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Rally of Azeroth 2

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Rally of Azeroth 2

Simple, single-player racing mini-games with 3D "front bumper" camera.
This bundle contains 2 maps:

  • #1 - Rally of Azeroth
  • #2 - Rally of Azeroth 2
Drive a car using arrow keys and complete 3 laps. Try doing it in the shortest time.
There are no other racers, no time limit, no collision damages, only a few creeps may stop you from victory. Playing time is about 4 minutes (#1) + 8 minutes (#2).


Features:
  • Drive using arrow keys
  • 3d "front bumper" camera
  • High speeds
  • "Back to road" button
  • Basic dashboard - displays time and speed
  • A few hostile creeps around (#1) or on (#2) the track (they can be killed when hit)
Shortfalls:
  • single player
  • no replays / save-game
  • there may be some camera-related glitches
  • somewhat flat terrain - there are cliffs and ramps but no smooth raise / lower terrain
Racing parameters:
  • Track length: 3 laps
  • Lap length: < 1 km (#1) / 2 km (#2)
  • HP (health): affected only by creeps
  • Damages: No
  • Difficulty: very easy
Map details:
  • Camera is located on the front bumper of your car.
  • Side collisions will only reduce your speed and align your car, front collisions may stop you.
  • Avoid trees and corners where you can get blocked ("!" mark on the terrain screenshot).
  • If you stuck between trees or other obstacles, you can:
    • Tap down arrow once when stopped to activate reverse gear, then press up arrow to move forward
    • Use back to road feature (S key)
    • Hold up arrow, wait a few seconds and you'll slowly move forward over obstacles.
  • (#2 only) Collision with creeps may stop your car and damage to the creep.
  • Do not assume you'll be able to watch your ride on the replay - they often gets desync or broken. Do not save / load the game.
Feedback:
Any feedback is appreciated. When I've played this map on my own I could get used to some issues that might be more disturbing to the others. Unfortunately most of the shortfalls I've mentioned are more difficult and unlikely to get fixed.

Changelog:
  • v1.0 - initial version
  • Merged both maps into single bundle and updated description
  • v1.1 - removed intro, added "back to road" button and reverse gear, put some rocks and trees around the track

Maps are protected


No credits - only Warcraft resources have been used

Contents

Rally of Azeroth (Map)

Rally of Azeroth 2 (Map)

Reviews
deepstrasz
Back to Pending for now. (previous comments: Rally of Azeroth 2) EDIT: Map1: Back to the Road has the same hotkey as Stop: S. The Down Arrow which should serve as reverse stops the car almost instantaneously regardless of the current speed. You...
Level 6
Joined
Nov 9, 2011
Messages
33
Are you talking about "Mario Kart" or Blizzard's "Azeroth Grand Prix"?

It is different, this map is simpler and shorter, there no traps just a little creeps with ranged attack.
On the other hand, the acceleration and turn rate is smooth, speeds are higher and you can never reach the top speed.
The track is narrow, collisions works differently.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,680
  1. The intro with the melee units is not necessary.
  2. Not even close to Blizzard's original.
  3. Not even multiplayer.
  4. You play by yourself.
  5. Very annoying mechanics although it's nice there is some speed compared to other maps of the genre.
  6. The terrain is a maze, monotonous and not very nice to look at.
  7. You can easily get stuck between doodads and not get out or hitting something might teleport you to other sides of the maze(?).
  8. Is there a way to know you're not going back?
Substandard.


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Level 6
Joined
Nov 9, 2011
Messages
33
Thank you for the feedback, please let me know which of this problems are critical. Is this map substandard due to problems or lack of features?

1. Ok, it could be fixed if there were no bigger problems
2. It's not going to be close to Blizzard original map, it'll evolve in different direction
3. This unfortunately won't change.
4. There are no other racers, would it made a big difference if I'd add some computer-controlled players?
5. Please explain the problem with mechanics, I'd like to understand what's inconvenient here for the others. Unlike Blizzard original game, it was going to be more like simulation than arcade, you need to use brakes sometimes.
6. Ok, what was the impact of this one to final score. Is this map substandard mainly because of terrain?
7. Is this the problem with mechanics you've mentioned above? Would a "back to road" button solve this?
8. The track is so simple that you can find it by looking at the minimap. It also could be fixed if there were no bigger problems.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,680
Is this map substandard due to problems or lack of features?
Both. It is important that a map should either bring something new to the table or be on par with others of its genre, of course not a rip off, I mean.
2. It's not going to be close to Blizzard original map, it'll evolve in different direction
Fine, then make it better please.
4. There are no other racers, would it made a big difference if I'd add some computer-controlled players?
It would be better. But why not try multiplayer too?
5. Please explain the problem with mechanics, I'd like to understand what's inconvenient here for the others.
I really like the acceleration but the fact that there is no reverse and that you can get stuck or thrown haphazardly ruins the experience and going at a low speed just to avoid that is besides the point of the desired experience.
6. Ok, what was the impact of this one to final score. Is this map substandard mainly because of terrain?
Of course not. It's just a simple map (terrain and concept) with bad gameplay mechanics (mostly due to the game engine), simply put.
7. Is this the problem with mechanics you've mentioned above? Would a "back to road" button solve this?
It will help indeed, obviously. You could even make it so that the vehicle gets damaged every time it hits something based on its speed during impact.
8. The track is so simple that you can find it by looking at the minimap. It also could be fixed if there were no bigger problems.
Sure but since in rally there are two persons and only one of them uses the map, here you have to do both yourself while speeding up and trying to pay attention not to hit a wall. What I mean is, maybe you could make the track have some signs, having a welcoming environment. You can learn from this map (Crazy Dwartf Race V1.30) how proper terrain could work or just let yourself inspired by real rally tracks.

