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Project Ascent


Project Ascent

Futuristic Sceptre!

In late 2016, I decided that I missed weapon-making too much. I was looking at the concept art for League's PROJECT skin line. I liked how they looked.


  • Previews

Ensemble

Blue

Purple

Red

Yellow

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158301-7b2a49cd8f6d992e3583c3d6d9d852e8.gif
158300-4028ae08fb46b6f0baa2ffebdddb73ed.gif
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148137-088b3f50723ad0bc721c37e567383c7c.gif


  • Changelog

10/29/18 - Uploaded

4/28/19
- Glow linearized, stuttering eliminated
- Omnilight added
- Particle will no longer spawn unintended for Stand 1 and Death
- Sound effect withdrawn

- Added assorted color versions


  • Frequent Issues

Magos' Model Editor
If a.) the model/s present an error regarding a ribbon emitter upon opening, or b.) the models go blank after editing them in Magos', use MdlxConv to convert the uncorrupted file to mdl, and then convert back to mdx before importing.

In-Game
If models with omnilights light up the whole map after conversion, make sure you're using version 1.04 of MdlxConv.
Previews
Contents

Project Ascent Blue (Model)

Project Ascent Green (Model)

Project Ascent Orange (Model)

Project Ascent Purple (Model)

Project Ascent Red (Model)

Project Ascent Yellow (Model)

Reviews
General Frank
Works in-game, performs appropriately and is a good addition to the model section.
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