enemy is brought near him
-you can't win this level normally. The enemy attacks too fast and with super heroes compared to what the player and his allies have. Only if the nerubian hero is found in time, can the player defend himself. But how can the player know that from the start or without randomly exploring or even better using the map visibility changing code
-there's such a limited number of units to train, not just in this level...
-Miasmus has an overpowered splash damage that has a range greater than his model's arms can reach

I have played Wanderers of Sorceria and that is a masterpiece compared to... this.

There are a lot of bad things in your campaign like: some levels being surprisingly easy and others "hard" because of the player not having a real idea how to act from the start.

This is a result of laziness and refusing to think further.
 
Level 3
Joined
Apr 16, 2016
Messages
29
Horrible bugs(notabily finishes the mission twice, so if you don't click continue/quit campaign fast enough you get a black screen), gameplay, story(even for a joke campaign, all that anime, how old are you?), difficult either too hard or too easy.
the defence mission with the snowflake race require you don't use your anime waifu as she not just dies easy, she can be possesed. the mission was long and boring, oother units would not act accordly when commanded and required cheat codes to beat. the other one undead do not attack. to mention a few, i will stop now else i will just repeat what the gentleman above said.

1/10

Seen this and those comments ";_; i wub anime!!1! :3 <3" makes me realise how this website is filled with little kids/manchilds.
You can edit comments you know.
 
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Level 4
Joined
Apr 19, 2016
Messages
108
To the author:
To not repeat what others said, I'll just point you to the post above, where deepstrasz explains the flaws in detail. The campaign needs a lot of work, AI, units, abilities, terrain...
Like in mission 2 allied undead would roam the map oblivious to the conflict while I struggle to somehow push the waves, outnumbered 3 to 1.. Or the moment when Fang gets possesed made me delete the campaign the next minute :/
 
Level 1
Joined
Oct 2, 2016
Messages
1
Hey whitewolf8
can you tell me the songs
you used in the campaing redemtion
please the song , and the history are very exiting
can asnwer me please
me little brother and me play the campaing
and only the song are the only thing we need
can give the names and the group (if the songs are from videogames)
for my collecion of music please

i will thanfully for you answer
 
Level 5
Joined
Nov 29, 2017
Messages
82
Well... after completing this campaign I got some mixed feelings:

  • Introduction: You should tell where the main protagonists are going to meet, the campaing starting in a random place makes no sense, at least not for me
  • Chapter 1: The idea of hitting the crates to gain gold was a cool idea, almost innovative that the workers can harvest resources from the crates, but the gold I can obtain exceeds the necessary gold to repair the ship.
  • Chapter 2: This map is taken from the original blood elf campaign, wish you could change that, there is no legit way of buying items, I cheated with keysersoze to get 400 gold to get the orb that decreases armor, because the mission is too hard, long and boring with Lance the frost mage at low levels, the optional quest is very good though, it has some weird specifications like not putting the muffin into the ground, not killing the burglar, the orc base is hard to get into.
  • Chapter 3: The custom heroes are fun to play, the anime Arthas makes me remember to anime arena I used to play, the spells are fun but some use QWER and some others use other keys, also there are repeated spells.
  • Chapter 4: I don't like how Fang (she is supposed to be a hero with that glow) is a regular unit, the banshees just mind control her and I instantly lose the mission, had to cheat again to defeat the waves of enemy units.
  • Chapter 5: Not much to say except that the mission is boring, the enemy AI is easy to beat, only got like 3 waves of enemies and the undead at the top don't attack, though they protect a powerful item, the hint tells you that you don't need lumber, but you need it to upgrade towers.
  • Chapter 6: Good mission, though you should give the optional quest more like at the middle of the chapter or beginning, you should put a barrier that blocks the entrance to the dire bunny that unlocks once the optional quest begins, because if you kill the dire bunny it won't give you the item you need to complete the optional quest.
  • Chapter 6 secret: I didn't get the idea of this mission, felt it like a waste of time and used whosyourdaddy to kill the 100 creeps and fisnish the mission as soon as possible
  • Chapter 7: Oww man, this map had a lot of flaws:
  1. first was anime Arthat as the Lich King, killing 1000 soldiers was boring enough, also you had to see how arthas screams everytime he kills like 3 soldiers, filling the screen with texts, had to mess with the editor to make him shut up.
  2. There was a captain that spawns alone and suicides confrontating anime Arthas by himself
  3. The attack speed and damage of lich king anime Arthas was low, making killing the soldiers even more boring, I put whosyourdaddy and went to do other things and still he kept killing enemy soldiers.
  4. The Frozen gate is almost indestructible.
  5. Once the second memory starts, anime Arthas has his spells changed.
  6. For some reason the enemy paladin can see the future.
  7. At the end of the mission the caravan just stops and doesn't trigger the end cutscene, gladly the "allyourbasearebelongtous" cheat was working and had to use to complete the mission.
  • Chapter 8: The enemy heroes are OP, every single one surpassing level 10, had some OP spells destroying buildings with 1 use, the ally is very dumb and has its AI calibrated in looks like an easy difficulty
Overall:
  • The anime models don't matter, I had fun playing almost every hero, but Tyrande could've also use a custom model.
  • The custom spells are also really fun, especially those that anime Arthas and Lance had.
  • I wish I could've use anime Kael in more mission.
  • The song choices for every mission somehow fit with every chapter, also the custom music is really good.
  • I can't say much about the terrain design because I'm confused if you made those terrains or borrowed them from other creators.
  • You need to work on your way of storytelling (need to work of some details to make the story more complete)
  • I wish I could see a continuation of this campaign, it seems to have an attractive story.
Anyway found sound bugs that need fixing (especially chapter 7).
Played on v1.27b
 
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