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Pleistocene Era

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"Through the time portal created by the Goblins, Some races of creatures like Orcs, Humans, NightElves, Undead and even some Trolls travel in ancient times (The Glacial Time). Now, they encounter some deadly creatures like Sabertooth Cat and Etc".

-This is a melee map, but i use some imported models to make it better...

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This is the some features

  1. 12 goldmines ( including starting goldmines)
  2. 4 goblin merchants
  3. 1 tavern
  4. 4 shipyards
  5. 100 neutral hostile !
  6. Custom units like cave hyena, mammoth, sabertooth etc.
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Special Thanks:



kuhneghetz, olofmoleman, gottfrei, sc_freek, nasrudin and WOW models..


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NOT YET.

-JUNE 20 2013

-Fix item drop of the neutral creeps ( change purchasable to charge item ) :).

Map Description Template Created by -Kobas-
Find more here: Map Description - Templates


Keywords:
Prehistoric, Caveman, Snow, Winter, Death, Melee, War, Conquer, Saber-tooth, Mammals, Arctic, Antartica, Ice, Blizzard, Ancient.
Contents

Pleistocene Era (Map)

Reviews
Orcnet11:12, 20th June 2013 Map Approved Pleistocene Era (No Version/s Stated) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C RateScorePercentLetter 2/570-74%D...

Moderator

M

Moderator


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Orcnet11:12, 20th June 2013

Comment

Review

Map Approved
Pleistocene Era (No Version/s Stated)


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5/591-100A

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4/581-90%B

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3/575-80%C

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2/570-74%D

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1/550-69%F

Overview:

Gameplay

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"Pleistocene Era" is a 2v2 or 4 player Melee map on a Icecrown Glacier world.

"Cool idea of using new creeps in the game but somehow the goblin shipyard's creep camp difficulty is actually the same as a goblin laboratory or mercenary camp they don't require a heavy dose of creep out raid in example of attacking a dragon roost, reduce the creep layout to that and everything it fine."

Terrain

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"Terrain is awesome, I had no problems entering path blocks or any bad design on the map."

Management

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"Overall, the map needs some lowering down of the creep camps in all of the goblin shipyards and all is well."

Total Score:


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10/1583%C
 
Level 13
Joined
Mar 13, 2013
Messages
299
I took a look at your map, here are my thoughts:
the good
-seems to be sufficient resources, creeps, and space for a solid game
-terrain looks fine

the bad
-drops are erratic and inappropriate for a melee map. You have purchasable drops. Big no-no for melee maps. You have "any level power up" on a green creep camp. You don't want someone getting a tome of power or glyph of omniscience from a green creep camp. A little 'luck' in the drops is fine, but you don't want it to decide the outcome of the game. You want to avoid all level 0, campaign, purchasable, and miscellaneous items. You set drops to "Any level" throughout the map. This includes level 0, and wrecks the map. Further, you want the level of the drops to be appropriate for the difficulty of the creeps.

the quirks
-bottom bases seem to have notably (but not significantly) more building space than the upper bases. This could just be the angle I'm seeing it from, though..
-island map
-tavern requires a transport to get to. This means no one can use it for their 'first' hero. You may want to put a tavern near each starting location or just remove it altogether.
-no critters on starting islands. Undead sort-of depend on critters for early creeping (sort of).. But it's fine if you don't.

suggestions
-maybe replace tavern with a dragon roost (or two!)? Since this is an island map, people may appreciate a way to bolster their air quickly. That's all that I can think of. Apart from than that, fix the bad and I would consider this map approvable!
 
