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Rat pack

So, basically, I wanted rat creeps and, since the critter had a bugged attack and lacked team colour, I had to rework the model as well. Since I already made a working model, I decided to make an upgrade. My original intention was to make a rotting rat, but I ended making a tumor-filled bloated rat.
The units have very fast attack speeds (0.7 to 1 second). They look better when scaled (rat: 1.2 to 1.4; bloated rat: 1.4 to 1.6), when they have small attack range and when they have a small collision range.



Rat:
Has attack 1 and spell 1, Team Colour (ORM layer) and Portrait.
Uses the rat standard icons.


Bloated Rat:
The bloated rat has a custom texture (pretty crappy and CnP'd mostly, but gets the work done), custom ORM channel, and balls of oozing pus in the back (with a pulsating global animation).
Has custom icons (BTN and DISBTN)




In progress:

Boney Rat:

Will update the post when it's finished. Basically a decomposed rat with boney spikes.





Bugs/Updates/Fixes:
Previews
Contents

Bloated Rat (Model)

BTNbloatedrat (Texture)

DISBTNbloatedrat (Texture)

Rat (Model)

Reviews
Barorque
Fixed animations for rat to be usable as a creep that can attack you, added discussing infestation, great job! Approved. (Have to point out that it looks way better in Quenching than original settings, something about that egg-sack to body material...
If you want to have the upgraded standard rat model in every map (the one with an attack animation) you can download this version (attached below) and create a folder with this path:
C:\Warcraft III\_retail_\units\critters\rat


This way, it doesn't take any extra space and you don't have to import it in your map. BUT. If you want to use the model in a map that is not for personal use, you HAVE to use the previous version and import it (so the other person playing can see the model).
 

Attachments

  • rat.mdx
    655.6 KB · Views: 79
  • rat_ORM.dds
    170.8 KB · Views: 116
  • rat_portrait.mdx
    520.6 KB · Views: 71
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