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Quest Exclamation + Question Mark & Variations

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This is Blizzard's exclamation and question mark with variations:
------------World of Warcraft based-----------------------
Yellow = Unrepeatable quest
Blue = repeatable/Daily quest
Grey = unavailable quest
Green = undiscovered flight path
Orange = legendary quest/Class-only quest/war campaign
-----------------------------------------------------------
Faint Yellow = Low Unrepeatable Quest
Faint Blue = Low Repeatable Quest
-----------------------------------------------------------
-----------------------------------------------------------
----------Other--------------------------------------------
* Red = Emergency Task
* Team colored version
-----------------------------------------------------------

Update 1: added low level unrepeatable
Update 2: added low level repeatable
Update 3: Added a team colored version
Update 4: Added Red-only Exc Mark for emergency stuff
Update 5 and 6: fixed all exclamation marks and added question marks.
UPDATE 7:
1. Removed invalid global sequence from all exclamation models.
2. All models have portrait camera now.
Contents

Completed Quest Low (Model)

Emergency Task/Danger Exclamation Mark (Model)

Flight Path New (Model)

Legendary Quest/Class-only quest (Model)

Low Repeatbale Quest (Model)

Low Unrepeatbale Quest (Model)

Quest Completed Daily (Model)

Quest Completed Daily Low (Model)

Quest Completed Emergency (Model)

Quest Completed Regular (Model)

Quest Completed Special (Model)

Quest Completed Team-Color (Model)

Quest Exclamation Mark Team Colored (Model)

Quest Not Completed (Model)

Repeatable/Daily Quest (Model)

Unavailable Quest (Model)

Unrepeatable Quest (Model)

Reviews
General Frank
Useful edits of the regular model. Nothign too fancy, but some people might need it.
Level 34
Joined
Sep 19, 2011
Messages
2,119
Because 1.some models have two different colors. 2. If it's a SFX, special effects cannot change their color.

Yeah but it's kinda easier to use a dummy-unit with fixed team-colour instead of importing a dozen of colored effects. Glad you released a TC version. Though, I think if you tinted the center-piece darker you wouldn't need any other models all-together. Less is more. Well, anyways it's useful.
 
What is there to fix in the geosets? This is the original Blizzard model. I only changed the colors.
What do you want to get fixed exactly, how does it have to look?

For each geoset there needs to be a geoset animation assigned to it. It can work without geoset aniamtions, but it is much more professional and certain that you have geoset animation for all geosets.
The geoset animation should 'tell' the geoset when to display and when not. For instance, it should be gone at the end of the death animation.
 
General Frank said:
No everything is important.
Do you want your model to achieve its full potential or do you want to be lazy yet again?
Okay, Edited all models, removed unused textures. Only thing I don't understand in "sanity check" is where this "invalid global sequence" comes from, when there aren't any.
 
Last edited:
Ahh, disappointed again. xD Simple rather than approved.
Excuse you? What did you expect, really?
You have shown over and over again that given you exact instruction what to do you either divert from them and "do your own thing" (your exact words) or never really update the model in a good way.
I am sorry stan, but your work is not as good as you value it. Bluntly said, they are mostly recolours and rehashes.
 
Excuse you? What did you expect, really?
You have shown over and over again that given you exact instruction what to do you either divert from them and "do your own thing" (your exact words) or never really update the model in a good way.
I am sorry stan, but your work is not as good as you value it. Bluntly said, they are mostly recolours and rehashes.
I think I did what you said except this "global sequence 0 invalid" which i said i dont know how to fix , and you didnt try to give a solution.
 
Just texted these out and wow..oo there appears to be a strange but very undesirable bug. They do NOT TILT with the attached unit's angle, which leads to this awkward look where the marks are always facing the camera in the same way.

This really needs to be fixed. Until then this may be considered unusable by most map makers.
 

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Just texted these out and wow..oo there appears to be a strange but very undesirable bug. They do NOT TILT with the attached unit's angle, which leads to this awkward look where the marks are always facing the camera in the same way.

This really needs to be fixed. Until then this may be considered unusable by most map makers.
It's designed to not tilt. Just like in WoW. In WoW it does not tilt.
 
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