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I took a look at your map, here are my thoughts:
the good
-seems to be sufficient resources, creeps, and space for a solid game
-terrain looks fine

the bad
-drops are erratic and inappropriate for a melee map. You have purchasable drops. Big no-no for melee maps. You have "any level power up" on a green creep camp. You don't want someone getting a tome of power or glyph of omniscience from a green creep camp. A little 'luck' in the drops is fine, but you don't want it to decide the outcome of the game. You want to avoid all level 0, campaign, purchasable, and miscellaneous items. You set drops to "Any level" throughout the map. This includes level 0, and wrecks the map. Further, you want the level of the drops to be appropriate for the difficulty of the creeps.

the quirks
-bottom bases seem to have notably (but not significantly) more building space than the upper bases. This could just be the angle I'm seeing it from, though..
-island map
-tavern requires a transport to get to. This means no one can use it for their 'first' hero. You may want to put a tavern near each starting location or just remove it altogether.
-no critters on starting islands. Undead sort-of depend on critters for early creeping (sort of).. But it's fine if you don't.

suggestions
-maybe replace tavern with a dragon roost (or two!)? Since this is an island map, people may appreciate a way to bolster their air quickly. That's all that I can think of. Apart from than that, fix the bad and I would consider this map approvable!

ok i change te purchasable item to charge... :thumbs_up:
 
Level 13
Joined
Mar 13, 2013
Messages
299
ok i change te purchasable item to charge... :thumbs_up:
All of your drops need a major overhaul. Please specify a level for everything. Do not drop level 0, purchasable, campaign, or miscellaneous items. I've found that it's a little easier to use map tables. That way you don't have to modify every single creep one at a time - you can do them all at once and without clicking all over the map :). But until your drops are fixed, your map in not suitable for a melee game. They don't seem to pay any attention to drop balance on this site - everyone's obsessed with how the map "looks" instead of how it plays, but they are a big deal if you ever want someone to use your map.
 
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Level 32
Joined
Apr 2, 2013
Messages
3,953
oh yes.. I inspired in your map " Arctic Death"... But previously i make a plan to make map about ice age....

HOLD UP! Who was the one who gave you advice to use your techniques in your melee maps? Me or Mr. Abgm? huh! Answer me! Oh and who was your friend first :)?

(Don't take people seriously, it will help you survive longer)

Oh and, I really like the terrain and the doodads. They blend perfectly.

EDIT: I think it would look better if you add more environmental doodads not near the bunched doodads.
 
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Level 28
Joined
Apr 6, 2010
Messages
3,097
I can't contribute to the game balance, but I feel there are a few issues with the models:

The Wooly Rhino's portrait is still a Thunder Lizard's, and it's selection circle is far too small.
Similarly, the mammoths are too large for their circle and collision size.
The cave bears... I don't know, they just don't fit in. Bear with Night Elf ears just doesn't seem right for a polar environment.
Why the trolls? If the map is about prehistoric creatures, why not replace them?
 
HOLD UP! Who was the one who gave you advice to use your techniques in your melee maps? Me or Mr. Abgm? huh! Answer me! Oh and who was your friend first :)?

(Don't take people seriously, it will help you survive longer)

Oh and, I really like the terrain and the doodads. They blend perfectly.

EDIT: I think it would look better if you add more environmental doodads not near the bunched doodads.

In giving advice, you are the reason why i use my techniques...
Mr.Abgm make a map titled "arctic death" this map inspired me.:ogre_haosis:
 
I can't contribute to the game balance, but I feel there are a few issues with the models:

The Wooly Rhino's portrait is still a Thunder Lizard's, and it's selection circle is far too small.
Similarly, the mammoths are too large for their circle and collision size.
The cave bears... I don't know, they just don't fit in. Bear with Night Elf ears just doesn't seem right for a polar environment.
Why the trolls? If the map is about prehistoric creatures, why not replace them?

Ignore thunder lizards portrait and mammoths issue...

Cave bears are exist in a pleistocene era, they are brown color so that's why i place them....

Just read the story of this map.... You read that ORCS NIGHTELVES UNDEAD HUMANS AND TROLLS travel in prehistoric timess..... :ogre_haosis:
 
Level 3
Joined
Jul 21, 2013
Messages
57
Analysis from FFA pov :

This map look decent but here again, 80% of map makers on hive feel like a ffa map should have islands / unreachable mines unless you get a boat a zep or a portal.

That is not creating entertaining ffa games. Zep/boat get blown and you lose 3 heroes. You cannot get a neutral as first hero which is very bad for ne, it forces air based army and defenseive game based on massing towers.
 
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