• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Psionic Shots


Psionic Shots

“What's life without a little adventure?”


  • Previews

Ensemble


FFA

167433-047cd56ec114c3a800e4d08c376e2081.gif

Angry, Old White Men Assault Black Men

167432-a6cb6dd08854186f2aff807f303ab348.gif



  • Changelog
10/22/19
-
Uploaded


  • Notes
Feel free to modify for personal use. Give credits.

  • Frequent Issues

Magos' Model Editor
If a.) the model/s present an error regarding a ribbon emitter upon opening, or b.) the models go blank in-game after editing them in Magos', use MdlxConv to convert the uncorrupted file to mdl, edit the model as you wish, and then convert back to mdx before importing.

In-Game
If models with omnilights light up the whole map after conversion, make sure you're using version 1.04 of MdlxConv.
Previews
Contents

Psionic Shot Blue (Model)

Psionic Shot Green (Model)

Psionic Shot Orange (Model)

Psionic Shot Pink (Model)

Psionic Shot Purple (Model)

Psionic Shot Red (Model)

Psionic Shot Silver (Model)

Psionic Shot Teal (Model)

Psionic Shot Yellow (Model)

Reviews
Mister_Haudrauf
Works as intended. Approved.
Level 14
Joined
Aug 31, 2009
Messages
774
Hi, there seems to be a sound issue with this projectile.
Sometimes I can hear Guard Tower launch and Archer arrow impact sound effects when the projectile spawns and some time after the death animation respectively. It seems like this is unintended.


EDIT: False alarm, it was some dumb mistake in my own code.
 
Last edited:
Top