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Poe (Alternate Ghost)

This one I made a long time ago, and just recently I decided to finish it.

I can't guarantee the usefulness of this one, but I made it for fun, so I don't care.

This one is from The Legend of Zelda: Ocarina of Time. Here's how they describe them on Zeldapedia:

"They are ghost-like spirits of deceased beings who hold hatred towards the world and can be found in dark places such as graveyards, empty fields, plains, and caves. Poes are often seen carrying a lantern on their person."

Please tell me any problems with the model, animations, or anything else you can find wrong.

Feel free to give suggestions :).

Mesh is made by me, Milkshape 3d :) (Actually this model is a result of my messing around with the program)

Don't distribute this model without my permission

Changelog:
1.0 Uploaded
1.1 Changed the gap beneath the head. Added collision shapes, event objects, and attachment points.
1.1.1 Changed the names of the attachment points so they would work correctly.
Contents

Poe (Alternate Ghost) (Model)

Reviews
General Frank
A nice and small custom model. Works in-game and performs adequately.
Level 14
Joined
Apr 18, 2016
Messages
396
Nice! You have a real talent for animations! This looks straight from OoT.


I think the wrapping could be a little less stretched (front left tip of hood for example) and I'm not so sure about the team color armpits lol

Thanks!

I'll try and see if I can make the texture better. I'll tweak around with it, or maybe even change it altogether.

About the team color armpits, you can't see it in game, so its not really a problem.
 
Level 32
Joined
Oct 26, 2014
Messages
369
It's cute

tbh I'd make the hands maybe a little bigger so that they're more "readable" (it can be hard to see the anims from wc3's top-down view, so you have to make the "end" parts of models really stand out), even if it means sacrificing resemblance to the original
 
Level 14
Joined
Apr 18, 2016
Messages
396
It's cute

tbh I'd make the hands maybe a little bigger so that they're more "readable" (it can be hard to see the anims from wc3's top-down view, so you have to make the "end" parts of models really stand out), even if it means sacrificing resemblance to the original

You pose a good point, I'll try resizing the arms when I get the time, though I still want it to look like the original as much as possible.
 
Level 14
Joined
Apr 30, 2018
Messages
351
It doesn't work because it is using an invalid texture called Textures\Doodads0-0.blp
Replacing that with the Textures\Doodads0.blp texture fixed it.

Here is the fixed model file, I hope it is okay to put it here though.
 

Attachments

  • PoeFixed.mdx
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