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Planetary Protector (Shooter)

This bundle is marked as high quality. It exceeds standards and is highly desirable.
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Welcome to Planetary Protector! Do you have what it takes to save your world from utter destruction? Find out and download now!

Features:
4 Difficulties
Weapons and Powerups!
Really cool intense music!
Very Replayable Fun!
Score!

Cool Space Pictures - Random Wallpaper Sites on Google, unknown Authors.
Background Stars - ILH @ Hiveworkshop
Song (Sea of Tranquility) - Nigel Stanford
Killcide - Because he is always in my credits
Everything Else - Me, Veronnis @ Hiveworkshop
This was a fun game I made over the week, I hope you guys enjoy it! As always, it is unprotected feel free to check things out and ask me any questions if you need help understanding.
Contents

Planetary Protector (For Laggy CPUs) (Map)

Planetary Protector (Shooter) (Map)

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,804
  1. The white minimap is annoying. It doesn't fit the dark spacy theme of the map. You should find a space related image or make it black.
  2. If you move the camera, you can't put it back to how you're supposed to play.
  3. Some yellow square/dot is left by the fire meteor after it explodes.
  4. Could make a nice planet implosion FX that also destroys the ship(?) or platform(?)/station.
Maybe you could add more stuff over time.

Approved.


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If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
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@deepstrasz
1: The minimap is black on mine, maybe your invert terrain feature is toggled?
2. You're right, I wasn't sure how to fix that.
3. That's on me, I couldn't decide if I liked the afterburn or not.
4. I actually made the effect for that but didn't implement it - I have a bad habit of map fatigue at the end of creation process, but I'll consider finishing some more another time.
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,804
1: The minimap is black on mine, maybe your invert terrain feature is toggled?
Yeah, try forcing it via triggers. It also shows white in the map thread description.
2. You're right, I wasn't sure how to fix that.
When a player presses ESC for example or make a periodic event that puts or forces the camera view.
 
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