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Project Z 1.22 Beta

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Will You Survive?

Project Z
1.21d Beta

Story
Objective
Changelog
Screenshots
Tricks and Tips
Credits


Story
"The military was where it all began. They said it would work. They said it would be the future. They said... 'It'll be fine.' They lied."
-Anonymous Survivor.


The military was performing extensive testing and experimenting on ex-convicts and deserters. Their objective was to make super-soldiers. They would never need to eat. They would never need to sleep. The soldiers were supposed to be smarter, faster, stronger, and better. The tests were going successfully until one fateful night. A hidden mutation in the genetic code caused everything to go terribly wrong. The situation quickly spiraled downward into the hellish state you find it in. As a military scientist, you have the will to live...the will to make right what you and your colleagues did...the will to...survive.




Objective
Survive against the endless horde of zombies. Use your skill with building and fighting to take on this immense task.



Other Info



1.20- Major overhaul of spawn system, it is now unlimited but still counts rounds.
1.20a- Minor bugfixes and new display image.
1.20b- Fixed all errors made apparent by woodgie.
1.20c-A major error causing game crashes was discovered and fixed.
1.20d- Another minor fix, changed a few triggers that were not funtioning as intended.
1.21- most of the map redone is JASS by ShyHalu (bugs found related to weapon
dropping but i am not experienced enough to fix)
1.21d- fixed all weapon drop bugs due to the helpful comunity here at the hive
1.22 added equipment store frag nades molitovs, and map now works with a more efficient and effective send system

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-Do not make a training camp off the start
-Do not neglect to make walls, zombies will have no problem killing you if you don't make walls
-As far as killing boomers goes, personally I purchase a heavy assault rifle or a sniper, and kill them before they even get close to my walls.
-If you cannot find the last remaining zombies use -ping to ping all zombies on the map.


Thrayx for the new 1.0 terrain and various other changes
Arcmage for fixing all the leaks and adding many new triggers to the game
Model credits started in game but not finished.
Woodgie for the new coloured description
Shyhalu- for the jass triggers

Keywords:
Zombie, Survival, Triptick, Thrayx, Arcmage, Fun, City, Undead, leapers, rippers, walls, base, building.
Contents

Project Z 1.22 Beta (Map)

Reviews
21:22, 9th Oct 2009 ap0calypse: Approved

What direction should the map take?

  • More marine survial style (SWAT:after ish)

    Votes: 9 18.0%
  • More Fortress Survial Style (focus on building)

    Votes: 12 24.0%
  • A blend of both (similar to the current setup)

    Votes: 29 58.0%
  • Other (specify in post)

    Votes: 0 0.0%

  • Total voters
    50
Level 3
Joined
Jun 27, 2009
Messages
42
anyway, a good game, but how to win o_O. can do anythin to reduce lag ? its super lagg !! i dont think we need zombie corpse. so if we kill a zombie, just make it gone. and also, can you make our heroes, to be 1 square collision instead of 4 square ? it did really help if 1 square, since zombies are also 1 squared. its in the Pathing- Collision size i think. keep improving =)
 
Level 2
Joined
Apr 26, 2009
Messages
17
Nice fun map. Here are a few things you could improve on:

1) As said above, make items resell-able and change some collision sizes, the doodads can be really annoying. (I'm pretty sure a human could squish a plant if he wanted to build something there)
2) The map lags, about 10-20 minutes into the game it starts to lag pretty badly. (In case you're wondering I have an Alienware laptop with 4gb ram, a 2.83 ghz core 2 duo, and dual 1gb gpu's in SLI)
3) 1 and 2 are kind of important, this is just a suggestion here: add a few more tower types, a repairman kind of unit, and maybe a difficulty dialog.

Good job with the map; I hope you do something about my first two points and maybe even the third.
 
Level 4
Joined
Aug 26, 2009
Messages
63
its not an "if" he pirated it
and i get help from people for triggers and terrain and its a hassle to unprotect it and reprotect it

and aparently u did help find gliches in this map "according to brutal" (and he never added anything besides protecting the map) so y would u say it is buggy
 
Level 16
Joined
Jan 31, 2009
Messages
1,792
Coz i played your recent maps and its buggy in some places(terrain)

Also if you got other people helping you why don't you use msn to send maps between eachother? Instead of posting unprotected without saying its an open source thus people can just steal and you can't do shit.

EDIT: Also he did added lots of things and fixed some triggering from leaks and protected so noone can steal it.
 
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Level 2
Joined
Apr 26, 2009
Messages
17
Hey, I tried out 1.20a with a few friends over LAN. There are, unfortunately, more problems than in 1.19. You got rid of most of the leaks and laggy-ness as far as I could tell from gameplay, which is good.
The problems I found include:

1) If you bought an assault rifle and used it then dropped it, your guy would still be an assault rifle man and it would spawn another survivor/hero for you. Doing this I got about 20 assault rifle heroes and could insta-kill anything. You might want to fix this heheh.
2) I like your spawn system but something interesting happened. We were on round 5 and we had killed all the zombies except 1. We searched the whole map (we even jumped onto the mountain in the middle) and could not find the zombie. It was stuck on round 5 and we had to restart.
3) No more money stash building :( (not really a problem, but something I miss from the old version)

I like your game and hope you improve it. I'm not very good at map making but I may be able to help with triggers if you want. The main problem in 1.20a is the drop assault rifle glitch and the spawn glitch.
 
Level 1
Joined
May 11, 2009
Messages
2
Something happened to my hero i saw him go green but not from the plague or anything then he just vanished not died but vanished.Is this meant to be so or not?I was never outside my base my towers did all the job
 
Level 10
Joined
Jun 1, 2009
Messages
575
lets see:

I tested in single player but zombies didnt move,i dont now whay? Also when i buy shotgun,i see that Tripile Shot have diderent learn icon that normal icon fix that.Blade Slam ability dont have cooldown,Fire Wall last only 2 sec,i think that you need to make it that last longer. Also you need to improve Map info...I hope that i help you :wink: this will be good map when you finish it :thumbs_up:
 
Level 10
Joined
Jun 1, 2009
Messages
575
Man you forgot to fix that : Tripple Shot have different learn icon that normal icon fix that.Blade Slam ability dont have cooldown and dont need mana so you can cast it infinite times!!!I dont now whay but always is 1 stucked zombie...Also i think that "-ping" command dont work,and man upgrade Quest info..
 
Last edited:
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