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PlasmaMarine1.2_ByEpsilon

ground ranged unit and air melee unit (alternate animations)..
portrait.mdx= missile

give me credits if you use it in your map..

---------- UPLOAD 1.2 ----------

·new animations:
-dissipate
-dissipate alternate
-decay alternate
-decay flesh alternate
-decay bone
·added sounds
·unnecesary materials and texturas were deleted

NOTE: use 300 as flying height for the alternate anims

Keywords:
plasma, marine, war, space, energy, epsilon
Contents

PlasmaMarine1.2_ByEpsilon (Model)

PlasmaMarine1.2_ByEpsilon (Model)

Reviews
09:20, 4th Jun 2010 General Frank: Things you should really fix: - The wrap on the stomach area is very bad and doubled, fix that. - either remove or add a real portrait file. Adding an empty model is very obsolete. - The wrap on the mouth...

Moderator

M

Moderator

09:20, 4th Jun 2010
General Frank:

Things you should really fix:
- The wrap on the stomach area is very bad and doubled, fix that.
- either remove or add a real portrait file. Adding an empty model is very obsolete.
- The wrap on the mouth area could be a bit better.

I am really looking forward to approve this model so please fix those flaws.

General Frank: 5th June 2010:
Really nice model and nice edits to the original model. Approved.
 
Level 7
Joined
Dec 23, 2009
Messages
1,434
When seeing the pictures I can say he's got some cool animations.
Now I checked the animations... I think the animations of a blood mage would fit a lot better than the animations of Sylvanas (For Ground). For flying the animations are awesome, I give it that (3 animations you made yourself I think (morph alt., morph, move alt.).
 
Level 4
Joined
May 2, 2009
Messages
69
Great model, but I have a problem with it... I put it into my map, and whenever I try to direct select it, (just clicking on it), it doesn't work. When I drag select it or use a hotkey to select it works, but I can't click on it. The same thing happens with trying to target it with an attack or other order.
 
Level 7
Joined
Jul 25, 2008
Messages
292
Okay, I have been using this model and I have found some things, first up, it is awesome beyond belief. I love the way an entire squad looks flying into battle or having a small group of them hold up against a wave of enemies firing their awesomly cool beam from their hands.

This said I have found one problem I can't seem to fix... When flying their attack animation is to thrust towards the enemy, this would probably be fine if their beam attack did not fire from their crotch while they did this... Is there a way to stop them from humping enemies to death while in the air?
 
Level 4
Joined
May 2, 2009
Messages
69
@Hell Raider
Forgive me if I'm incorrect here, I am on a laptop that does not have warcraft installed, so I can't check the editor to be sure.
I believe in the Art tab in the unit editor, there is a small section called Projectile Launch, and next to that it will have X,Y,Z coordinates. That decides where your missiles launch from. Obviously, Z will decide height, Y will decide distance in front or behind the model, and X will decide how far left or right of the model. This should fix your problem. Nobody likes a plasma space marine that humps people. :wink:
 
Level 4
Joined
May 2, 2009
Messages
69
@Hell Raider: Gotcha. I re-read and I realize your problem was the animation, not the missile. :p Whatever. Threw in my input anyway.
 
Level 2
Joined
Mar 4, 2011
Messages
21
:goblin_jawdrop: Love the Model. The Paladin face makes it quite unique. Used to seeing a marine face inside of those masks that I almost suggested a change, but they're marines, not clones :grin:. +rep
 
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