I've seen you've uploaded yet another one. Please don't spam Maps with such maps. They are too similar in that they are almost copies of each other. I would advise putting them all together in one map thread.
 
Level 6
Joined
Nov 9, 2011
Messages
33
Thanks for the details.

I can't afford making this map multiplayer (too much changes needed), but I'll consider other comments.
It may take me some time to fix all of this, especially adding computer-controlled players and backporting it to all such maps.
Do not expect such changes in the next few days.

So in the future I'm planning to create a new bundle with my racing mini-games, with fixed most of the problems described here.
Finally, having all in one bundle, simple and more complex racing maps together, can I assume that the rating won't be worse than for best of those maps?
Or will I have separate ratings (or comments) for each of the map in the bundle?
Should I finish all maps and then upload them at once or upload a few (3) and add others later (and expect rating update)?

What should I do with this 2 racing maps I've already uploaded before I'll upload final bundle?
  • leave them as they are for now?
  • move this map to "Rally of Azeroth 2" and delete this bundle?
  • move "Rally of Azeroth 2" to this bundle and delete the other bundle?
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,680
So in the future I'm planning to create a new bundle with my racing mini-games, with fixed most of the problems described here.
Again, please don't spam the maps section. Use this thread, update it.
Finally, having all in one bundle, simple and more complex racing maps together, can I assume that the rating won't be worse than for best of those maps?
The rating will be overall. You should keep only the best maps. Don't hurry uploading. Some maps might just be a learning process. Moreover, if you're not satisfied with a reviewer you can ask for another.
Or will I have separate ratings (or comments) for each of the map in the bundle?
You can't separate anything (depending what you meant). It's one thread. When users are writing about one of your maps, they'll write in the same thread as one comment. The rating is on the bundle, there's no way to rate maps individually within a bundle and it's not really needed since when we rate, we calculate the average.
Should I finish all maps and then upload them at once or upload a few (3) and add others later (and expect rating update)?
Do it as you feel it's better for you but for reviewers it'll be a bit of a pain to recheck every once in a while but that shouldn't stop you form uploading each time once you finish a map.
What should I do with this 2 racing maps I've already uploaded before I'll upload final bundle?
You should improve them, otherwise from my point of view, you know the answer but maybe another reviewer will have a different opinion.
You should not delete this thread if you choose to keep the two maps in question because it's the one where you got a review on. So, you should delete the second/most recent thread instead.
If you decide to make another thread or update the second one instead and keep the maps, I'll be shoving my review there so it won't get lost because there's no fairness when feedback gets thrown into oblivion like that.
 
Level 6
Joined
Nov 9, 2011
Messages
33
I've moved "Rally of Azeroth 2" here and deleted the other map thread, then I've renamed this this thread. No changes have been made in maps yet (only map description here), so there no need for re-review this time. I'll think about where to put the other racing maps: if I'll find them similar to those 2, I'll add them here, if I'll believe they are significantly different or better, I'll post them in a new thread.
Is there a way to get things reviewed before they'll get to Maps section?
 
Level 6
Joined
Nov 9, 2011
Messages
33
I've updated description and both maps of this bundle.
I've added "back to road" button, reverse gear, put some objects around the map and removed the "intro".

Use "back to road" button (S key) or reverse gear (tap down arrow) if you get stuck between trees or other obstacles.
AI racers are very unlikely to be added to this maps in future, multiplayer is not even considered.

How far this bundle is yet from a fair approval? Is it worth further improvements or should I let it stay here and focus on new (racing) maps?
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,680
I've updated description and both maps of this bundle.
Back to Pending for now.

(previous comments: Rally of Azeroth 2)

EDIT:
Map1:
  1. Back to the Road has the same hotkey as Stop: S.
  2. The Down Arrow which should serve as reverse stops the car almost instantaneously regardless of the current speed.
  3. You could add some car racing/accelerating sounds and stuff for better atmosphere.
  4. The track is very short and gets repetitive quickly.
Map2:
  1. That crazy start again with the base and the vehicle flying.
  2. Same S hotkey issue.
  3. Not sure what the creeps on the road do apart from being there as obstacles that you have to get through. They don't even move so you could dodge them or something. You should think of making them have some sort of role, moving perpendicularly or parallel to tracks.
  4. You are not warned if you're going the wrong way.
  5. Controls are clunky as if there's no servo.

Some improvements nevertheless. I suggest, looking at real life tracks and trying to simulate them. Make the tracks longer and more natural looking and feeling since you're not racing against anyone at the same time. Try not having all the track so cluttered, widen the road in places, leave narrowed ones for tunnels, bridges etc. Maybe some weather FX with possible difficulties on the player (car slipping on wet asphalt, so on).

From my point of view it's still Substandard. But you can ask other reviewers for different opinions.
 
Last edited:
Level 6
Joined
Nov 9, 2011
Messages
33
Thank you for comments.

I see there're too many things missing, so let's leave those 2 maps here, where they belong (as they were just a "learning process", as you suggested in previous comment)
There's no point to edit this bundle and replace everything with something much different.

I'll take some breath and try to improve my other racing mini-games and when ready upload them all as a new bundle.
This will take me a while but hopefully they will represent higher standard.
Also single player, but unlike those two they will be more focused on survival than racing against time.
 
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