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Poacher's Nightmare

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Somewhere more or less far away sits a land ruled by a malevolent deity who has gained a reputation for snatching away beings from other lands and forcing them to survive against waves of underlings, all hope is not lost for the participates however as the deity has provided them a few methods of survival, now the question remains: how long can you survive?

Credits:
Map made by Vulpini Templar

Special thanks:
h3ih02 for having a thread on here which I used to get to grips with text colours
wtiiwarcraft for giving it a go and making a video too, you can check it out here:



Change log:

- Released
- Give it a go here: Poacher's Nightmare.w3x


Additions:
>> Units
> Spirit of the Poacher
- Allows you to pick your poacher, not only that but you no longer need to babysit other poachers
> Wildkin
- Tank poacher
- Has Taunt, forces nearby enemies to attack it
- Has War stomp, damages and stuns nearby enemies
> Reef Elemental
- Mage poacher
- Has Water log, slows an enemy's attack speed and movement speed
- Has Crushing wave, sends out a powerful wave dealing damage to enemies in its path
> Rogue
- Ranged poacher
- Has Multi-throw, attacks up to 3 targets at once
- Has Critical strike, chance to deal double damage
> War Golem
- Tank poacher
- Has Bash, chance to deal bonus damage and stun
- Has Pulverize, chance to deal damage to all nearby enemies
> Ogre Lord
- Tank poacher
- Has Shockwave, sends out a ripple of force dealing damage to enemies in it's path
- Has Devotion Aura, grants additional armour to nearby allies
> Troll Mage
- Mage poacher
- Has Life Drain, drains the life of a targeted enemy
- Has Serpant Ward, spawns a ward that attacks nearby enemies
> Eredar Warlock
- Mage poacher
- Has Fel Spawn, spawns a Fel Hound
- Has Infernal Strike, spawns 3 waves of meteors damaging an area
> Evil Ranger Chicken
- Starts spawning at wave 10
> Evil Mage Chicken
- Starts spawning at wave 20
> Evil Warrior Chicken
- Starts spawning at wave 30
> Evil Super Chicken
- Spawns every 10 waves
> Merchant
- Sells various potions
Changes:
>> Meta
- Revived text now uses a brighter green
>> Map
- Moved Fountains of regen to make room for Merchants
>> Units
> Gnoll Poacher
- Added 60 mana, 1 mana regen
- Increased collision size from 16 to 32
- Removed Shockwave
- Removed Cluster Rockets
> Chickens
- Reduced hp from 100 to 1
- Receives an additional 1 hp per wave
- Decreased their collision size from 8 to 4
> Fountain of regen
- Increased bonus healing from 0.25 to 1
> Market
- Removed potion items
>> Items
> Healing Salve
- No longer dispels when attacked
>> Abilities
> Arrow Barrage
- Renamed from barrage
- Changed icon to make it theme better
- Removed extra damage taken
- Costs 15 mana
- Decreased cooldown from 60 to 20
> Ensnare
- Reduced cooldown from 10 to 5
- Costs 10 mana


Changes:
>> Meta
- Fixed next wave spawning while there's only Evil Mage and/or Warrior Chickens left
Contents

Poacher's Nightmare v2-1 (Map)

Reviews
deepstrasz
It's the same thing over and over. I suggest you diversify the gameplay, items, spells, enemies. You can just outrun the chickens until they become too many and just cast spells on them after the cooldown. Awaiting Update. If you want more reviews...
deepstrasz
Much better now, Approved.
Level 3
Joined
Mar 3, 2018
Messages
15
Something new, fun, and original. Well done :)
You should do something to make it more replayable.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
It's the same thing over and over. I suggest you diversify the gameplay, items, spells, enemies.
You can just outrun the chickens until they become too many and just cast spells on them after the cooldown.

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

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