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Profusion (4)

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
PROFUSION
V4.2.5
(12.10.2019)


INFO

GAME SCREENS

EDITOR SCREENS

CREDITS

CHANGES


STORY:

This forest abounds with powerful creatures, and they
have valuable artifacts!


DESCRIPTION:


In principle, the usual battle except:

  • Monsters high level.
  • The drop down items of high level.
  • Flowers-monsters that drop essences.
  • Some monsters lose the rune of command.
  • Stray monsters that might hinder the initial development, which can be avoided.
  • Voting for the loss/no loss of items from destroyed heroes (sometimes funny).
  • Two different "Goblin Merchants".
  • The appearance of "amplifying" and "having charges" of fungi after the rain.
  • You can hire - "Goblin Cutter" for mining a tree and building strong barricades.
  • Falling of the "Great Scepter of Power", which subordinates monsters to the 15th level.
  • Having collected three keys, you can open the "Gate of the Worlds" from which the hordes of monsters will begin to emerge.
  • 4 neutral heroes from the Arinas map spend time in taverns!

  1. Huge stock of gold and very powerful monsters contribute to a protracted battle.
  2. To see the danger indicator of the camp of monsters, you need to choose a leader.
  3. The river divided the forest into two halves and protected by extremely strong Lobsters.
  4. Lobsters for a long period of time prevent the movement across the river during the day.
  5. You need to pay attention to the levels of the monsters, otherwise the encounter could end in their favor.
  6. Night walks to "someone else's territory" are always useful, because you can snatch an artifact, which will not get to the enemy.
  7. The process of the game consists in the race for artifacts, monsters and subject to further battle with the enemy (or his extermination), but you can finish everything faster.

CONTAINS:

  • 25 000g Base, 20 000g and 30 000g expansions
  • X Green camps
  • X Orange camps (Many)
  • X Red Camps (Many)
  • 2 Tavern
  • 2 Different Goblin Merchants
  • 2 Mercenary Camps

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Shrub Vale - ?
Grizzlyhills clovers - ?
Stormpeaks fog - ?
Firefly - ?
InvasionVine - Callahan
Fern - olofmoleman
Philodenron devansaveanum - Sven
Rocks - PrincePhoenix
Some doodads - SNART
Realistic water
Custom Tilesets Pack (Type-B)


12.10.2019
Uploaded to HIVE.

Contents

Profusion v 4.2.5 (Map)

Reviews
deepstrasz
Is this considerable different from your other Profusion maps? It looks pretty much the same. EDIT: This map suffers from a lot of things mentioned here: Profusion (3) v3.10 I suggest you update instead of create a new map thread each time with the...

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,828
Is this considerable different from your other Profusion maps? It looks pretty much the same.



EDIT:
This map suffers from a lot of things mentioned here: Profusion (3) v3.10
I suggest you update instead of create a new map thread each time with the same map.

  1. There's something there that doesn't let building be constructed.profusion.png
  2. Basically players can move out only during the night without having to kill everything along the way but if day comes, they get trapped in between creep camps.
  3. Wave of Purification's icon is that of the Wand of Negation. By the way, why change the Wand of Negation's?
  4. Regeneration's is that of Rejuvenation.
  5. What's eglosheim? Or nahodjashimsja in spell descriptions?
  6. Many items have broken descriptions like the Scroll of Town Portal, tomes, furbolg amulet.
  7. Essence of Aszune? Seems like items drop randomly from creeps. Who's lucky, is.
  8. Horn of Cenarius? No description and does nothing.
  9. After using the keys there's a new timer with the title "..."
  10. Podaleku? Rastavnik?
  11. The Quest Log, Menu and other button titles don't have text, they're empty.
  12. There's a Urn item with no description. Same with Mountain Water.
  13. Spells should have similar hotkeys, some heroes have ZXCV and others, the normal hotkeys.
  14. Spider travellers attract other nearby camps when attacked or when they engage player units.
  15. The portal timer doesn't stop/end if the portal is destroyed.
  16. The portal creatures player has no name.
  17. Actually, the portal disappeared by itself shortly after some turtles appeared.
  18. After some time, possibly because of a spider traveller, the turtles started attacking nearby neutral hostile camps. By the 8th timer minute, they all died out, suddenly.
There's little difference between this version and the previous one.

Please fix the issues and make the gameplay more creative.
Do not, create another map thread with the same map.

Awaiting Update.


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