• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

PreventSave - Disable Game Saving

I've included a GUI version inside the map, but the vJass version is suggested.

Update 1
Update 2

[Snippet] PreventSave

Keywords:
save,disable,game,prevent,saving
Contents

PreventSave (Map)

Reviews
15:21, 21st Nov 2009 The_Reborn_Devil: This is quite useful and it's a pretty neat idea. It's pretty simple though, but it's still nice and I doubt there are many (if any except you and those who have seen this) who know of this trick. Status...

Moderator

M

Moderator

15:21, 21st Nov 2009
The_Reborn_Devil:
This is quite useful and it's a pretty neat idea.
It's pretty simple though, but it's still nice and I doubt there are many (if any except you and those who have seen this) who know of this trick.

Status: Approved
Rating: Recommended
 
Review

Review of your vJass version:
Idea

Wow :D
I never saw something like this here before!!
it's new and useful so
5/5
Coding

Well good systems don't always require tons of code!
this system is very short but works great!
In addition I couldn't find leaks
5/5
Documentation

enough documentation so everybody understands it
4/5
Result

A very useful system for some map makers, but they
should tell the player that they use this system or they will
wonder where their save game is :D

Overall: (5+5+4)/3 = 4.7 --> 5
Vote for Approval = Yes
+rep = Yes
PM me when you want me to look over your ressource again
 
Level 8
Joined
Mar 10, 2009
Messages
213
You should be able to remove the save dialog frame altogether in Reforged.
Thank you. I wasn't thinking outside of the box, lol. I was expecting something like "game is about to be saved" event-action.
This does the trick:
Code:
call BlzDestroyFrame(BlzGetFrameByName("SaveGameButton", 0))
call BlzDestroyFrame(BlzGetFrameByName("LoadGameButton", 0))
 
Top