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Raise the Dead

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
:) A small attempt to make the resurrection of the dead. Anyone will die, and skeletons will rise. How do you?: D
Contents

Еще одна карта (Map)

Reviews
MyPad
Translated the entire description into English. Spell Mechanics: Notes: Excessive function calls have been detected in the main spell, which could affect performance. The configurability of the spell is practically non-existent. This is...
Level 10
Joined
Aug 21, 2010
Messages
316
I learned a little Russian and I understand what you wrote,but what about those who do not understand the Russian language.If you do not speak English, use the translator.
BTW Spell is bullshit.
 
Level 5
Joined
Dec 25, 2014
Messages
111
I don't even need to download and test it. When i see your triggers, i know it is suck.
You know, you are not the only one here who made 'something' like this. If you want to make a spell, make it sure to not too simple or give it a unique mechanics. This is just like No Point Target of Necromancer ability. There's no unique about it for me.
And yes, Use. A. Damn. English.
 
Translated the entire description into English.


Spell Mechanics:


Notes:

  • Excessive function calls have been detected in the main spell, which could affect performance.

  • The configurability of the spell is practically non-existent. This is important, since the configurability of a spell would be a key factor in how certain resources are imported.

  • This spell could break the synergy with the Death Knight's Animate Dead and derivatives, which may result into unintended spell behavior (Removing a certain animated unit in control of an ally player or an enemy player may fall under foul play, under which may be a specific case of Team Killing, and perceived Hacking respectively.)

  • The concept behind the spell is too simple, and violates certain guidelines of the Spell Submission Rules, which are the following:

  • From the Spell Submission Rules said:
    • Submissions must have an adequate resource description. A changelog must be present in either the resource description or the trigger viewer.

    • Submissions must be useful. Concepts that do not have a clear purpose, or are extremely simple might be rejected (e.g. a "remove unit on death" system is too simple).

    • Submissions must have decent performance. Unnecessarily repeating function calls, repetitive group enumerations, overuse of special effects, or other useless overhead, should be avoided to prevent a performance drop.

    • The documentation must at least contain a listing of the API, external library requirements and importing instructions.
    [*]
    The fourth Spell rule isn't too strictly enforced by me, but importing instructions would be very much appreciated.

Verdict:


The spell will be moved temporarily to Substandard, due to the reasons mentioned above. Furthermore, should the author wish to update the spell with a new approach/take on the concept, he/she may choose to proceed with this bundle by editing it to suit his/her needs.

Status:

  • Substandard
 
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